Over the last few days the ScummVM team has been working hard on upgrading our infrastructure. During the process all of the supporting sites have been updated, cleaned up and secured with SSL support. Due to how DNS propagation works it may take up to 48 hours until you can access the forums and wiki. If you run into any problems with the Forums, Wiki, Translations, Bug Tracker, or any other website related issues please let us know. For minor issues feel free to post on [this thread](https://forums.scummvm.org/viewtopic.php?f=1&t=14735). For major problems use the [bug tracker](https://bugs.scummvm.org) using the Web component to let us know.
A few weeks ago, we started improving our website, including (but not limited to) dusting off our forums and our wiki. There's also some stuff going on 'behind the scenes' like improving the way we handle translations for this website. Over the next couple of days, we are going to roll out a new mirroring system for the downloads we provide in order to allow us to distribute the necessary bandwidth across several servers. We are almost done with setting up the new system and basically just have to 'flip the switch'. However, it is possible that you might run into issues like broken download links or messages complaining about missing files during the transition period. We are working hard to keep service interruptions as minimal as possible. Many thanks for your understanding!
Over the last couple of days, we moved our downloads to a new mirroring infrastructure. Previously, each and every download was delivered by our main server located in Austria. Now, our downloads are delivered through [MirrorBrain](http://mirrorbrain.org), a download redirection system that allows us to build our own content distribution network. MirrorBrain is already used by [many open source projects](http://mirrorbrain.org/users/). MirrorBrain tries to always select the best mirror based on your location, so you will get the best download speeds possible. While we already have a few mirrors located in Europe, we are currently looking for people willing to donate some bandwidth and storage located in the US and in other parts of the world. If you want to mirror the ScummVM repository, please contact us via E-Mail at [serra@scummvm.org](mailto:serra@scummvm.org). If you run into any issues with our new download system, feel free to leave a comment [in our forums](https://forums.scummvm.org/viewtopic.php?f=1&t=14761#p86624).
![GSoC Logo](/data/news/GSoC2017Logo.png) A couple of days ago, Google announced the organizations that have been accepted for Google Summer of Code 2019. We are very pleased to announce that ScummVM is one of them, together with our sister project ResidualVM. The Summer of Code is a yearly event organized by Google to encourage students to contribute to open source projects. Open source organizations provide mentors and projects to work on, while Google give some money to participating students. You can find more information on the [official web site](https://summerofcode.withgoogle.com). We also have some information on [our wiki](http://wiki.scummvm.org/index.php/Summer_of_Code), and in particular [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules) that applicants will need to follow. Are you ready for a great adventure? Do you want to contribute to one of the largest game preservation projects known to mankind? Then ScummVM and ResidualVM are waiting for you! Have a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2019). Of course, you are also very welcome to bring your own idea! Students have until April 9 to write and submit proposals for the project they want to work on. The accepted proposals will be announced on May 6, and there will be a few weeks for community bonding before the start of the coding period on May 27. In any case, don't hesitate to chat with us on IRC! #scummvm and #residualvm in the Freenode network are the place to go!
![ScummVM Modern Theme Remastered](/data/news/20190413.png)Time flies so fast! It's been 10 years since we introduced the "Modern Theme" to ScummVM. After all those years, it surely was time for an update. Over the last couple of weeks, ScummVM team member mataniko carefully updated the theming of ScummVM. The new theme follows modern design principles while preserving our own design philosophy. From now on, future versions of ScummVM [(including current nightly builds!)](https://buildbot.scummvm.org/#/snapshots) will include the new theme by default. Already missing the old theme? Don't worry! The old "ScummVM Modern" theme can be selected in ScummVM's options at any time. What do you think about the new theme? [Let us know in our forums!](https://forums.scummvm.org/viewtopic.php?f=1&t=14850&p=87219) As always, your feedback is greatly appreciated.
![GSoC Logo](/data/news/GSoC2017Logo.png) Last week Google announced the accepted projects for this year's Summer of Code. We are pleased and excited to say that ScummVM will be mentoring four students this year. All four of them will work on game engines: *Andrii Prykhodko (a.k.a. whiterandrek) is back and will be working on adding support for the ***[Red Comrades 1: Save the Galaxy](https://www.mobygames.com/game/red-comrades-save-the-galaxy-reloaded)*** and ***[Red Comrades 2: For the Great Justice](https://www.mobygames.com/game/red-comrades-2)*** games to ScummVM. *Nipun Garg will be working on adding support for ***[Hyperspace Delivery Boy!](https://www.mobygames.com/game/hyperspace-delivery-boy)*** game to ScummVM. *Jaromír Wysoglad (a.k.a. Jarda) will be working on the second part of the ***[Mission Supernova](http://www.mobygames.com/game/dos/mission-supernova/)*** game. *Antonio Román Cerezo (a.k.a. Kyranet) will be working on implementing networking in ScummVM for the ***[Moonbase Commander](http://www.mobygames.com/game/moonbase-commander)*** game. Please welcome with us our four adventurous students for what we hope will be a productive and interesting summer! And as always you can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org).
We are always thrilled to explore new ways to bring our community closer together. Today, we are proud to announce our next step in this journey - we are now present on [Discord!](https://discord.gg/4cDsMNtcpG) No matter if you just want to hang around with the ScummVM community or to discuss the latest development, this is the (new!) place to go! See you on Discord! Please note that despite the introduction of the new Discord server, our Forums and IRC channel on the Freenode network are still available and we have absolutely no plans to disable them in the future.
It's always exciting to see the wide variety of devices that are able to run your favourite adventure games thanks to ScummVM. Today, we are proud to announce that the number of devices has grown again by the immediate availability of ScummVM for the Nintendo Switch! Thanks to Cpasjuste and rsn8887, you are now able to use ScummVM on the go. In order to run ScummVM on your Switch, you need a modded console that's able to run homebrew software. Don't worry - there's plenty of documentation about enabling homebrew on the Nintendo Switch available online. This new port already has it's own page in [our wiki](https://wiki.scummvm.org/index.php?title=Nintendo_Switch). You should definitely have a look on the wiki page since it contains lots of useful information on how to use ScummVM on the Switch. If you have any further questions regarding this port, feel free to visit our [forums](https://forums.scummvm.org/viewforum.php?f=24). Our [buildbot](https://buildbot.scummvm.org/#/snapshots) is already providing development versions for the Nintendo Switch. Go grab them while they're hot!
Our ScummVM team is looking for Blade Runners who will help find, chase, and retire bugs which escaped from the off-world data colonies. These bugs are not dangerous and they won't stop you from discovering more secrets and choosing your fate. Your spinner, gun, ESPER machine and Voight - Kampff machine will be at your disposal. We are announcing that Blade Runner is ready for testing. The following languages are supported -English (both CD and DVD releases), German, Italian, French, Spanish, and the unofficial Russian version by Fargus Multimedia. Find your copy of Blade Runner, [grab the latest development build of ScummVM](https://buildbot.scummvm.org/#/snapshots) (NOT the latest stable build) and [copy the necessary files](https://wiki.scummvm.org/index.php?title=Datafiles#Blade_Runner). Now you can play the game with subtitles! Just download [the subtitles zip file](https://www.scummvm.org/games/#bladerunner) extract the subtitles.mix and place it among the rest of the Blade Runner files. So far we have only English and French subtitles, however, if you want to help us transcribe other languages from audio, please [contact peterkohaut & praetorian](https://www.scummvm.org/contact/). Note that when you add your game directory in ScummVM you'll be presented with two choices for the game. The first option is for the original game and will simply be named "Blade Runner"; we're mainly interested for your feedback for this version of the game, since it is considered feature complete. The other option is for importing the game with restored content and is named "Blade Runner with restored content"; this version is still work-in-progress and not yet complete. If you're testing this version please specify it explicitly in your [feedback and bug reports](https://bugs.scummvm.org/). If your version of the game is not supported, please [create a feedback report with MD5](https://wiki.scummvm.org/index.php/Reporting_unknown_MD5_checksums) so that we can add support for it.
You arrive in a dark cave, in the mysterious land of Mordavia... Gear up your hero and face your old foe, the insidious Ad Avis! If you feel overwhelmed by this quest, you can always chill out with a game from the Hoyle collection! The ScummVM team is proud to announce support for the following games, which are ready for public testing: *Quest for Glory: Shadows of Darkness (aka QFG4) *Hoyle Classic Games *Hoyle Bridge *Hoyle Children's Collection *Hoyle Solitaire Both the CD and floppy versions of QFG4 are supported. Do note that the poker game of Hoyle Classic Games is not supported yet. So, break out your copies, or buy QFG4 digitally on [GOG](https://www.gog.com/game/quest_for_glory), and grab the [latest development build](https://buildbot.scummvm.org/#/snapshots) of ScummVM for your preferred platform. Any problems found should be reported on our [Issue Tracker](https://bugs.scummvm.org/).