We recently added support for a new game, [Sfinx](http://wiki.scummvm.org/index.php/Sfinx), in ScummVM, and we can now proudly announce that it is ready to be tested. Thanks to [the original developers](http://wiki.scummvm.org/index.php/LK_Avalon), this game is now freeware and can be downloaded on [our web site](/games/#sfinx). And in addition to the original Polish version we are also proposing an English version! This version is not final, so we are looking for people who speak English and/or Polish and who are not afraid of spotting spelling and grammar mistakes in the texts of the game (English only), while also looking for different bugs, glitches and other evil things. To sum up: We need testers! Grab our [daily build](/downloads/#daily) and the [data files](/games/#sfinx) of the game, and go for it! You can report bugs on [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). If you have the time for it, [screenshots](http://wiki.scummvm.org/index.php/Screenshots) are also very welcome!
The year is 1957. You are Jason Roberts. You're preparing an expedition to help your missing brother in the land of Amazons and eventually look for a lost treasure. The ScummVM Team is proud to announce that [Amazon: Guardians of Eden](http://www.mobygames.com/game/dos/amazon-guardians-of-eden) is now playable in ScummVM using the latest [daily builds](/downloads/#daily), and is ready for testing. Please report any bugs as well as unknown versions you find in our [bug tracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). Any [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough are welcome. You don't have this game but still want to help us? There's actually a way! We are missing screenshots for more than a dozen games! Take a look at [the list of missing screenshots](http://wiki.scummvm.org/index.php/Screenshots#List_of_screenshots_we_need), grab your originals and immortalize your favorite scenes!
The Templars are back in this fan-made game of the Broken Sword Series! George comes back to discover the origin of a mysterious letter he received about Nico's death, and uncover the whereabouts of the modern day Templars once again... The ScummVM Team is proud to announce that the fan-made game Broken Sword 2.5: The Return of the Templars is now playable in ScummVM using the [latest daily builds](/downloads/#daily), and is ready for testing. Please report any bugs as well as unknown versions you find in our [bug tracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). Any [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough are as usual welcome. Many thanks to the wonderful [mindFactory team](http://brokensword25.com/team/mitglieder.htm) who created this great sequel, and shared the original source code with us! The game can be found for free [here](http://brokensword25.com/).
We have been using SourceForge.net for many years. It was the very first home for our project, and it served us very well. However, we had to move on, and we were looking for a new home. Last year Florian Schicker, CEO of [easyname GmbH](http://easyname.com) approached us with the thrilling proposal to donate a server and host it in their Data Centre. And what makes it so special is that they are doing it "because they are veeeery big fans of the good old scumm games"! Go, look at [company teampage in that fancy scumm-feeling](http://www.easyname.com/en/company/team)! A really generous proposal and completely unexpected. Thus, we are moving. First we moved our main website and downloads, and you probably already noticed the speed boost thanks to the new service. Also, we said goodbye to the advertisements during downloads, as they were provided by SourceForge.net. The only ads that will be associated with this project from now on are the ones we want to do by ourselves (and that, of course, includes easyname.com, look at their nice logo in the right pane). Eventually, we will move more services to the new server, and perhaps even extend it with something new. So please join us in our joy of a new home!
While aboard the subway, your train car is sucked into an alternate dimension, a labyrinth that spans the space-time continuum. Its creator, Daedalus, is forced to oversee its construction by the evil King Minos, who wants to use it to invade and conquer all times and places. Daedalus pleads for the player to find a way to destroy the labyrinth before Minos can complete his conquest. The ScummVM Team is proud to announce that *Labyrinth of Time* is now playable in ScummVM using the [latest daily builds](/downloads/#daily), and is ready for testing. Please report any bugs as well as unknown versions you find in our [bug tracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). Any [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough are as usual welcome. Many thanks to [The Wyrmkeep Entertainment Co.](http://www.wyrmkeep.com/) for sharing the game's original source code with us!
After a very long break, we are finally starting preparations for our next release, ScummVM 1.8.0. The last one year and a half have been very busy, and we added 10 (ten, zehn, dieci, dix, diez, десять) new games: **Rex Nebular and the Cosmic Gender Bender* **Sfinx* **Zork Nemesis: The Forbidden Lands* **Zork: Grand Inquisitor* **The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel* **The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo* **Beavis and Butthead in Virtual Stupidity* **Amazon: Guardians of Eden* **Broken Sword 2.5: The Return of the Templars* **Labyrinth of Time* Also, we had a major rewrite of the AGI engine, so all AGI games should work better, but could also have new, unexpected bugs. Thus, we need your help with testing out these games, including AGI-based ones. For your convenience, we gathered together what requires testing on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.8.0). There are also a few other old classics on that list that could use another run through. You need to grab a [daily build](/downloads/#daily) of ScummVM and you may start helping right away! If you happen to find any bugs, please report them on our [bug tracker](http://bugs.scummvm.org/). After completing one of the games, please let us know on [the forums](http://forums.scummvm.org/viewtopic.php?t=14006) so we can mark your progress on the [wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.8.0) and other players can concentrate on untested games. Please be sure to follow our guidelines for release testing, which can be found [here](http://wiki.scummvm.org/index.php/Release_Testing). Also some of these games require [screenshots](http://wiki.scummvm.org/index.php/Screenshots), which you can make along your gameplay. Happy adventuring (in a test mode)!
![GSoC 2016 Logo](/data/news/GSoC2016Logo.png) Yesterday, Google announced the list of accepted mentoring organizations and we have the great pleasure to be one of those. In previous years, we have primarily focused on adventure games. However, after discussing with our sister project ResidualVM, we are happy to announce that, this year, we will also be accepting RPG tasks. ScummVM and ResidualVM are now waiting for motivated students, willing to work during this summer on reviving adventure and role-playing games. Be part of it! Make History and join our best GSoC so far! Take a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2016) or bring your own idea, then contact us: we are waiting for you on IRC impatiently! One place: Freenode. Two channels: #scummvm and #residualvm