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English This translation is used for source strings. GPL-3.0 112
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Greek GPL-3.0 49% 373 33,412
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Filemask data/*/news.json
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Source strings 742
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A few months have passed since we released ScummVM 2.6.1. It's time to prepare for a new release!

Our lovely developers added support, yet again, for a bunch of new ancient games that require testing:

* *Soldier Boyz*
* *GLK Scott Adams Interactive Fiction games (C64 and ZX Spectrum)*
* *GLK Scott Adams adventures 1-12 (TI99/4A format)*
* *Obsidian*
* *Pink Panther: Passport to Peril*
* *Pink Panther: Hokus Pokus Pink*
* *Driller/Space Station Oblivion*
* *Halls of the Dead: Faery Tale Adventure II*

Besides these games, we’d appreciate it if you could check our [release testing list](https://wiki.scummvm.org/index.php?title=Release_Testing/2.7.0). Maybe you’ll even find your favorite game on there that has been sitting on that shelf for way too long - otherwise, there are some demos of these games available on [our website](https://www.scummvm.org).

And since ScummVM is about playing games in general, we’ve seen notable changes across many, many engines - so this is the perfect time for giving your favorites another go.

As usual, we are not just adding support for new games. We are constantly working on improving the engines we already support and, in particular, we’ve seen some incredible work being done on the SCUMM engine. Yes, there are the usual bug fixes, but this time we are also adding a feature that helps playing the SCUMM games in a truly original fashion: Support for the original loading and saving dialogs within the GUI!

Speaking of truly original: Remember those old CRT displays we had back in the day? With ScummVM 2.7.0 you’ll be able to replicate this experience on certain platforms thanks to our new shader-based scalers. Go ahead and give it a try!

All testing must be done with [stable builds](https://buildbot.scummvm.org/#/dailybuilds), not development ones. Please report any bugs or oddities on our [issue tracker](https://bugs.scummvm.org/).

A detailed list of all exciting new features and fixes is available in our [NEWS file](https://github.com/scummvm/scummvm/blob/branch-2-7/NEWS.md).

Thank you very much for your support! Let’s make ScummVM 2.7.0 a great release - together!
Alguns meses se passaram desde que lançamos o ScummVM 2.6.1. É hora de se preparar para um novo lançamento!

Nossos adoráveis desenvolvedores adicionaram suporte, mais uma vez, para vários novos jogos antigos que necessitam de testes:

* *Soldier Boyz*
* *GLK Scott Adams Interactive Fiction games (C64 e ZX Spectrum)*
* *GLK Scott Adams adventures 1-12 (formato TI99/4A)*
* *Obsidian*
* *Pink Panther: Passport to Peril*
* *Pink Panther: Hokus Pokus Pink*
* *Driller/Space Station Oblivion*
* *Halls of the Dead: Faery Tale Adventure II*

Além desses jogos, agradeceríamos se você pudesse verificar nossa [lista de testes de lançamento](https://wiki.scummvm.org/index.php?title=Release_Testing/2.7.0). Talvez você até encontre seu jogo favorito lá que está parado na prateleira há muito tempo - caso contrário, há algumas demos desses jogos disponíveis em [nosso site](https://www.scummvm.org).

E como o ScummVM se trata de jogos em geral, foram feitas mudanças notáveis em muitas, muitas engines - portanto, este é o momento perfeito para dar outra chance aos seus favoritos.

Como de costume, não estamos apenas adicionando suporte para novos jogos. Estamos trabalhando constantemente para melhorar as engines já suportadas e, em particular, está sendo feito um trabalho incrível na engine SCUMM. Sim, existem as correções de bugs usuais, mas desta vez também estamos adicionando um recurso que ajuda a jogar os jogos SCUMM de uma forma verdadeiramente original: suporte para os diálogos originais de carregar e salvar na GUI!

Falando em verdadeiramente original: você se lembra daqueles antigos monitores CRT que tínhamos antigamente? Com o ScummVM 2.7.0, você poderá replicar essa experiência em determinadas plataformas, graças aos nossos novos shaders redimensionadores. Vá em frente e experimente!

Todos os testes devem ser feitos com [compilações estáveis](https://buildbot.scummvm.org/#/dailybuilds), não com desenvolvimento. Relate quaisquer bugs ou esquisitices em nosso [rastreador de problemas](https://bugs.scummvm.org/).

Uma lista detalhada de todos os novos recursos e correções interessantes está disponível em nosso [arquivo NEWS](https://github.com/scummvm/scummvm/blob/branch-2-7/NEWS.md).

Muito obrigado pelo seu apoio! Vamos fazer do ScummVM 2.7.0 um grande lançamento - juntos!
an hour ago
ScummVM 2.7.0: Call for testing!
ScummVM 2.7.0: Chamada para teste!
2 hours ago
A few months have passed since we released ScummVM 2.6.1. It's time to prepare for a new release!

Our lovely developers added support, yet again, for a bunch of new ancient games that require testing:

* *Soldier Boyz*
* *GLK Scott Adams Interactive Fiction games (C64 and ZX Spectrum)*
* *GLK Scott Adams adventures 1-12 (TI99/4A format)*
* *Obsidian*
* *Pink Panther: Passport to Peril*
* *Pink Panther: Hokus Pokus Pink*
* *Driller/Space Station Oblivion*
* *Halls of the Dead: Faery Tale Adventure II*

Besides these games, we’d appreciate it if you could check our [release testing list](https://wiki.scummvm.org/index.php?title=Release_Testing/2.7.0). Maybe you’ll even find your favorite game on there that has been sitting on that shelf for way too long - otherwise, there are some demos of these games available on [our website](https://www.scummvm.org).

And since ScummVM is about playing games in general, we’ve seen notable changes across many, many engines - so this is the perfect time for giving your favorites another go.

As usual, we are not just adding support for new games. We are constantly working on improving the engines we already support and, in particular, we’ve seen some incredible work being done on the SCUMM engine. Yes, there are the usual bug fixes, but this time we are also adding a feature that helps playing the SCUMM games in a truly original fashion: Support for the original loading and saving dialogs within the GUI!

Speaking of truly original: Remember those old CRT displays we had back in the day? With ScummVM 2.7.0 you’ll be able to replicate this experience on certain platforms thanks to our new shader-based scalers. Go ahead and give it a try!

All testing must be done with [stable builds](https://buildbot.scummvm.org/#/dailybuilds), not development ones. Please report any bugs or oddities on our [issue tracker](https://bugs.scummvm.org/).

A detailed list of all exciting new features and fixes is available in our [NEWS file](https://github.com/scummvm/scummvm/blob/branch-2-7/NEWS.md).

Thank you very much for your support! Let’s make ScummVM 2.7.0 a great release - together!
Alguns meses se passaram desde que lançamos o ScummVM 2.6.1. É hora de se preparar para um novo lançamento!

Nossos adoráveis desenvolvedores adicionaram suporte, mais uma vez, para vários novos jogos antigos que necessitam de testes:

* *Soldier Boyz*
* *GLK Scott Adams Interactive Fiction games (C64 e ZX Spectrum)*
* *GLK Scott Adams adventures 1-12 (formato TI99/4A)*
* *Obsidian*
* *Pink Panther: Passport to Peril*
* *Pink Panther: Hokus Pokus Pink*
* *Driller/Space Station Oblivion*
* *Halls of the Dead: Faery Tale Adventure II*

Além desses jogos, agradeceríamos se você pudesse verificar nossa [lista de testes de lançamento](https://wiki.scummvm.org/index.php?title=Release_Testing/2.7.0). Talvez você até encontre seu jogo favorito lá que está parado na prateleira há muito tempo - caso contrário, há algumas demos desses jogos disponíveis em [nosso site](https://www.scummvm.org).

E como o ScummVM se trata de jogos em geral, foram feitas mudanças notáveis em muitas, muitas engines - portanto, este é o momento perfeito para dar outra chance aos seus favoritos.

Como de costume, não estamos apenas adicionando suporte para novos jogos. Estamos trabalhando constantemente para melhorar as engines já suportadas e, em particular, está sendo feito um trabalho incrível na engine SCUMM. Sim, existem as correções de bugs usuais, mas desta vez também estamos adicionando um recurso que ajuda a jogar os jogos SCUMM de uma forma verdadeiramente original: suporte para os diálogos originais de carregar e salvar na GUI!

Falando em verdadeiramente original: você se lembra daqueles antigos monitores CRT que tínhamos antigamente? Com o ScummVM 2.7.0, você poderá replicar essa experiência em determinadas plataformas, graças aos nossos novos shaders redimensionadores. Vá em frente e experimente!

Todos os testes devem ser feitos com [compilações estáveis](https://buildbot.scummvm.org/#/dailybuilds), não com desenvolvimento. Relate quaisquer bugs ou esquisitices em nosso [rastreador de problemas](https://bugs.scummvm.org/).

Uma lista detalhada de todos os novos recursos e correções interessantes está disponível em nosso [arquivo NEWS](https://github.com/scummvm/scummvm/blob/branch-2-7/NEWS.md).

Muito obrigado pelo seu apoio! Vamos fazer do ScummVM 2.7.0 um grande lançamento - juntos!
2 hours ago
ScummVM 2.7.0: Call for testing!
ScummVM 2.7.0: Chamada para teste!
2 hours ago
User avatar None

Received repository notification

ScummVM Website / News

GitHub: https://github.com/scummvm/scummvm-web, master 4 hours ago
User avatar None

Pushed changes

ScummVM Website / News

Pushed changes 4 hours ago
User avatar tag2015

New translation

ScummVM Website / NewsItalian

ScummVM 2.7.0: Call for testing!
ScummVM 2.7.0: Tutti i tester a raccolta!
4 hours ago
User avatar tag2015

Translation changed

ScummVM Website / NewsItalian

A few months have passed since we released ScummVM 2.6.1. It's time to prepare for a new release!

Our lovely developers added support, yet again, for a bunch of new ancient games that require testing:

* *Soldier Boyz*
* *GLK Scott Adams Interactive Fiction games (C64 and ZX Spectrum)*
* *GLK Scott Adams adventures 1-12 (TI99/4A format)*
* *Obsidian*
* *Pink Panther: Passport to Peril*
* *Pink Panther: Hokus Pokus Pink*
* *Driller/Space Station Oblivion*
* *Halls of the Dead: Faery Tale Adventure II*

Besides these games, we’d appreciate it if you could check our [release testing list](https://wiki.scummvm.org/index.php?title=Release_Testing/2.7.0). Maybe you’ll even find your favorite game on there that has been sitting on that shelf for way too long - otherwise, there are some demos of these games available on [our website](https://www.scummvm.org).

And since ScummVM is about playing games in general, we’ve seen notable changes across many, many engines - so this is the perfect time for giving your favorites another go.

As usual, we are not just adding support for new games. We are constantly working on improving the engines we already support and, in particular, we’ve seen some incredible work being done on the SCUMM engine. Yes, there are the usual bug fixes, but this time we are also adding a feature that helps playing the SCUMM games in a truly original fashion: Support for the original loading and saving dialogs within the GUI!

Speaking of truly original: Remember those old CRT displays we had back in the day? With ScummVM 2.7.0 you’ll be able to replicate this experience on certain platforms thanks to our new shader-based scalers. Go ahead and give it a try!

All testing must be done with [stable builds](https://buildbot.scummvm.org/#/dailybuilds), not development ones. Please report any bugs or oddities on our [issue tracker](https://bugs.scummvm.org/).

A detailed list of all exciting new features and fixes is available in our [NEWS file](https://github.com/scummvm/scummvm/blob/branch-2-7/NEWS.md).

Thank you very much for your support! Let’s make ScummVM 2.7.0 a great release - together!
Sono passati alcuni mesi dal rilascio della versione 2.6.1 di ScummVM. È il momento di prepararsi per una nuova release!

I nostri adorati sviluppatori sono riusciti, ancora una volta, ad aggiungere il supporto per alcuni giochi storici, che devono essere testati:

* *Soldier Boyz*
* *Giochi Interactive Fiction del motore GLK Scott Adams (C64 e ZX Spectrum)*
* *GLK Scott Adams Adventures 1-12 (formato TI99/4A)*
* *Obsidian*
* *Pink Panther: Passport to Peril (La Pantera Rosa: Passaporto per il Pericolo)*
* *Pink Panther: Hokus Pokus Pink (La Pantera Rosa: Abracadabra)*
* *Driller/Space Station Oblivion*
* *Halls of the Dead: Faery Tale Adventure II*

Oltre ai suddetti giochi, ti suggeriamo di dare un'occhiata alla nostra [lista test per la release](https://wiki.scummvm.org/index.php?title=Release_Testing/2.7.0). Magari potresti trovare qualche gioco che possiedi ma non hai giocato per tanto tempo. In alternativa, abbiamo a disposizione alcune versioni dimostrative sul [nostro sito](https://www.scummvm.org).

E siccome il focus principale di ScummVM sono proprio i giochi, abbiamo apportato miglioramenti a tanti, tanti motori... è il momento perfetto per riprovare i tuoi giochi preferiti!

Come sempre, non ci limitiamo ad aggiungere nuovi giochi. Siamo costantemente al lavoro per migliorare i motori che già supportiamo e, in particolare, un lavoro incredibile è stato svolto per il motore SCUMM. A parte i "soliti" bugfix, questa volta abbiamo aggiunto una funzionalità che permette di apprezzare i titoli SCUMM con la massima fedeltà: le schermate di salvataggio e caricamento originali nell'interfaccia dei giochi!

A proposito di fedeltà agli originali: ti ricordi i vecchi schermi a tubo catodico? Con ScummVM 2.7.0 (su alcune piattaforme) potrai replicare quell'esperienza di gioco grazie ai nostri nuovi scaler che utilizzano gli shader. Ti consigliamo di provarli!

Tutti i test devono essere svolti con le [build stabili](https://buildbot.scummvm.org/#/dailybuilds), non quelle di sviluppo. Per favore, segnala qualsiasi bug o stranezza nel nostro [bug tracker](https://bugs.scummvm.org/).


Una lista dettagliata nelle novità e delle migliorie è disponibile nel [file NEWS](https://github.com/scummvm/scummvm/blob/branch-2-7/NEWS.md).

Grazie anticipatamente per il supporto! Rendiamo ScummVM 2.7.0 una grande release, insieme!
4 hours ago
User avatar tag2015

New translation

ScummVM Website / NewsItalian

A few months have passed since we released ScummVM 2.6.1. It's time to prepare for a new release!

Our lovely developers added support, yet again, for a bunch of new ancient games that require testing:

* *Soldier Boyz*
* *GLK Scott Adams Interactive Fiction games (C64 and ZX Spectrum)*
* *GLK Scott Adams adventures 1-12 (TI99/4A format)*
* *Obsidian*
* *Pink Panther: Passport to Peril*
* *Pink Panther: Hokus Pokus Pink*
* *Driller/Space Station Oblivion*
* *Halls of the Dead: Faery Tale Adventure II*

Besides these games, we’d appreciate it if you could check our [release testing list](https://wiki.scummvm.org/index.php?title=Release_Testing/2.7.0). Maybe you’ll even find your favorite game on there that has been sitting on that shelf for way too long - otherwise, there are some demos of these games available on [our website](https://www.scummvm.org).

And since ScummVM is about playing games in general, we’ve seen notable changes across many, many engines - so this is the perfect time for giving your favorites another go.

As usual, we are not just adding support for new games. We are constantly working on improving the engines we already support and, in particular, we’ve seen some incredible work being done on the SCUMM engine. Yes, there are the usual bug fixes, but this time we are also adding a feature that helps playing the SCUMM games in a truly original fashion: Support for the original loading and saving dialogs within the GUI!

Speaking of truly original: Remember those old CRT displays we had back in the day? With ScummVM 2.7.0 you’ll be able to replicate this experience on certain platforms thanks to our new shader-based scalers. Go ahead and give it a try!

All testing must be done with [stable builds](https://buildbot.scummvm.org/#/dailybuilds), not development ones. Please report any bugs or oddities on our [issue tracker](https://bugs.scummvm.org/).

A detailed list of all exciting new features and fixes is available in our [NEWS file](https://github.com/scummvm/scummvm/blob/branch-2-7/NEWS.md).

Thank you very much for your support! Let’s make ScummVM 2.7.0 a great release - together!
Sono passati alcuni mesi dal rilascio della versione 2.6.1 di ScummVM. È il momento di prepararsi per una nuova release!

I nostri adorati sviluppatori sono riusciti, ancora una volta, ad aggiungere il supporto per alcuni giochi storici, che devono essere testati:

* *Soldier Boyz*
* *Giochi Interactive Fiction del motore GLK Scott Adams (C64 e ZX Spectrum)*
* *GLK Scott Adams Adventures 1-12 (formato TI99/4A)*
* *Obsidian*
* *Pink Panther: Passport to Peril (La Pantera Rosa: Passaporto per il Pericolo)*
* *Pink Panther: Hokus Pokus Pink (La Pantera Rosa: Abracadabra)*
* *Driller/Space Station Oblivion*
* *Halls of the Dead: Faery Tale Adventure II*

Oltre ai suddetti giochi, ti suggeriamo di dare un'occhiata alla nostra [lista test per la release](https://wiki.scummvm.org/index.php?title=Release_Testing/2.7.0). Magari potresti trovare qualche gioco che possiedi ma non hai giocato per tanto tempo. In alternativa, abbiamo a disposizione alcune versioni dimostrative sul [nostro sito](https://www.scummvm.org).

E siccome il focus principale di ScummVM sono proprio i giochi, abbiamo apportato miglioramenti a tanti, tanti motori... è il momento perfetto per riprovare i tuoi giochi preferiti!

Come sempre, non ci limitiamo ad aggiungere nuovi giochi. Siamo costantemente al lavoro per migliorare i motori che già supportiamo e, in particolare, un lavoro incredibile è stato svolto per il motore SCUMM. A parte i "soliti" bugfix, questa volta abbiamo aggiunto una funzionalità che permette di apprezzare i titoli SCUMM con la massima fedeltà: le schermate di salvataggio e caricamento originali nell'interfaccia dei giochi!

A proposito di fedeltà agli originali: ti ricordi i vecchi schermi a tubo catodico? Con ScummVM 2.7.0 (su alcune piattaforme) potrai replicare quell'esperienza di gioco grazie ai nostri nuovi scaler che utilizzano gli shader. Ti consigliamo di provarli!

Tutti i test devono essere svolti con le [build stabili](https://buildbot.scummvm.org/#/dailybuilds), non quelle di sviluppo. Per favore, segnala qualsiasi bug o stranezza nel nostro [bug tracker](https://bugs.scummvm.org/).


Una lista dettagliata nelle novità e delle migliorie è disponibile nel [file NEWS](https://github.com/scummvm/scummvm/blob/branch-2-7/NEWS.md).

Grazie anticipatamente per il supporto! Rendiamo ScummVM 2.7.0 una grande release, insieme!
4 hours ago
User avatar None

Received repository notification

ScummVM Website / News

GitHub: https://github.com/scummvm/scummvm-web, master 21 hours ago
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