First, a quick note that the problems with the Clie Source forum have been resolved, and the Clie/Palm port will be merged into CVS as soon as chrilith has updated his port to work with 0.3.0's OSystem architecture. A quick update on CMI (COMI/Monkey3) support. Within just several weeks, remarkable progress has been made on support for this game, but work will likely be slowed for the next week as various developers are otherwise occupied. Currently, except for some bugs that make the Cannon scene rather difficult and unstable, it is possible to play some way into Part II of the game. The current main issues remaining include a bug with flObject allocation (causes a crash in some dialog sequences), some script termination issues (causes various game-crippling crashes in the cannon scene and several Part II puzzles) and the various problems with the opening cannon puzzle. As usual, please remember this work is still experimental, and please do not file any bug reports regarding it. Patches, however, are very welcome! :)
Hey all. I (Ender) am interested in finding out if any ScummVM users will be present at Linux.conf.au '03 here in Perth... if you'll be there, drop a post in the forum. If there are a few people going we might get together for Pizza or something afterwards, or maybe chuck together a last minute spontaneous Classic Gaming BOF (if somebody else wants to organise it, I'm a terrible person for that kind of stuff :) Blonk.
If you're a Linux user, Happy Penguin are running a [series of polls](http://happypenguin.org/forums/viewforum.php?f=17) to determine the best games in a ton of categories. Go vote for your favourite emulators, what you think the most promising project is, et cetera... Hopefully some of those votes might even be for us :)
In a few cases, we do not (yet) have new binaries of ScummVM and/or the ScummVM tools for some platforms. In these cases, we still have older versions around, for your convenience.
Over at the Linux Game Tome (http://happypenguin.org), ScummVM has been voted [Best Emulator](http://happypenguin.org/forums/viewtopic.php?t=549). Thanks to anybody who voted for us. In other news, Curse of Monkey Island support is stabilizing. While there are still a number of small graphical glitches, currently we are down to two known gameplay-critical bugs and a number of other 'inconveniences' and cases of incorrect behavior. We hope to be able to announce Curse of Monkey Island completable very soon. A lot of people have been asking where we are going from here. Here is a brief (very subject to change!) guide to our next few targets: *February 2003: Curse of Monkey Island completable *Feb - Mar 2003: Regression testing/bugfixes for other supported games *Feb - Mar 2003: Completion of the Launcher functionality (tabbed option dialogs, etc) *Early March 03: CVS Freeze, Regression testing, 0.4.0 release *March onwards: V1/V2 game support (Maniac Mansion, non-FmTowns Zak, EGA Loom, etc.) As usual, this is but a rough guideline depending on both progress and free time for our developers. If you want to help, and know how to use CVS and a compiler... either fix bugs, or regression test! We are very much looking for people to test CVS with games other than ComI and look for critical bugs that were not present in 0.3.0b, then attempt to try different versions of CVS and locate at least the day when the bug started occurring. This allows us to more easily determine what changes have caused problems, without spending weeks blindly guessing. Needless to say, if you find a critical bug that IS also present in 0.3.0b, check for a bug report. If one isn't present, please submit one!
Work has been slow lately, but recently with the addition of Super Dooper Secret Project Number Six, development has started to pick back up with a lot of code cleanup and some fairly important bugfixes. Expect a new release eventually. In other news, there has been a surge in interest of a Playstation 2 port again. I (Ender) am quite willing to do one if people donate at least US$75 (see that little button under the menu) to purchase a modchip. It shouldn't take long, and one of you - our loyal users - has already volunteered to install it for me if I do manage to obtain one. If we find there is enough interest (which will obviously depend on the donation status :), we will start an official port ASAP.