1660 engines/plumbers/metaengine.cpp:51 | ||
1661 engines/queen/metaengine.cpp:36 | ||
1662 engines/queen/metaengine.cpp:37 | ||
1663 engines/queen/metaengine.cpp:47 | ||
1664 engines/queen/metaengine.cpp:48 | ||
1665 engines/saga/detection_tables.h:875 | ||
1666 engines/saga/detection_tables.h:902 | ||
1667 engines/saga/detection_tables.h:928 | ||
1668 engines/saga/metaengine.cpp:137 | ||
1669 engines/saga/metaengine.cpp:268 | ||
1670 engines/saga/metaengine.cpp:269 | ||
1671 engines/saga/metaengine.cpp:270 | ||
1672 engines/saga/metaengine.cpp:271 | ||
1673 engines/saga/metaengine.cpp:272 | ||
1674 engines/saga/metaengine.cpp:273 | ||
1675 engines/saga/metaengine.cpp:284 | ||
1676 engines/saga/metaengine.cpp:298 | ||
English
I18N: the boss key is a feature,
that allows players to quickly switch to a fake screen that looks like a business application,
typically to avoid detection if someone, like a boss, walks by while they are playing.
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1677 engines/saga/metaengine.cpp:303 | ||
1678 engines/saga/metaengine.cpp:311 | ||
1679 engines/saga/metaengine.cpp:316 | ||