A few people have asked for further details on the TechTV segment featuring ScummVM. Well, you can read the online article intended to compliment the segment on the [TechTV Website](http://www.techtv.com/callforhelp/freefile/story/0,24330,3640615,00.html). ScummVM will be shown as 'Free File of the Day' on the 'Call for Help' program at 3PM EST on Friday the 19th of March, and again at 9AM Eastern on Monday the 22nd of March. Don't know how to watch TechTV? I'm told those of you in America can tune into DirecTV channel 354, Dish Network channel #191, or locate the cable channel by following the instructions on [tv.yahoo](http://tv.yahoo.com/grid?) Or, if you just happen to have a C-band dish in the general vicinity of GE Americom Satcom C4 at the time of the show, it's on transponder 12 at 135 degrees west, 40 degrees elevation. Those lucky Australians subscribed to Foxtel Digital can also watch the program. I have to try and find somebody with FTD so I can watch it myself.
April 1st, THE INTERNET: The [FreeSCI](http://freesci.org/), [Sarien](http://sarien.sourceforge.net/) and [ScummVM](http://www.scummvm.org/) teams today announced the formation of CABAL (Coalesced 'Adventures beyond Architecture' League), a universal adventure game interpreter. This new project will unite the strengths and capabilities of the projects involved, creating what the project members believe will be a revolution for adventure game fans around the globe. When asked about the relevance of CABAL for the worldwide adventure gaming market, ScummVM project lead Max Horn commented that "\[with\] the market for adventure titles waning, we believe that the formation of a project with the explicit goal of running every adventure game ever released will infuse it with new life." FreeSCI maintainer Lars Skovlund added that "this will certainly cause an upheaval in the gaming world. Adventure game fans around the world, rejoice!". In addition to supporting LucasArts' SCUMM games (including famous titles such as "Monkey Island", "Indiana Jones" and "Sam and Max"), Sierra's SCI and AGI lines ("King's Quest", "Leisure Suit Larry", "Space Quest"...), and other games already supported by the retrospective engines, the newly united team plans to continue to add further titles to their already impressive list. Some of the juicy new modules include: *An Infocom module (based on the [Frotz Z-machine interpreter](http://www.cs.csubak.edu/~dgriffi/proj/frotz/)), so you can now play your favorite text adventures anywhere you go! *[Exult](http://exult.sourceforge.net) is being merged in as a plugin, allowing Ultima 7 fans around the world to play their favorite game on the many platforms already supported by the CABAL component engines - including Palm/PocketPC PDAs and the Dreamcast. *Revolution software has offered the source-code for Broken Sword 3, which will be added to the titles supported by the upcoming CABAL3D project - alongside with Grim Fandango and, possibly, Ultima IX (negotiations are ongoing). *Support for the SNES games Final Fantasy IV through VI (Japanese numbering, i.e. FF2/FF3 according to US releases) is planned for sometime this Fall. Whilst these are not strictly adventure games, the storyline and plots in this series are more imaginative than any 'action adventure' title published in recent years. Offers by various companies, including Microsoft and Amiga International, to buy out the team have been gently but firmly declined by the leads of the joint project. "We know that we could earn a lot of money from this, but we are idealists and at this time we have the goal to reform the worlds adventure market. Once that is achieved, we can reconsider about making some money out of this."
indexLegal
LucasArts, Monkey Island, Maniac Mansion, Full Throttle, The Dig, LOOM, and probably lots of other things are registered trademarks of [LucasArts, Inc.](http://www.lucasarts.com/). Raspberry Pi is a trademark of Raspberry Pi Trading. All other trademarks and registered trademarks are owned by their respective companies. ScummVM is not affiliated in any way with LucasArts, Inc.
LucasArts, Monkey Island, Maniac Mansion, Full Throttle, The Dig, LOOM, and probably lots of other things are registered trademarks of [LucasArts, Inc.](http://www.lucasarts.com/). Raspberry Pi is a trademark of Raspberry Pi Trading. All other trademarks and registered trademarks are owned by their respective companies. ScummVM is not affiliated in any way with LucasArts, Inc.
CABAL team splits over fundamental design issues After yesterdays ground-breaking announcement, we are sad to announce the immediate disbandment of the CABAL team. Over the last several days there has been heated debate regarding several important design issues, and current tension in the team has risen to an insurmountable level. "It's really unfortunate", Max Horn, senior developer on ScummVM and Exult, was quoted as saying, "but \[former FreeSCI maintainer\] Christoph \[Reichenbach\]'s ideas of aligning curly braces with the left-hand side of function declarations while appending them to the end of the line for 'while' and 'for' loops did not make any sense at all." The latter replied by pointing out that "using anything but tabs for indentation is calling for trouble." Claudio Matsuoka, of the Sarien project, pointed out his disappointment and noted that he didn't see much of a point in trying to co-operate with people entirely incapable of reaching agreements on such trivial issues. "I mean, we haven't even resolved the entire EMACS vs. vi dispute, and they're already at each other's throats again." James Brown, another senior developer on the ScummVM project, sadly announced that he was laughed out of the project meer hours before a decision to split was made. "They just said I didn't belong, since I prefer nano as a editor..." he admitted.
ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games' executables and is not an emulator.
ScummVM supports ahugn extensive library of over 325 adventures with over 250 games, intotal. It supports many classics published by legendarycluding classic titles from iconic studios likesuch as *LucasArts*, *Sierra On-Line*, *Revolution Software*, *Cyan, Inc.* and *Westwood Studios*. Next toAlongside ground-breaking titlgames like the *Monkey Island* series, *Broken Sword*, *Myst*, *Blade Runner* and countless other gamnumerous well-known titles, you will find some realcan experience truly obscure adventures and trulydiscover hidden gemsto explore.
ScummVM supports an extensive library of over 325 adventure games, including classic titles from iconic studios such as *LucasArts*, *Sierra On-Line*, *Revolution Software*, *Cyan, Inc.* and *Westwood Studios*. Alongside groundbreaking games like the *Monkey Island* series, *Broken Sword*, *Myst*, *Blade Runner* and numerous well-known titles, you can experience truly obscure adventures and discover hidden gems.
This is just a quick update to let everybody know we're still alive. Work on ScummVM is progressing as per usual, and we intend to release ScummVM 0.6.1 shortly. ScummVM 0.6.1 will contain several bugfixes for various games, as well as several sound and music enhancements for later SCUMM games (Full Throttle, The Dig, Curse of Monkey Island). Also, followers of CVS may have noticed that support for Another World was recently added. This provoked quite a bit of argument within the ScummVM team as to whether this is considered an adventure and within ScummVMs goals. After much debate, the engine author (cyx) decided that it would be more convenient to continue the project seperate from ScummVM. It has now been removed, and future information and development will occur as part of the [RAW](http://membres.lycos.fr/cyxdown/raw/) project. To prevent any doomsday predictions, I should also point out that he remains a member of the ScummVM team.
You can find a full list with details on which games are supported and how well on the [compatibility page](/compatibility/). ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero and many more...
ScummVM 0.6.1 is out, and can now be grabbed from our download page! Among the usual changes, ScummVM should now run natively on 64-bit machines -- something we actually forgot to mention in the NEWS file. And you know what they say: "To save the world, you have to push a few old ladies down the stairs." So we made a mother-load of fixes in this release. Some of the wonderful things you will no LONGER see in ScummVM include: *Glitches using an Ogg Vorbis talkie file in some games *Crashes on 64-bit machines *Crashes when saving to an invalid directory in Broken Sword 1 *Lots of sound glitches in Curse of Monkey Island, Full Throttle and The Dig *Crashes in some international versions of Simon the Sorcerer *... and lots of other annoying bugs! So don't delay, download today. Downloads are not yet available for all supported ports, such as non-ARM PocketPCs and the HandheldPC binaries. These should become available within the next week.