Exit Zen
1526
engines/mm/mm1/metaengine.cpp:113
English I18N: Action of hero party in Might & Magic 1
1527
engines/mm/mm1/metaengine.cpp:115 engines/scumm/help.cpp:148
English I18N: Action of hero party in Might & Magic 1
1528
engines/mm/mm1/metaengine.cpp:122
English
1529
engines/mm/mm1/metaengine.cpp:133 engines/mm/mm1/metaengine.cpp:143
English
1530
engines/mm/mm1/metaengine.cpp:138
English
1531
engines/mm/mm1/metaengine.cpp:144 engines/mm/mm1/metaengine.cpp:150 engines/mm/mm1/metaengine.cpp:156
English
1532
engines/mm/mm1/metaengine.cpp:149
English
1533
engines/mm/mm1/metaengine.cpp:155
English
1534
engines/mm/mm1/metaengine.cpp:157
English
1535
engines/mm/mm1/mm1.cpp:56
English
1536
engines/mm/mm1/mm1.cpp:108
English
1537
engines/mm/xeen/saves.cpp:294
English
1538
engines/mohawk/dialogs.cpp:112 engines/mohawk/dialogs.cpp:357
English I18N: Option for fast scene switching
1539
engines/mohawk/dialogs.cpp:113 engines/mohawk/dialogs.cpp:357
English
1540
engines/mohawk/dialogs.cpp:116
English
1541
engines/mohawk/dialogs.cpp:117
English
1542
engines/mohawk/dialogs.cpp:120
English
1543
engines/mohawk/dialogs.cpp:121
English
1544
engines/mohawk/dialogs.cpp:133
English I18N: This Option is for hard-of-hearing. It makes it easier to solve the spaceship puzzle. Normally game uses strict binary logic here. We change it to use fuzzy logic. By default the option is off.
1545
engines/mohawk/dialogs.cpp:134
English