20170401.title | ||
English
Take off your tie and become a plumber!
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20170401.content | ||
The issue of the name of ScummVM has been raised many times since we started to add engines for non-SCUMM games. Until now we decided to keep the original name. However, the addition today of an engine for *Plumbers Don't Wear Ties* changes everything. Due to its fame and reputation for being one of the best video game ever, it naturaly becomes the flagship of what we stand for. Thus we have finally decided to change our name. We are now **PlumberVM**! We used the name ScummVM for over 15 years, and this is with sadness that we say goodbye to it. It is a well known name and we do not underestimate the effort it will take to get the same recognition for our new name. Thus we are calling on your help to spread the news. In the short term this will inevitably lead to some disruption and confusion. But in the long term we are convinced that this is the right decision. With your support we will conquer the world! Starting from the sewers. With the change of name we have also decided to expand even more the scope of our project. Last year we decided to accept engines for RPG games in addition to adventure games. Now we are also accepting any games that feature a plumber. Work has already started on the little known *Super Mario Bros.*, and we have big plans for the future. We will have a big announcement soon, so stay tuned. On a final note, it will take time for us to update all the places where our name appears. We have started today with our main website and you will notice in the next few days the change spreading to our social media accounts, wiki, forum and the pages not yet updated on our web site. We are also working on releasing PlumberVM 2.0 with the addition of two new supported games: *Plumbers Don't Wear Ties* and *Full Pipe*. This will happen as soon as the last few bugs in our engines for *Plumbers Don't Wear Ties* and *Full Pipe* have been squashed. Hopefully we won't find mutant turtles during testing. Squashing those is a real pain! Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour. The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged. However, you can already grab the source code from [this pull request on GitHub](https://github.com/scummvm/scummvm/pull/932), build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots! We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them! Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! Grab your copy of the game and the code, and enjoy this historical moment! **Update:** If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support *Plumbers Don't Wear Ties* if it gets merged.
English
We are very proud to announce that Retro-Junk has been working on ScummVM support for one of the most important games of Video Game History: Plumbers Don't Wear Ties!
Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour. The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged. However, you can already grab the source code from [this pull request on GitHub](https://github.com/scummvm/scummvm/pull/932), build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots! We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them! Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! Grab your copy of the game and the code, and enjoy this historical moment! **Update:** If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support *Plumbers Don't Wear Ties* if it gets merged. |
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20200131.title | ||
Release of ScummVM 2.1.1
English
Release of ScummVM 2.1.1 ":More Sheep:"
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20200331.title | ||
ScummVM 2.1.2
English
ScummVM 2.1.2 "Fixing Powerful Windows" is here!
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20200927.content | ||
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous _Colossal Cave Adventure_, the very first Interactive Fiction game, is now supported by ScummVM.
Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list: * _Blazing Dragons_ * _Eye of the Beholder - Sega CD version_ * _Griffon Legend_ * _Interactive Fiction games_ * _Operation Stealth_ * _Police Quest: SWAT_ * _Prince and the Coward, English translation_ * _Ultima IV - Quest of the Avatar_ * _Ultima VI - The False Prophet_ * _Ultima VIII - Pagan_ As you can see, we continue our exploration into the world of RPGs. Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence. We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games. Of course, you can find the comprehensive Release Notes [here](https:// Grab your copy from [our downloads page](https://www.scummvm.org/downloads), or, on Windows or macOS, let the automatic updater fetch it for you. In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at [the Android Port subforum](https://forums.scummvm.org/viewforum.php?f=17). Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course.
English
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous _Colossal Cave Adventure_, the very first Interactive Fiction game, is now supported by ScummVM.
Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list: * _Blazing Dragons_ * _Eye of the Beholder - Sega CD version_ * _Griffon Legend_ * _Interactive Fiction games_ * _Operation Stealth_ * _Police Quest: SWAT_ * _Prince and the Coward, English translation_ * _Ultima IV - Quest of the Avatar_ * _Ultima VI - The False Prophet_ * _Ultima VIII - Pagan_ As you can see, we continue our exploration into the world of RPGs. Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence. We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games. Of course, you can find the comprehensive Release Notes [here](https://downloads.scummvm.org/frs/scummvm/2.2.0/ReleaseNotes.html). Grab your copy from [our downloads page](https://www.scummvm.org/downloads), or, on Windows or macOS, let the automatic updater fetch it for you. In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at [the Android Port subforum](https://forums.scummvm.org/viewforum.php?f=17). Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you’re a dragon of course. |
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