1136 engines/bladerunner/metaengine.cpp:45 | ||
1137 engines/bladerunner/metaengine.cpp:46 | ||
1138 engines/bladerunner/metaengine.cpp:56 | ||
1139 engines/bladerunner/metaengine.cpp:57 | ||
1140 engines/bladerunner/metaengine.cpp:67 | ||
1141 engines/bladerunner/metaengine.cpp:68 | ||
1142 engines/bladerunner/metaengine.cpp:78 | ||
1143 engines/bladerunner/metaengine.cpp:79 | ||
1144 engines/bladerunner/metaengine.cpp:89 | ||
1145 engines/bladerunner/metaengine.cpp:90 | ||
1146 engines/bladerunner/metaengine.cpp:100 | ||
1147 engines/bladerunner/metaengine.cpp:101 | ||
1148 engines/bladerunner/metaengine.cpp:111 | ||
1149 engines/bladerunner/metaengine.cpp:112 | ||
1150 engines/bladerunner/metaengine.cpp:199 | ||
English
I18N: These are keymaps that work in the main gameplay and also when KIA (Knowledge Integration Assistant) is open.
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1151 engines/bladerunner/metaengine.cpp:201 | ||
English
I18N: These are keymaps which work only in the main gameplay and not within KIA's (Knowledge Integration Assistant) screens.
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||
1152 engines/bladerunner/metaengine.cpp:203 | ||
English
I18N: These are keymaps that work only within KIA's (Knowledge Integration Assistant) screens.
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||
1153 engines/bladerunner/metaengine.cpp:210 | ||
English
I18N: This keymap is the main way for the user interact with the game.
It is used with the game's cursor to select, walk-to, run-to, look-at, talk-to, pick up, use, shoot (combat mode), open KIA (when clicking on McCoy).
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1154 engines/bladerunner/metaengine.cpp:220 | ||
English
I18N: This keymap toggles McCoy's status between combat mode (drawing his gun) and normal mode (holstering his gun)
In Blade Runner's official localizations, there is a description of this keymap
on the KIA Help Page, under Keyboard Shortcuts. In the English version it is
TOGGLE MCCOY'S COMBAT MODE
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1155 engines/bladerunner/metaengine.cpp:229 • engines/scumm/help.cpp:79 • engines/scumm/metaengine.cpp:929 • engines/twp/metaengine.cpp:162 • engines/zvision/metaengine.cpp:284 | ||