Exit Zen
1236
engines/crab/input/input.cpp:130 engines/mm/mm1/metaengine.cpp:67
English I18N: Combat command in Might & Magic 1
1237
engines/crab/input/input.cpp:169 engines/twine/metaengine.cpp:451
English
1238
engines/crab/input/input.cpp:186
English
1239
engines/crab/input/input.cpp:191
English
1240
engines/crab/input/input.cpp:196
English
1241
engines/crab/input/input.cpp:201
English
1242
engines/crab/input/input.cpp:206
English
1243
engines/crab/input/input.cpp:211
English
1244
engines/crab/input/input.cpp:216
English
1245
engines/crab/input/input.cpp:221 engines/twine/metaengine.cpp:497
English
1246
engines/crab/input/input.cpp:226
English
1248
engines/crab/input/input.cpp:246
English
1249
engines/crab/input/input.cpp:256
English
1250
engines/crab/input/input.cpp:266
English
1251
engines/crab/input/input.cpp:271
English
1252
engines/cryomni3d/metaengine.cpp:143
English
1253
engines/director/events.cpp:99
English
1254
engines/dragons/dragons.cpp:1884
English
1255
engines/dragons/metaengine.cpp:121
English
1256
engines/dragons/metaengine.cpp:136 engines/tinsel/metaengine.cpp:293 engines/twp/metaengine.cpp:150
English I18N: Perform action on object where cursor points