LucasArts, Monkey Island, Maniac Mansion, Full Throttle, The Dig, LOOM, and probably lots of other things are registered trademarks of [LucasArts, Inc.](http://www.lucasarts.com/). Raspberry Pi is a trademark of Raspberry Pi Trading. All other trademarks and registered trademarks are owned by their respective companies. ScummVM is not affiliated in any way with LucasArts, Inc.
LucasArts, Monkey Island, Maniac Mansion, Full Throttle, The Dig, LOOM, and probably lots of other things are registered trademarks of [LucasArts, Inc.](http://www.lucasarts.com/). Raspberry Pi is a trademark of Raspberry Pi Trading. All other trademarks and registered trademarks are owned by their respective companies. ScummVM is not affiliated in any way with LucasArts, Inc.
CABAL team splits over fundamental design issues After yesterdays ground-breaking announcement, we are sad to announce the immediate disbandment of the CABAL team. Over the last several days there has been heated debate regarding several important design issues, and current tension in the team has risen to an insurmountable level. "It's really unfortunate", Max Horn, senior developer on ScummVM and Exult, was quoted as saying, "but \[former FreeSCI maintainer\] Christoph \[Reichenbach\]'s ideas of aligning curly braces with the left-hand side of function declarations while appending them to the end of the line for 'while' and 'for' loops did not make any sense at all." The latter replied by pointing out that "using anything but tabs for indentation is calling for trouble." Claudio Matsuoka, of the Sarien project, pointed out his disappointment and noted that he didn't see much of a point in trying to co-operate with people entirely incapable of reaching agreements on such trivial issues. "I mean, we haven't even resolved the entire EMACS vs. vi dispute, and they're already at each other's throats again." James Brown, another senior developer on the ScummVM project, sadly announced that he was laughed out of the project meer hours before a decision to split was made. "They just said I didn't belong, since I prefer nano as a editor..." he admitted.
ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games' executables and is not an emulator.
ScummVM supports ahugn extensive library of over 325 adventures with over 250 games, intotal. It supports many classics published by legendarycluding classic titles from iconic studios likesuch as *LucasArts*, *Sierra On-Line*, *Revolution Software*, *Cyan, Inc.* and *Westwood Studios*. Next toAlongside ground-breaking titlgames like the *Monkey Island* series, *Broken Sword*, *Myst*, *Blade Runner* and countless other gamnumerous well-known titles, you will find some realcan experience truly obscure adventures and trulydiscover hidden gemsto explore.
ScummVM supports an extensive library of over 325 adventure games, including classic titles from iconic studios such as *LucasArts*, *Sierra On-Line*, *Revolution Software*, *Cyan, Inc.* and *Westwood Studios*. Alongside groundbreaking games like the *Monkey Island* series, *Broken Sword*, *Myst*, *Blade Runner* and numerous well-known titles, you can experience truly obscure adventures and discover hidden gems.
This is just a quick update to let everybody know we're still alive. Work on ScummVM is progressing as per usual, and we intend to release ScummVM 0.6.1 shortly. ScummVM 0.6.1 will contain several bugfixes for various games, as well as several sound and music enhancements for later SCUMM games (Full Throttle, The Dig, Curse of Monkey Island). Also, followers of CVS may have noticed that support for Another World was recently added. This provoked quite a bit of argument within the ScummVM team as to whether this is considered an adventure and within ScummVMs goals. After much debate, the engine author (cyx) decided that it would be more convenient to continue the project seperate from ScummVM. It has now been removed, and future information and development will occur as part of the [RAW](http://membres.lycos.fr/cyxdown/raw/) project. To prevent any doomsday predictions, I should also point out that he remains a member of the ScummVM team.
You can find a full list with details on which games are supported and how well on the [compatibility page](/compatibility/). ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero and many more...
ScummVM 0.6.1 is out, and can now be grabbed from our download page! Among the usual changes, ScummVM should now run natively on 64-bit machines -- something we actually forgot to mention in the NEWS file. And you know what they say: "To save the world, you have to push a few old ladies down the stairs." So we made a mother-load of fixes in this release. Some of the wonderful things you will no LONGER see in ScummVM include: *Glitches using an Ogg Vorbis talkie file in some games *Crashes on 64-bit machines *Crashes when saving to an invalid directory in Broken Sword 1 *Lots of sound glitches in Curse of Monkey Island, Full Throttle and The Dig *Crashes in some international versions of Simon the Sorcerer *... and lots of other annoying bugs! So don't delay, download today. Downloads are not yet available for all supported ports, such as non-ARM PocketPCs and the HandheldPC binaries. These should become available within the next week.
Well, one of those "Small Yet Important" coding mistakes has cropped up in ScummVM 0.6.1. A copy-and-paste error in the 'Edit Game' screen may result in people not being able to save a game. The mistake involves the new 'Paths' tab, which allows for easier editing of game paths. Unfortunately, the 'Extra Path' field on this screen is accidentally saved as directory to use for saved games, instead of correct field below it. This was noticed and fixed in the experimental CVS version, but the fix was mistakenly left out of the ScummVM 0.6.1 release. If you encounter this glitch, the recommended work around is to set the Extra Path to the saved game directory. ScummVM 0.6.1b will be released soon to correct this issue.
ScummVM version 0.6.1b was released today, fixing some very annoying regressions we discovered in its predecessor, 0.6.1. Everybody is strongly recommended to update to this version And now... have some fun, folks!