As you can read [here](http://forums.scummvm.org/viewtopic.php?t=236), we (joostp and lavosspawn) have the ambition to create an audibly improved version of BASS by using the high quality studio source material, which is stored on DATs (Digital Audio Tape). At this point we have these DATs in our possession and are looking for help in getting the audio off them. Since we're not in the position to send the tapes anywhere, we're looking for someone to lend us a DAT player/recorder for about 2 weeks to complete this first step. The DAT player would need to be shipped to the Netherlands, and will be returned upon completion of the task. If you think you can help out, please get in touch! For more information, see the [forum thread](http://forums.scummvm.org/viewtopic.php?t=236).
Some interesting news for you. Wyrmkeep Entertainment Co. has released the ITE Soundtrack on CD. You may listen to a preview and buy it from [here](http://www.wyrmkeep.com/ite/music.html). ScummVM supports this game as of 0.8.0, thanks to our tight collaboration with Wyrmkeep and the fact that they kindly provided us with all source code and the rights to reimplement it. Support this great company by purchasing the game soundtrack and, of course, the game itself, which you can play using ScummVM.
We're pleased to announce the availability of the long-awaited build of ScummVM version 0.8.0 for PocketPC 2002, thanks to Kostas Nakos. You can get it from our download page. It may happen that some mirrors haven't picked up the file yet, in which case try a different mirror.
At long last, [ScummVM CVS](/downloads/#CVS) now has basic support for The Legend of Kyrandia by Westwood Studios. The game is fully completable, but lacks music, sound effects and a menu system (for now). Please refer to section 3.8 of the [README](https://github.com/scummvm/scummvm/raw/feaa67ca166d4808dcc9d6393b3673ceca25d6cb/README) for more information, and to the [Downloads](/downloads/#extras) section for the necessary datafile. All bugs should be reported to our [bug tracker](http://bugs.scummvm.org/), please see section 4.10 of the [FAQ](/faq/#question.report-bugs) for instructions.
As you may have noticed, there is a [big discussion](http://forums.scummvm.org/viewtopic.php?t=389) about the BASS score on our forums. James Woodcock, one of the participants, has posted on [his blog](http://www.jameswoodcock.co.uk/?page_id=54) a couple of remastered tracks from the original MIDI. Although ScummVM does not yet support this in it's full glory, we are looking at implementing this in the near future, so keep watching. In the mean time we recommend you to go and feel the future of what ScummVM hopes to provide. You may find out more about the enhancements, by visiting James's site: [James Woodcock's ScummVM Music Enhancement Project](http://www.jameswoodcock.co.uk/?page_id=54)
Rejoice, ScummVM 0.8.1 "Codename: missing" has just been released. You can now experience the latest official flavour of ScummVM. The main reason for this release is fixing several bugs that slipped into 0.8.0, some of these fixes are: *Much improved support for Humongous Entertainment games *Support the German version of Maniac Mansion NES (thanks to Joachim Eberhard for contributing the cartridge) *Fixed overflow when using control panel for the robot in the Dig *Fixed disappearing cursor when level password is typed in Gobliiins *Implemented more precise MD5-based game detection for Simon the Sorcerer *First non-beta PS2 port release For a complete list of changes see the [release notes](https://downloads.scummvm.org/frs/scummvm/0.8.1/ReleaseNotes). You can grab a build for your system on our [downloads page](/downloads/) Enjoy!
Due to a bug discovered in 0.8.1, which rendered Broken Sword 2 unplayable, we're forced to release ScummVM 0.8.2 "Broken Broken Sword 2". Also, we used this opportunity to fix the WinCE builds, as well as the MacOS X bundle. As usual, you can get builds for all supported platforms on our [downloads page](/downloads/)
Thanks to [SourceForge.net](https://sourceforge.net), we got the opportunity to move to a more powerful and advanced versioning system than CVS: We are now using [Subversion](http://subversion.tigris.org/), also known as SVN. In case you wonder, a versioning system is a tool for collaborative software development. As you probably know, the ScummVM Team consists of more than 30 active core developers, and many more are on our list of past and present contributors. Working on a project on this scale just would not be possible without the help of such a system. From the very beginning, Ludvig Strigeus committed his initial ScummVM version to CVS, the versioning system we used until recently. Vincent Hamm joined him shortly thereafter. Since then, a lot has changed, many things have happened. We have more than 20,000 revisions of ScummVM and its various components in our CVS repository. We now moved to a new system, Subversion. Compared to CVS, it adds many useful new features, that allow us to work more efficiently on ScummVM, something we are sure all our users will appreciate. Among other things, there will be no more lag between anonymous and developers version of the source code -- you get everything we do instantly! If you used a CVS checkout so far, scrap it, install a [Subversion client](http://subversion.tigris.org/project_packages.html) and checkout https://svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/ If you are using the command line subversion client, that means you simply have to type the following command: svn co https://svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/ scummvm You will notice that the source tree of ScummVM already changed significantly and yet more is to come. Stay tuned!
Dear ScummVM users! We just discovered that [SourceForge.net](https://sourceforge.net) is currently doing a nomination round for their first annual [Community Choice Awards](https://sourceforge.net/awards/cca/). The good thing: ScummVM has been chosen to be one of the pre-selected candidates. The catch: The nomination round is already closing *tomorrow*! So, if you would like to support us, go to the [Community Choice Awards Nominations page](https://sourceforge.net/awards/cca/), enter the "Games" subsection and nominate ScummVM. And of course, you can and should do the same in all the other categories for those projects you think deserve it. After the nomination round, voting on the top five nominees begins March 17th. Details are not yet known, but chances are that this will be public once again. So keep out an eye on this, and just in case a certain project with a green slimy "S" in its logo makes the cut... you know what you should do ;-).
Good news: We made the cut to the final ballot of [SourceForge.net's](https://sourceforge.net) first annual [Community Choice Awards](https://sourceforge.net/awards/cca/)! Thanks a bunch to everybody who voted for us. But you can do better: Since the final ballot is up and running now, you can vote again for us, and all your other favorite projects. Just go to the [Community Choice Awards](https://sourceforge.net/awards/cca/) and cast your vote. You can do so until March 23, so don't be tardy or it'll be too late :-).