As you may have noticed, there is a [big discussion](http://forums.scummvm.org/viewtopic.php?t=389) about the BASS score on our forums. James Woodcock, one of the participants, has posted on [his blog](http://www.jameswoodcock.co.uk/?page_id=54) a couple of remastered tracks from the original MIDI. Although ScummVM does not yet support this in it's full glory, we are looking at implementing this in the near future, so keep watching. In the mean time we recommend you to go and feel the future of what ScummVM hopes to provide. You may find out more about the enhancements, by visiting James's site: [James Woodcock's ScummVM Music Enhancement Project](http://www.jameswoodcock.co.uk/?page_id=54)
Rejoice, ScummVM 0.8.1 "Codename: missing" has just been released. You can now experience the latest official flavour of ScummVM. The main reason for this release is fixing several bugs that slipped into 0.8.0, some of these fixes are: *Much improved support for Humongous Entertainment games *Support the German version of Maniac Mansion NES (thanks to Joachim Eberhard for contributing the cartridge) *Fixed overflow when using control panel for the robot in the Dig *Fixed disappearing cursor when level password is typed in Gobliiins *Implemented more precise MD5-based game detection for Simon the Sorcerer *First non-beta PS2 port release For a complete list of changes see the [release notes](https://downloads.scummvm.org/frs/scummvm/0.8.1/ReleaseNotes). You can grab a build for your system on our [downloads page](/downloads/) Enjoy!
Due to a bug discovered in 0.8.1, which rendered Broken Sword 2 unplayable, we're forced to release ScummVM 0.8.2 "Broken Broken Sword 2". Also, we used this opportunity to fix the WinCE builds, as well as the MacOS X bundle. As usual, you can get builds for all supported platforms on our [downloads page](/downloads/)
Thanks to [SourceForge.net](https://sourceforge.net), we got the opportunity to move to a more powerful and advanced versioning system than CVS: We are now using [Subversion](http://subversion.tigris.org/), also known as SVN. In case you wonder, a versioning system is a tool for collaborative software development. As you probably know, the ScummVM Team consists of more than 30 active core developers, and many more are on our list of past and present contributors. Working on a project on this scale just would not be possible without the help of such a system. From the very beginning, Ludvig Strigeus committed his initial ScummVM version to CVS, the versioning system we used until recently. Vincent Hamm joined him shortly thereafter. Since then, a lot has changed, many things have happened. We have more than 20,000 revisions of ScummVM and its various components in our CVS repository. We now moved to a new system, Subversion. Compared to CVS, it adds many useful new features, that allow us to work more efficiently on ScummVM, something we are sure all our users will appreciate. Among other things, there will be no more lag between anonymous and developers version of the source code -- you get everything we do instantly! If you used a CVS checkout so far, scrap it, install a [Subversion client](http://subversion.tigris.org/project_packages.html) and checkout https://svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/ If you are using the command line subversion client, that means you simply have to type the following command: svn co https://svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/ scummvm You will notice that the source tree of ScummVM already changed significantly and yet more is to come. Stay tuned!
Dear ScummVM users! We just discovered that [SourceForge.net](https://sourceforge.net) is currently doing a nomination round for their first annual [Community Choice Awards](https://sourceforge.net/awards/cca/). The good thing: ScummVM has been chosen to be one of the pre-selected candidates. The catch: The nomination round is already closing *tomorrow*! So, if you would like to support us, go to the [Community Choice Awards Nominations page](https://sourceforge.net/awards/cca/), enter the "Games" subsection and nominate ScummVM. And of course, you can and should do the same in all the other categories for those projects you think deserve it. After the nomination round, voting on the top five nominees begins March 17th. Details are not yet known, but chances are that this will be public once again. So keep out an eye on this, and just in case a certain project with a green slimy "S" in its logo makes the cut... you know what you should do ;-).
Good news: We made the cut to the final ballot of [SourceForge.net's](https://sourceforge.net) first annual [Community Choice Awards](https://sourceforge.net/awards/cca/)! Thanks a bunch to everybody who voted for us. But you can do better: Since the final ballot is up and running now, you can vote again for us, and all your other favorite projects. Just go to the [Community Choice Awards](https://sourceforge.net/awards/cca/) and cast your vote. You can do so until March 23, so don't be tardy or it'll be too late :-).
Today we are very happy to announce that Eugene "sev" Sandulenko has been elevated to the rank of project leader, meaning we now have a trio at the steering wheel of ScummVM. Eugene contributed in major ways to ScummVM, going beyond what could reasonably be expected from a regular team member. He worked on several new engines in ScummVM, the new GUI code, managed several of our releases, played a central role in our recent switch to Subversion, motivates other people to do useful work, and many other things. Congratulations, Eugene, and we hope to see a lot more of your great work in the future. :-) In other news, the final results of the [SourceForge.net](https://sourceforge.net)[2006 Community Choice Awards](https://sourceforge.net/awards/cca/) are now public, and ScummVM made an honorable second place in the Games category, only beaten by Xbox Media Center (some people are debating how game-like this is, but then, ScummVM itself isn't a game either, so let's not complain :-). Thanks again to everybody who voted for us.
We're proud to announce that ScummVM support for The Legend of Kyrandia is now complete! This means that we now need you, our users, to give us a helping hand. In order to root out any remaining bugs, extensive testing is sorely needed. So, please dig upyour (legal!) copies of Kyrandia 1, download a SVN snapshot of ScummVM and the required Kyra data file from the [Downloads](/downloads/#daily) page, and post any bugs you find to our [Bug tracker](http://bugs.scummvm.org/) :). Any other issues can be discussed in the [forum](http://forums.scummvm.org/viewtopic.php?p=8176). Currently both CD and floppy editions are supported in their own language. English, French, German and Spanish versions are fully supported, but any other PC (and hopefully Mac) version should work as well (albeit with some text in English, and some interface graphics missing). If you have an unsupported version, we'd love to hear from you! Note that Amiga versions are unfortunately not supported at all at this time.
Many of you have been waiting for this for a while, but we're proud to present our new-look [ScummVM Forums](http://forums.scummvm.org)! We would like to personally thank [Clem](http://www.unet.univie.ac.at/~a0200586/) for designing and implementing the new theme, and Raina for creating the buttons and icons. After much work and effort, the results speak for themselves. If you have any feedback or suggestions on the new design, please post in the [feedback thread](http://forums.scummvm.org/viewtopic.php?p=8561).
Hi folks! As you may have noticed, we are now including the AGI engine in our development source tree aka SVN. This engine allows you to play early versions of games such as Larry 1, Space Quest 1&2, King's Quest 1-4, Police Quest 1, and numerous fanmade games. It is based on the [Sarien](http://sarien.sourceforge.net) code, with its authors expressed permission. We would also like to clarify that we don't have any plans to add support for SCI games in the foreseeable future. Furthermore, AGI is an in-development engine, so it will not be included in the upcoming 0.9.0 release. PS. This is not part of the CABAL project :-)