Not much to report really, but don't worry, we are far from dead. Most of the ScummVM team is very busy with real-life school and work at the moment, but we are hoping the worst will be over very soon and we can get down to crunching some more bugs and releasing a new version! Here is a very rough draft of what we are considering to be ScummVM milestones: *0.2.5: All supported games next to bugless *0.3.0: The Dig and MI1 VGA Floppy supported *0.4.0: Indiana Jones and The Last Crusade supported, more bugfixes *0.5.0: Full Throttle supported, basic CMI and Maniac Mansion support *0.6.0: More work on CMI, MM and further bugfixes *0.7.0: Maniac Mansion completable, Zak McCracken and Loom16 playable *0.8.0: Zak McCracken and Loom16 completable *0.9.0: Bugfixes and CMI completable *1.0.0: The end of the beginning Obviously this is a very rough outline, and is subject to change if we suddenly make a break-through in a game. But this is just to give people a basic idea of where we are going. CMI support will be the hardest, as it is quite drastically different compared to the versions of SCUMM we have been dealing with to this point. Happy adventuring!
The #scummvm IRC channel on [irc.freenode.nelibera.chat](https://freenode.nelibera.chat/) is also a good place to ask questions. Many ScummVM developers hang out there regularly, as well as many ScummVM users.
The #scummvm IRC channel on [irc.libera.chat](https://libera.chat/) is also a good place to ask questions. Many ScummVM developers hang out there regularly, as well as many ScummVM users.
**Update: The text of the letter, and the teams response, can be found [in the scummvm-devel list archives](https://sourceforge.net/mailarchive/forum.php?thread_id=837277&forum_id=7223)** Today was a milestone for the ScummVM project, as we finally received the long-awaited for e-mail from LucasArts Legal regarding the project. Thankfully, they do not yet appear to have a valid complaint. Their message requesting the removal of the site is based on the presumption that we are distributing LucasArts own engine on this site. Of course, ScummVM is a fully original work based equally on reverse engineering and original decoding work by many different people in the community, so this request doesn't really affect us. We're safe for the moment, and will continue to work on bringing the wonderful classics of the LucasArts company to your computing devices for, hopefully, a long time to come!
We offer several [forums](https://forums.scummvm.org/). Use the [Help and Support forum](https://forums.scummvm.org/viewforum.php?f=2) if you encounter problems using ScummVM. The [General discussion forum](https://forums.scummvm.org/viewforum.php?f=1) is, as the name suggests, meant for general discussion of any topics somehow related to ScummVM. Also there are some platform-specific forums and [the Junkyard](https://forums.scummvm.org/viewforum.php?f=8). **Don't forget to read [Forum Rules](https://forums.scummvm.org/viewtopic.php?t=17) before your first post.**
Well people, we are still alive so far. We are currently talking to LucasArts to see if we can negotiate a deal. To be honest, while we hope it is possible, we are dubious that the deal LucasArts may provide can give us certain freedoms we need to develop. One of the biggest fears of most companies is the GPL (General Public License). Some companies feel this gives users far too much latitude in use of their software. Unfortunately, if LEC feels the same way, we may have to reject their offer. It is close on impossible to relicense GPLed software, as it would mean getting permission from anyone who ever wrote even one line of code included in ScummVM. So far most of our communication has been off-the-record and fairly vague, but be assured we haven't vanished, and we'll give you the latest news as it happens! Also, thanks to people donating. We are currently at a little over $100, which is tagged to be spent on both buying versions of games for testing, and also saving up to our target of $300 to purchase a copy of IDA Pro, arguably the best disassembler on earth. Keep donating :)
If you think you found a bug, take a look at our [bug tracker](https://bugs.scummvm.org/). Maybe a similar bug has already been filed, in which case you can add a comment to that bug report. If not, you can submit a new bug report, but **please carefully read the instructions given on the submit form**. And of course, follow them :-) Feature requests should go on our [feature request tracker](https://bugs.scummvm.org/report/11) (again first check if something similar has already been requested). Finally, if you have made a modification to the ScummVM source code and want to see it merged back into the ScummVM main line, you can file a Pull Request on our [github page](https://github.com/scummvm/scummvm/pulls) for that.
Good afternoon people. I know it's been a long time since you have heard from me, and you may be wondering why I called you hear today. I have heard rumors the project is dead, and I would like to assure everyone that's not so. We have been working very hard lately, and many bugfixes have been made to various games. In fact, we are almost ready for another release.... but we are waiting for a resolution to our Legal Drama before that happens. So, what is happening on the legal front? Well, our erstwhile project leader (James 'Ender' Brown) has had many phone conferences with LucasArts, and we should shortly be announcing an agreement that will make both parties happy. I would like to thank LEC for being open to helping keep the project alive, instead of just forcing us to shut down. Hopefully within the next week, news of our future will be announced. Until then, keep donating, and keep telling everyone how much you love ScummVM. Remember, it's not people saying 'LucasArts SUX' that will convince them to keep helping the project... it's people saying 'ScummVM Rules' that will!
There are three ScummVM related [mailing lists](https://lists.scummvm.org/). You can only send emails to scummvm-devel, the rest are for automated notifications only.
Ladies, Gentleman, Three headed monkeys, and alien mindbenders... lend me your ears. Firstly, an update on our legal negotiations with LucasArts. We are hopefully very close to finalising our arrangement, and sometime in the next week hope to make an announcement regarding this. Of course, we had hoped to make an announcement a good month ago. Unfortunatly things are rather busy at LucasArts, so it has taken a while to talk to the relevant people. On another note, I would like to address something that comes up at least once a week. No, ScummVM is not currently in any kind of position to start supporting OTHER non-SCUMM games. The inclusion of Simon support aside, the current team has far too much on their hands trying to complete support for existing LucasArts classic adventures. Although we may add support for other games in the future, we do not currently plan on it... and any requests to do so will be promply ignored. Unless it is accompanied by a donation of money over $2,000. Meanwhile, we would suggest asking for help at the wonderful [VOGONS](http://vogons.zetafleet.com/) (Very Old Games on New Systems) site if you require help with other games on modern operating systems. Anyway, thats all for the moment. Donations have been rather nonexistant lately, so if you havn't already, please consider using the PayPal button under the menu on the left... and send us some cash. Currently we are using donations for legal costs, and purchasing software (such as a copy or three of [IDA Pro](http://www.datarescue.com/), as well as games some of our developers may not already have).