We now have an extensive list of boot params for Fate of Atlantis on our [boot params page](http://www.scummvm.org/documentation.php?view=bootparam). Many thanks to Laura Abbott who spent a lot of time to compose this list and then generously donated it to us. I am sure this will help us working on FOA issues in the future. In other news, Robert Kelsen has volunteered to work as a SlackWare packager, and has started by providing a [SlackWare binary of 0.7.0](https://downloads.scummvm.org/frs/scummvm/0.7.0/scummvm-0.7.0-slack-i486-1.tgz). Way to go, Rob! So, apparently, some people actually read our news section... I am astonished ;-). Thanks to all of you out there who contribute to ScummVM by providing us with useful feedback, and the occasional praise -- both really help keeping up interest in working on ScummVM!
We are pleased to announce the release of ScummVM 0.7.1. This update concentrates on fixing bugs from 0.7.0, especially in the Windows Mobile port (PocketPC / Smartphone). For more information check out the [release notes](https://downloads.scummvm.org/frs/scummvm/0.7.1/ReleaseNotes). As usual, you can download it from our [downloads page](/downloads/). On an unrelated side note, we received even more [boot params](http://wiki.scummvm.org/index.php/Boot_Params) from you, our dear users, in the past two weeks. Many thanks to those who contributed!
Although it will not be part of the official ScummVM program, some of our team members have been working on a little easter surprise for you all. Unfortunately, we're running a bit late. Expect something very sweet (especially for Linux and Mac people) soon...
Apart from previous hints, [more information](http://wiki.scummvm.org/index.php/Dragon) is now available about the ScummVM project [Dragon](http://wiki.scummvm.org/index.php/Dragon). Please note that Dragon is still very much an unreleased Work In Progress, but things have just started working and we're expecting to announce more about this project over the coming week.
On the downside, we really need to post news more regularly. On the upside, we have accumulated a lot to tell you about: **New Ports** *Ports are important for us -- that much we have in common with the good ol' pirates from Monkey Island. Of course in our case it's not the wet kind (with ships and stuff), but rather ports of ScummVM to different architectures. On that front, we have some pretty nice things coming up for the next ScummVM release, including an official PlayStation 2 port, as well as the AmigaOS port now being official, too. And with some luck maybe even the often requested EPOC/Symbian port will finally be a regular part of ScummVM (take a look at the relevant [patch tracker item](https://sourceforge.net/tracker/index.php?func=detail&aid=1188433&group_id=37116&atid=418822) if you are curious). **New games** *We added a new game engine, this time for Coktel's Gobliiins series. So far, Gobliiins 1 is completable. Work on the other parts (Gobliins 2, Goblins 3, and "The Bizarre Adventures of Woodruff and the Schnibble") has not yet begun, but at least Gobliins 2 seems to be similar to part 1, so we hope to have that in the foreseeable future, too. Regarding the other parts, we'll see... *Thanks to the hard work of some dedicated people we also finally support the (in)famous NES version of Maniac Mansion. Wow, that should be about the last LucasArts SCUMM game we were not supporting ... ;-) *Support for Humongous Entertainment's kids games is progressing well, the following titles can be completed with the current development version of ScummVM: *Freddi Fish 1 - 4 *Pajama Sam 1 & 2 *Putt-Putt (several titles) *Spy Fox 1 & 2 *Several arcade titles **New thumbs** *No, I didn't undergo plastic surgery (although another pair of thumbs sounds tempting...). Rather, we added support for thumbnails in SCUMM savegames. Pretty cool stuff, click [here for a screenshot](/data/news/20050511.png). Not too shabby, we think. And we actually have more really cool stuff in the works, stay tuned.