Exit Zen
1121
engines/asylum/metaengine.cpp:245
English
1122
engines/asylum/metaengine.cpp:252
English
1123
engines/asylum/metaengine.cpp:259
English
1126
engines/bagel/metaengine.cpp:41
English
1127
engines/bagel/metaengine.cpp:42
English
1128
engines/bagel/metaengine.cpp:83
English
1179
engines/cge/metaengine.cpp:199 engines/cge2/metaengine.cpp:212
English
1180
engines/cge/metaengine.cpp:215 engines/hopkins/metaengine.cpp:225
English
1183
engines/cge/metaengine.cpp:234 engines/cge2/metaengine.cpp:248
English I18N: 3-4 dialogs of game version info, (translation) credits, etc.
1184
engines/cge/metaengine.cpp:242 engines/cge2/metaengine.cpp:256
English I18N: This opens a Quit Prompt where you have to choose [Confirm] or [Continue Playing] lines with Left Click.
1185
engines/cge/metaengine.cpp:250
English I18N: Here ALTered Item refers to the dice that has been altered/changed. In order to escape the dice game loop press Right/Left Alt
1186
engines/cge/metaengine.cpp:257
English
1187
engines/cge/metaengine.cpp:262
English
1188
engines/cge/metaengine.cpp:267
English
1189
engines/cge/metaengine.cpp:272
English
1190
engines/cge/metaengine.cpp:277
English
1191
engines/cge/metaengine.cpp:282
English
1192
engines/cge/metaengine.cpp:287
English
1193
engines/cge/metaengine.cpp:292
English
1194
engines/cge/metaengine.cpp:300
English I18N: There are 24 single-room/screen locations in the game. You switch between them from numbered buttons on interface. Sets the current access to only the first Location