The ScummVM team is still working hard on fixing all the remaining bugs so we can release our next milestone (0.2.0). In the meantime, here is some news regarding the project. Of particular interest may be the fact that Zak McKracken 256 (the enhanced graphics fmTowns version) will be officially supported in 0.2.0, and can currently be completed with only two major bugs in the current CVS. Also, we currently have someone working on a GBA port. This has been a popular request, and hopefully will be ready in time for 0.3.0. You can see proof of it's existence in [this development screenshot](http://www.bbrox.org/scummadv_by_ph0x_0427c.jpg). The port is currently too early to be placed in CVS, so just hang tight :) In other port news, LyonHrt has compiled an old CVS build of ScummVM for the Dreamcast, maintained by our team member Marcus Comstedt. They can be found listed below. Please note that as these are old builds they are not officially supported by the ScummVM team. Comments on this port should be posted on the ConsoleVision Dreamcast forum
A message was recently posted to the scummvm development list detailing the current status of ScummVM, including things such as details on where we are heading for our next release, and an update on the legal situation. Here's a link to the [State of the SCUMM e-mail](http://www.scummvm.org/status.php)
**In other news, ScummVM will be featured on TechTV's Call for Help show, on the 19th of March as Free File of the Day.** The ScummVM project is pleased to announce the immediate release of ScummVM 0.6.0. ScummVM is a graphic adventure game interpreter designed to allow users to play many classic adventure game titles on various computer systems; (Linux, Windows 2000/XP, \*BSD, Mac OS X, PocketPC/Handheld PC, Palm, Dreamcast and more) Version 0.6.0 brings with it a new milestone in ScummVM history, with all LucasArts/LucasFilm SCUMM adventure titles now being supported. We are also proud to announce in conjunction with ScummVM 0.6.0 the release of the classic adventure game 'Flight of the Amazon Queen' (originally available for the Amiga and DOS) as freeware. The ScummVM team would like to thank the authors Steve Stamatiadis and John Passfield for providing the team with the source code to this classic game, and allowing us to release it. So, what's new? ScummVM 0.6.0 includes, as usual, many bugfixes in all supported game engines. There have also been dramatic fixes and improvements in the area of sound and music, as well as a greatly improved game management/options screen and two new graphics modes (HQ2x and HQ3x). Most importantly, we have also added new support for the following games: *The classic V1 versions of the original LucasArts SCUMM games Maniac Mansion and Zak McKracken and the LucasArts SCUMM game 'Full Throttle' *Broken Sword 1 and Broken Sword 2. Many thanks to Revolution for providing us with the source-code to these games. *Support for Flight of the Amazon Queen. Thanks to Steve and John for providing us with the source code to this game, and permitting its release as freeware. ScummVM 0.6.0, the two freeware games Flight of the Amazon Queen and Beneath a Steel Sky, as well as converted cutscenes required for playing Broken Sword 1 and Broken Sword 2 may be downloaded from the [Download Page](/downloads/)
April 1st, THE INTERNET: The [FreeSCI](http://freesci.org/), [Sarien](http://sarien.sourceforge.net/) and [ScummVM](http://www.scummvm.org/) teams today announced the formation of CABAL (Coalesced 'Adventures beyond Architecture' League), a universal adventure game interpreter. This new project will unite the strengths and capabilities of the projects involved, creating what the project members believe will be a revolution for adventure game fans around the globe. When asked about the relevance of CABAL for the worldwide adventure gaming market, ScummVM project lead Max Horn commented that "\[with\] the market for adventure titles waning, we believe that the formation of a project with the explicit goal of running every adventure game ever released will infuse it with new life." FreeSCI maintainer Lars Skovlund added that "this will certainly cause an upheaval in the gaming world. Adventure game fans around the world, rejoice!". In addition to supporting LucasArts' SCUMM games (including famous titles such as "Monkey Island", "Indiana Jones" and "Sam and Max"), Sierra's SCI and AGI lines ("King's Quest", "Leisure Suit Larry", "Space Quest"...), and other games already supported by the retrospective engines, the newly united team plans to continue to add further titles to their already impressive list. Some of the juicy new modules include: *An Infocom module (based on the [Frotz Z-machine interpreter](http://www.cs.csubak.edu/~dgriffi/proj/frotz/)), so you can now play your favorite text adventures anywhere you go! *[Exult](http://exult.sourceforge.net) is being merged in as a plugin, allowing Ultima 7 fans around the world to play their favorite game on the many platforms already supported by the CABAL component engines - including Palm/PocketPC PDAs and the Dreamcast. *Revolution software has offered the source-code for Broken Sword 3, which will be added to the titles supported by the upcoming CABAL3D project - alongside with Grim Fandango and, possibly, Ultima IX (negotiations are ongoing). *Support for the SNES games Final Fantasy IV through VI (Japanese numbering, i.e. FF2/FF3 according to US releases) is planned for sometime this Fall. Whilst these are not strictly adventure games, the storyline and plots in this series are more imaginative than any 'action adventure' title published in recent years. Offers by various companies, including Microsoft and Amiga International, to buy out the team have been gently but firmly declined by the leads of the joint project. "We know that we could earn a lot of money from this, but we are idealists and at this time we have the goal to reform the worlds adventure market. Once that is achieved, we can reconsider about making some money out of this."
Due to a bug discovered in 0.8.1, which rendered Broken Sword 2 unplayable, we're forced to release ScummVM 0.8.2 "Broken Broken Sword 2". Also, we used this opportunity to fix the WinCE builds, as well as the MacOS X bundle. As usual, you can get builds for all supported platforms on our [downloads page](/downloads/)
Every now and then somebody will raise the subject of finding a 'better' name for ScummVM, one that fits better with it's modern scope (which extends well beyond SCUMM games). So [at this page](http://wiki.scummvm.org/index.php/ScummVM_Name) we present you with some nice alternatives. Choose whichever suits you best -- but we will stay ScummVM. Cheers
Observant users have noticed that there is an updated version of Flight of the Amazon Queen on SourceForge but not, until now, on the ScummVM [downloads page](/downloads/). Apart from some minor typographical changes to the license to keep the legal beagles happy, the only difference compared to the old version is that it has been compressed using the latest version of the ScummVM tools. This should fix problems with clicks at the beginning of some speech, and speech being played a bit too slow. (ScummVM 0.12.0 already has a workaround for the latter problem, so you may not even notice the difference.)
The day has finally arrived to wrap up the current ScummVM release cycle! ScummVM 2.0 is one of our biggest new releases to date and adds support for 23 games: **Cranston Manor* **Full Pipe* **Gabriel Knight* **Gabriel Knight 2* **King's Quest VII* **King's Questions* **Leisure Suit Larry 6 (hi-res)* **Leisure Suit Larry 7* **Lighthouse* **Mixed-Up Mother Goose Deluxe* **Phantasmagoria* **Phantasmagoria 2* **Plumbers Don't Wear Ties* **Police Quest 4* **RAMA* **Riven: The Sequel to Myst* **Shivers* **Space Quest 6* **Starship Titanic* **The Dark Crystal* **Time Zone* **Torin's Passage* **Ulysses and the Golden Fleece* This release also includes significant new enhancements and bug fixes across many engines, so go ahead and play through an old classic you’ve been missing even if it’s not on this list! Grab a [daily build](/downloads/#daily) of ScummVM for testing, and make sure to follow our [guidelines for release testing](http://wiki.scummvm.org/index.php/Release_Testing). **Windows users**, please use a [Kirben daily build](http://scummvm.org/downloads/scummvm-win32.exe) instead of a Buildbot daily build. Report any bugs you encounter to our [bug tracker](https://bugs.scummvm.org/), and once you’ve finished a playthrough, [fill out our test results form](https://docs.google.com/forms/d/e/1FAIpQLSfiAycQmgaBEDsb0KNpZrNAaqBtilZe4SHWRDYcykeKqLHFvg/viewform). You can [track testing progress on the wiki](http://wiki.scummvm.org/index.php/Release_Testing/2.0.0) as it happens. Happy gaming!
The ScummVM team is thrilled to announce support for one of John Romero’s creations, the game *Hyperspace Delivery Boy!* All known versions are supported, including Linux, Windows and PocketPC. If you don’t own a copy, you can get the demo from our [demos section](/demos/) So grab your copy of the game and help us with testing it using the [latest development build](https://buildbot.scummvm.org/#/snapshots) of ScummVM. If your version of the game is not recognized or if you find any bugs, please report them on our [issue tracker](https://bugs.scummvm.org). And as always, have fun!