Since so many people decided to screw the results of the poll, it is temporarily closed while we make a more cheat-proof script. We'll let you know when voting is back online.
We are pleased to reopen our [website poll](http://www.scummvm.org/poll/). We found a free poll service, but unfortunately it is ad-driven. Please bear with this. P.S.: If you have already given your vote with the old poll, you will have to re-vote using the new poll.
It's been almost two months since we started our website design contest, and I know some of you have been eagerly awaiting the outcome. Since the team couldn't quite decide on who should be winner, we let you, our dear users, have a word in the outcome of this epic battle. And finally, we are happy to let it be known that after about 1400 votes we do have a clear winner! And it is... [draven](http://www.scummvm.org/poll/draven.jpg), with a strong majority of 55% of all votes! Congratulations, draven! So what now? We'll be settling the issue of the prize(s) for the winning entry in the next few days, and start working on implementing the new design. We consider doing some further tweaks to it (like, some people suggested to actually use the logo of jeanm's submission; and we have some other ideas up our sleeves). This may take some time, partially because it's a holiday time for a lot of us. So I am afraid you'll have to be a bit more patient. Good things need time :-).
We are proud to announce the release of ScummVM 0.7.0, right in time for Christmas Eve! While not quite as ground breaking as some of our previous major releases, this version sports some notable improvements and additions, amongst them: *Added preliminary support for 26 Humongous Entertainment titles *Added support for FLAC (lossless) encoded audio files *Added native support for Macintosh versions of some SCUMM games -- this means the 'rescumm' tool is now mostly obsolete, and you can now play those games directly from the original CD *Added smooth horizontal scrolling for The Dig, Full Throttle and COMI (matching the original engine) *Added support for compressed speech and music in Broken Sword 1 and 2 *And as usual, we fixed lots and lots of bugs A link to the release notes and a more detailed list of changes can be found over on the [downloads page](/downloads/), along with the download links. Updating to this latest and greatest version is strongly recommended to all our users.
First off: once more a Happy New Year to all of you out there! We just wanted to let you know that since the release of ScummVM 0.7.0 a week ago, a few more binaries have arrived at your [download page](/downloads/). We now offer binaries for the following systems: *Windows *Mac OS X *Linux: Fedora Core *Solaris 8 *PalmOS *PocketPC (WinCE) *Dreamcast *BeOS ... and hopefully the Debian package will be ready soon. That's already quite nice, but more never hurts. For example, it would be nice to have packages for Mandrake, Slackware, Solaris x86, or your favorite toaster. So if you are interested in joining us as a packager, please [contact us](http://www.scummvm.org/contact.php). And now for something completely different: Taking a look at our [project statistics page](https://sourceforge.net/project/stats/index.php?report=last_30&group_id=37116), you might notice that we have now more than 10,000,000 page views (accumulated over the total life time of ScummVM as a SourceForge.net project), and have served more than 1.1 million downloads since our conception. Not too shabby, we think :-)