It has been almost 8 months since we started to work on the 0.9.x code branch and today we're pleased to announce the release of ScummVM 0.9.0 "The OmniBrain loves you". Many things are waiting for you, one of the most noticeable is the new and improved GUI. We also added support for 2 completely new games — The Legend of Kyrandia and The Feeble Files. Other important changes include: *Reworked detection code for SCUMM games. Now all your fan translations will work out of the box *Added subtitle configuration controls to the options dialog *New official Atari/MiNT port *Much improved WinCE port *Numerous bugfixes in the SCUMM, SAGA, Simon, Broken Sword 2 and BASS engines For the complete list [read the release notes](https://downloads.scummvm.org/frs/scummvm/0.9.0/ReleaseNotes). Unfortunately not all ports are built yet and also you may experience some problems with downloads as not all SourceForge mirrors picked up the files. So, please, try different mirrors and be patient. Don't wait any longer, go and fetch a build for your platform on our [downloads page](/downloads/).
As many users of the Windows CE port have noticed, the 0.9.0 release has some sound and music related issues which usually ended with a crash. The obscure bugs were hunted down and corrected. We urge all PocketPC and Smartphone users to download the updated 0.9.0a build from our [downloads page](/downloads/) or our [SourceForge](https://downloads.scummvm.org/frs/scummvm/0.9.0/) files section. It may be a while until all mirrors pick up the file, so be patient.
As regular ScummVM web-viewers may have noticed already, we have removed the Paypal button from our site and no donations are currently being accepted. Paypal has informed as that all software capable of playing a game on a system 'it was not sold for' is in violation of their [AUP](http://www.paypal.com/cgi-bin/webscr?cmd=p/gen/ua/use/index_frame-outside&ed=games_software). Please feel free to e-mail aup@paypal.com and express your disappointment at their policies... Which make absolutely no sense for a project like ScummVM, which is often actively assisted by the original game developers and studios, even to the point of being shipped by Sold Out in their Broken Sword 1/2 compilation. We are investigating alternatives for a donation system, if any of our users would like to put forward a suggestion of a safe, open-source friendly system please let us know in the ["Paypal Sucks"](http://forums.scummvm.org/viewtopic.php?p=12891) forum thread.
We are pleased to announce the 0.9.1 ScummVM bugfix release. There were lots of important bugfixes and small improvements. We are also glad that three additional platforms are now officially supported: Nintendo DS, GP2X and GP32. You can already download official DS and GP2X binaries, and the GP32 port will be available soon. Some of the most significant bugfixes are: *Many fixes for Humongous Entertainment games and better support for international versions of the games *Improved detection of the FM-TOWNS version of Indy3 *Several fixes for The Feeble Files and more non-English versions are supported now *Some parts of the Kyrandia engine were rewritten so the game needs less CPU power now, and thus works better on lower-end devices *The PSP, PS2 and WinCE ports were greatly improved *The PalmOS port is again up-to-date and features separate build for Tapwave Zodiac *The WinCE port supports 2002 devices again For the complete list [read the release notes](https://downloads.scummvm.org/frs/scummvm/0.9.0/ReleaseNotes). As usual, the builds are located on our [downloads page](/downloads/).
As some of you may have noticed, the Mac OS X version of ScummVM 0.9.1 had some issues when running on PowerPC machines, particularly when playing MP3 encoded sound. A new build (0.9.1a) is now up on the [downloads page](/downloads/), for anyone affected (All versions beyond the Mac OS X version remain the same).
As you may know, some time ago we adopted the [cinematique evo.1](https://sourceforge.net/projects/cine/) engine, which was maintained by Yaz0r. The engine is used by two games: *[Future Wars](http://wiki.scummvm.org/index.php/Future_Wars)* and *[Operation Stealth](http://wiki.scummvm.org/index.php/Operation_Stealth)*. Now, after several months of work, we are pleased to announce support for *Future Wars* in daily SVN builds of ScummVM. Currently only the DOS version is supported, but in a variety of languages. We would like to ask you, our fellow users, to perform testing for us. However, it does not mean that the next major release is near, but that we are ready for [bug reports](http://bugs.scummvm.org/). So, grab your copy of the game (if you own it) and test every bit of it. You will need a [daily build](/downloads/#daily) of ScummVM and your protection booklet handy in order to run the game. Then, if a bug, glitch, or even if a console message pops up, please report it. Instructions on reporting bugs can be found [here](/faq/#question.report-bugs). Also, we need several good looking in-game screenshots. See the [screenshot submission guidelines](http://wiki.scummvm.org/index.php/Screenshots).
It was a complete surprise to all of us, but our old-timer Gregory Montoir aka **cyx** several weeks ago submitted a practically finished engine. It is used by the game [*Touché: The Adventures of the Fifth Musketeer*](http://wiki.scummvm.org/index.php/Touch%C3%A9:_The_Adventures_of_the_Fifth_Musketeer). Some more work has been performed, and now we are announcing full support for this title. For you, our fellow users, this means that we are starting a great bug-hunting session. Grab your English, French, German or Italian, or even just the game demo and start testing. Stick Geoffroi Le Brun's nose in every hole in the game and report if it unexpectedly gets broken. As usual, to play the game you will need a [daily build](/downloads/#daily) of ScummVM. Bugs and graphical glitches should be submitted to [our bug tracker](http://bugs.scummvm.org/), and please, follow the [bug submission guidelines](/faq/#question.report-bugs). Also, if you encounter some yet unrecognized version, report it to the same tracker. Screenshots are required as well. Besides, we are still waiting for *Future Wars* screenshots as nobody submitted any yet. We are sure that you will enjoy this yet another gem stone now supported by ScummVM.
Every now and then somebody will raise the subject of finding a 'better' name for ScummVM, one that fits better with it's modern scope (which extends well beyond SCUMM games). So [at this page](http://wiki.scummvm.org/index.php/ScummVM_Name) we present you with some nice alternatives. Choose whichever suits you best -- but we will stay ScummVM. Cheers
...for newly supported games, it would seem: [*Gobliins 2*](http://wiki.scummvm.org/index.php/Gobliins_2) joins *Touché* and *Future Wars* as recent bug-hunting targets. So be vewy, vewy quiet, gwab your copy of Gobliins 2 and find those wascally bugs! Equipment: A [daily build](/downloads/#daily) of ScummVM Instructions: The [bug submission guidelines](/faq/#question.report-bugs) Important location: [Our bug tracker](http://bugs.scummvm.org/), report the bugs (and unrecognized versions) there For bonus points, submit a few screenshots. Have fun and happy hunting!
Some time ago PayPal approached us and told us that we could no longer use their system to accept donations. It was a precedent, which was even highlighted on Slashdot. But as you may imagine, it could potentially put many projects into a very unpleasant situation. Fortunately, thanks to the very good folks at [SourceForge](https://sourceforge.net) we now have this issue resolved. They were able to help negotiate an exception with PayPal, allowing us to continue to accept PayPal donations via SourceForge. This all means that now we are able to accept donations again via the [SourceForge donation system](https://sourceforge.net/donate/index.php?group_id=37116) which uses PayPal. We also would like to use this opportunity to announce a fundraiser. As you may know, we are widely using Interactive Disassembler from [DataRescue](http://www.datarescue.com/idabase/index.htm). So far most of us have been using the freeware version, but it has many serious limitations (which obviously makes it free). We conducted negotiations with DataRescue and received a very generous discount. We would really like to buy 5 IDA Pro licenses for several key team developers who will be able to use it at full extent. So if you would really like to see the project going steady and support for even more games added, consider to donating a couple of dollars or euros. Our target is $950 US dollars and whilst this no small goal, taking into account more that 2,5 millions downloads, 15,000+ web visitors per day and almost 5,400 registered forum users we feel that it is very achievable. Please, use the [SourceForge donation system](https://sourceforge.net/donate/index.php?group_id=37116) to make your donations.