Exit Zen
1668
engines/saga/metaengine.cpp:137
English
1669
engines/saga/metaengine.cpp:268
English
1670
engines/saga/metaengine.cpp:269
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1671
engines/saga/metaengine.cpp:270
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1672
engines/saga/metaengine.cpp:271
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1673
engines/saga/metaengine.cpp:272
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1674
engines/saga/metaengine.cpp:273
English
1675
engines/saga/metaengine.cpp:284
English
1676
engines/saga/metaengine.cpp:298
English I18N: the boss key is a feature, that allows players to quickly switch to a fake screen that looks like a business application, typically to avoid detection if someone, like a boss, walks by while they are playing.
1677
engines/saga/metaengine.cpp:303
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1678
engines/saga/metaengine.cpp:311
English
1679
engines/saga/metaengine.cpp:316
English
1680
engines/saga/metaengine.cpp:321
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1681
engines/saga/metaengine.cpp:333 engines/scumm/help.cpp:80 engines/stark/metaengine.cpp:286 engines/trecision/metaengine.cpp:150 engines/vcruise/metaengine.cpp:182
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1682
engines/saga/metaengine.cpp:339
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1683
engines/saga/metaengine.cpp:344
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1684
engines/saga/metaengine.cpp:349 engines/scumm/help.cpp:144 engines/scumm/help.cpp:169 engines/scumm/help.cpp:198 engines/tinsel/metaengine.cpp:287 engines/wintermute/keymapper_tables.h:1540
English I18N: Walk to where cursor points
1685
engines/saga/metaengine.cpp:354 engines/scumm/help.cpp:203 engines/scumm/help.cpp:215 engines/twp/metaengine.cpp:182 engines/wintermute/keymapper_tables.h:122 engines/wintermute/keymapper_tables.h:1534
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1686
engines/saga/metaengine.cpp:359
English
1687
engines/saga/metaengine.cpp:364 engines/scumm/help.cpp:200 engines/scumm/help.cpp:216 engines/scumm/help.cpp:252 engines/twp/metaengine.cpp:183 engines/wintermute/keymapper_tables.h:128 engines/wintermute/keymapper_tables.h:1558
English