No, we do not want to make it a new rule to release ScummVM slower and slower! It has been many months since the last official release... but in that time, tons of work has been done, resulting in one of our biggest ScummVM releases to date! ScummVM 1.8 adds support for *ten* new games using eight brand new game engines: **Amazon: Guardians of Eden* **Beavis and Butthead in Virtual Stupidity* **Broken Sword 2.5: The Return of the Templars* **Labyrinth of Time* **Rex Nebular and the Cosmic Gender Bender* **Sfinx* **The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo* **The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel* **Zork: Grand Inquisitor* **Zork Nemesis: The Forbidden Lands* In addition to new game support, we've updated the MT-32 emulator to the latest upstream version of munt, and switched AdLib to Miles Audio for those games which originally supported it. This means games in ScummVM sound better than ever! We've also overhauled the graphics subsystem in AGI, basically replacing it. As a result game compatibility with old Sierra titles is high as never before, and even includes platform-specific system dialogs, palette and font for Apple IIgs, Atari ST and Amiga versions of the games. Game speed for Apple IIgs is handled properly now. And it's even possible to switch to the looks of another platform. New ports include GCW-Zero (yes, sev finally got one from the Kickstarter) and Raspberry Pi. Also, along the way we have moved to a new server and added translation capabilities to our main website. If you'd like to help with translation, [here](http://wiki.scummvm.org/index.php/HOWTO-Translate_ScummVM_Web_Site) is the link with the guide. This list is far from complete. The more comprehensive version of it can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.8.0/ReleaseNotes) and the binaries for your platforms are available from our [downloads page](/downloads/). The porters are still building their packages, so please be patient if you do not see the up to date download for your platform yet. Don't get lost in the Labyrinth, and in the worst case call Mr. Holmes! (And we promise to release more often!)
20200927.content
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous _Colossal Cave Adventure_, the very first Interactive Fiction game, is now supported by ScummVM. Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list: * _Blazing Dragons_ * _Eye of the Beholder - Sega CD version_ * _Griffon Legend_ * _Interactive Fiction games_ * _Operation Stealth_ * _Police Quest: SWAT_ * _Prince and the Coward, English translation_ * _Ultima IV - Quest of the Avatar_ * _Ultima VI - The False Prophet_ * _Ultima VIII - Pagan_ As you can see, we continue our exploration into the world of RPGs. Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence. We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games. Of course, you can find the comprehensive Release Notes [here](https://wwwdownloads.scummvm.org/frs/scummvm/2.2.0/ReleaseNotes.html). Grab your copy from [our downloads page](https://www.scummvm.org/downloads), or, on Windows or macOS, let the automatic updater fetch it for you. In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at [the Android Port subforum](https://forums.scummvm.org/viewforum.php?f=17). Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course.
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous _Colossal Cave Adventure_, the very first Interactive Fiction game, is now supported by ScummVM. Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list: * _Blazing Dragons_ * _Eye of the Beholder - Sega CD version_ * _Griffon Legend_ * _Interactive Fiction games_ * _Operation Stealth_ * _Police Quest: SWAT_ * _Prince and the Coward, English translation_ * _Ultima IV - Quest of the Avatar_ * _Ultima VI - The False Prophet_ * _Ultima VIII - Pagan_ As you can see, we continue our exploration into the world of RPGs. Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence. We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games. Of course, you can find the comprehensive Release Notes [here](https://downloads.scummvm.org/frs/scummvm/2.2.0/ReleaseNotes.html). Grab your copy from [our downloads page](https://www.scummvm.org/downloads), or, on Windows or macOS, let the automatic updater fetch it for you. In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at [the Android Port subforum](https://forums.scummvm.org/viewforum.php?f=17). Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course.