We're proud to announce that ScummVM support for The Legend of Kyrandia is now complete! This means that we now need you, our users, to give us a helping hand. In order to root out any remaining bugs, extensive testing is sorely needed. So, please dig upyour (legal!) copies of Kyrandia 1, download a SVN snapshot of ScummVM and the required Kyra data file from the [Downloads](/downloads/#daily) page, and post any bugs you find to our [Bug tracker](http://bugs.scummvm.org/) :). Any other issues can be discussed in the [forum](http://forums.scummvm.org/viewtopic.php?p=8176). Currently both CD and floppy editions are supported in their own language. English, French, German and Spanish versions are fully supported, but any other PC (and hopefully Mac) version should work as well (albeit with some text in English, and some interface graphics missing). If you have an unsupported version, we'd love to hear from you! Note that Amiga versions are unfortunately not supported at all at this time.
Many of you have been waiting for this for a while, but we're proud to present our new-look [ScummVM Forums](http://forums.scummvm.org)! We would like to personally thank [Clem](http://www.unet.univie.ac.at/~a0200586/) for designing and implementing the new theme, and Raina for creating the buttons and icons. After much work and effort, the results speak for themselves. If you have any feedback or suggestions on the new design, please post in the [feedback thread](http://forums.scummvm.org/viewtopic.php?p=8561).
Hi folks! As you may have noticed, we are now including the AGI engine in our development source tree aka SVN. This engine allows you to play early versions of games such as Larry 1, Space Quest 1&2, King's Quest 1-4, Police Quest 1, and numerous fanmade games. It is based on the [Sarien](http://sarien.sourceforge.net) code, with its authors expressed permission. We would also like to clarify that we don't have any plans to add support for SCI games in the foreseeable future. Furthermore, AGI is an in-development engine, so it will not be included in the upcoming 0.9.0 release. PS. This is not part of the CABAL project :-)
Greetings, citizens. The OmiBrain facility ScummVM Team needs you to do game testing. As usual, we prepared many new features for you and killed zillions of bugs. That means that every supported game needs retesting. There are 2 completely new games which we introduce in 0.9.0. The Legend of Kyrandia and The Feeble Files. Also there are few Humongous Entertainment games where compatibility bumped significantly, Pajama Sam 3 is among them. So, please, find your old game media or buy some more and enjoy the gameplay of these classics. There are detailed instructions on how to perform testing in a helpful way. You will find them at our [Wiki page](http://wiki.scummvm.org/index.php/Release_Testing). Note, that the guidelines have changed a bit since last Big Testing Season(TM) which you performed for 0.8.0. Please, stick to those and report on our mailing list, on #scummvm or in [our forums](http://forums.scummvm.org/viewtopic.php?t=1502). Have a nice cycle, and remember: The OmniBrain loves you!
It has been almost 8 months since we started to work on the 0.9.x code branch and today we're pleased to announce the release of ScummVM 0.9.0 "The OmniBrain loves you". Many things are waiting for you, one of the most noticeable is the new and improved GUI. We also added support for 2 completely new games — The Legend of Kyrandia and The Feeble Files. Other important changes include: *Reworked detection code for SCUMM games. Now all your fan translations will work out of the box *Added subtitle configuration controls to the options dialog *New official Atari/MiNT port *Much improved WinCE port *Numerous bugfixes in the SCUMM, SAGA, Simon, Broken Sword 2 and BASS engines For the complete list [read the release notes](https://downloads.scummvm.org/frs/scummvm/0.9.0/ReleaseNotes). Unfortunately not all ports are built yet and also you may experience some problems with downloads as not all SourceForge mirrors picked up the files. So, please, try different mirrors and be patient. Don't wait any longer, go and fetch a build for your platform on our [downloads page](/downloads/).
As many users of the Windows CE port have noticed, the 0.9.0 release has some sound and music related issues which usually ended with a crash. The obscure bugs were hunted down and corrected. We urge all PocketPC and Smartphone users to download the updated 0.9.0a build from our [downloads page](/downloads/) or our [SourceForge](https://downloads.scummvm.org/frs/scummvm/0.9.0/) files section. It may be a while until all mirrors pick up the file, so be patient.
As regular ScummVM web-viewers may have noticed already, we have removed the Paypal button from our site and no donations are currently being accepted. Paypal has informed as that all software capable of playing a game on a system 'it was not sold for' is in violation of their [AUP](http://www.paypal.com/cgi-bin/webscr?cmd=p/gen/ua/use/index_frame-outside&ed=games_software). Please feel free to e-mail aup@paypal.com and express your disappointment at their policies... Which make absolutely no sense for a project like ScummVM, which is often actively assisted by the original game developers and studios, even to the point of being shipped by Sold Out in their Broken Sword 1/2 compilation. We are investigating alternatives for a donation system, if any of our users would like to put forward a suggestion of a safe, open-source friendly system please let us know in the ["Paypal Sucks"](http://forums.scummvm.org/viewtopic.php?p=12891) forum thread.
We are pleased to announce the 0.9.1 ScummVM bugfix release. There were lots of important bugfixes and small improvements. We are also glad that three additional platforms are now officially supported: Nintendo DS, GP2X and GP32. You can already download official DS and GP2X binaries, and the GP32 port will be available soon. Some of the most significant bugfixes are: *Many fixes for Humongous Entertainment games and better support for international versions of the games *Improved detection of the FM-TOWNS version of Indy3 *Several fixes for The Feeble Files and more non-English versions are supported now *Some parts of the Kyrandia engine were rewritten so the game needs less CPU power now, and thus works better on lower-end devices *The PSP, PS2 and WinCE ports were greatly improved *The PalmOS port is again up-to-date and features separate build for Tapwave Zodiac *The WinCE port supports 2002 devices again For the complete list [read the release notes](https://downloads.scummvm.org/frs/scummvm/0.9.0/ReleaseNotes). As usual, the builds are located on our [downloads page](/downloads/).
As some of you may have noticed, the Mac OS X version of ScummVM 0.9.1 had some issues when running on PowerPC machines, particularly when playing MP3 encoded sound. A new build (0.9.1a) is now up on the [downloads page](/downloads/), for anyone affected (All versions beyond the Mac OS X version remain the same).
As you may know, some time ago we adopted the [cinematique evo.1](https://sourceforge.net/projects/cine/) engine, which was maintained by Yaz0r. The engine is used by two games: *[Future Wars](http://wiki.scummvm.org/index.php/Future_Wars)* and *[Operation Stealth](http://wiki.scummvm.org/index.php/Operation_Stealth)*. Now, after several months of work, we are pleased to announce support for *Future Wars* in daily SVN builds of ScummVM. Currently only the DOS version is supported, but in a variety of languages. We would like to ask you, our fellow users, to perform testing for us. However, it does not mean that the next major release is near, but that we are ready for [bug reports](http://bugs.scummvm.org/). So, grab your copy of the game (if you own it) and test every bit of it. You will need a [daily build](/downloads/#daily) of ScummVM and your protection booklet handy in order to run the game. Then, if a bug, glitch, or even if a console message pops up, please report it. Instructions on reporting bugs can be found [here](/faq/#question.report-bugs). Also, we need several good looking in-game screenshots. See the [screenshot submission guidelines](http://wiki.scummvm.org/index.php/Screenshots).