It was a complete surprise to all of us, but our old-timer Gregory Montoir aka **cyx** several weeks ago submitted a practically finished engine. It is used by the game [*Touché: The Adventures of the Fifth Musketeer*](http://wiki.scummvm.org/index.php/Touch%C3%A9:_The_Adventures_of_the_Fifth_Musketeer). Some more work has been performed, and now we are announcing full support for this title. For you, our fellow users, this means that we are starting a great bug-hunting session. Grab your English, French, German or Italian, or even just the game demo and start testing. Stick Geoffroi Le Brun's nose in every hole in the game and report if it unexpectedly gets broken. As usual, to play the game you will need a [daily build](/downloads/#daily) of ScummVM. Bugs and graphical glitches should be submitted to [our bug tracker](http://bugs.scummvm.org/), and please, follow the [bug submission guidelines](/faq/#question.report-bugs). Also, if you encounter some yet unrecognized version, report it to the same tracker. Screenshots are required as well. Besides, we are still waiting for *Future Wars* screenshots as nobody submitted any yet. We are sure that you will enjoy this yet another gem stone now supported by ScummVM.
Every now and then somebody will raise the subject of finding a 'better' name for ScummVM, one that fits better with it's modern scope (which extends well beyond SCUMM games). So [at this page](http://wiki.scummvm.org/index.php/ScummVM_Name) we present you with some nice alternatives. Choose whichever suits you best -- but we will stay ScummVM. Cheers
...for newly supported games, it would seem: [*Gobliins 2*](http://wiki.scummvm.org/index.php/Gobliins_2) joins *Touché* and *Future Wars* as recent bug-hunting targets. So be vewy, vewy quiet, gwab your copy of Gobliins 2 and find those wascally bugs! Equipment: A [daily build](/downloads/#daily) of ScummVM Instructions: The [bug submission guidelines](/faq/#question.report-bugs) Important location: [Our bug tracker](http://bugs.scummvm.org/), report the bugs (and unrecognized versions) there For bonus points, submit a few screenshots. Have fun and happy hunting!
Some time ago PayPal approached us and told us that we could no longer use their system to accept donations. It was a precedent, which was even highlighted on Slashdot. But as you may imagine, it could potentially put many projects into a very unpleasant situation. Fortunately, thanks to the very good folks at [SourceForge](https://sourceforge.net) we now have this issue resolved. They were able to help negotiate an exception with PayPal, allowing us to continue to accept PayPal donations via SourceForge. This all means that now we are able to accept donations again via the [SourceForge donation system](https://sourceforge.net/donate/index.php?group_id=37116) which uses PayPal. We also would like to use this opportunity to announce a fundraiser. As you may know, we are widely using Interactive Disassembler from [DataRescue](http://www.datarescue.com/idabase/index.htm). So far most of us have been using the freeware version, but it has many serious limitations (which obviously makes it free). We conducted negotiations with DataRescue and received a very generous discount. We would really like to buy 5 IDA Pro licenses for several key team developers who will be able to use it at full extent. So if you would really like to see the project going steady and support for even more games added, consider to donating a couple of dollars or euros. Our target is $950 US dollars and whilst this no small goal, taking into account more that 2,5 millions downloads, 15,000+ web visitors per day and almost 5,400 registered forum users we feel that it is very achievable. Please, use the [SourceForge donation system](https://sourceforge.net/donate/index.php?group_id=37116) to make your donations.
THANK YOU! We have had an amazing response to our fundraiser, managing to reach our target of $950 in just over 24 hours! The response was simply amazing, and thanks to these donations several key team members will soon be the proud owners of some shiny new copies of the latest release of [IDA - The Interactive Disassembler](http://www.datarescue.com/idabase/index.htm). This will be a great help in adding new game support, and fixing some of the odder bugs in our current game engines, so once again we thank all users that have donated. Everyone on the team is amazed at the support you've shown, and we're planning a few surprises down the line to help thank everybody. Please check our [Donor List](https://sourceforge.net/project/project_donations.php?group_id=37116) to see how many donations we received, and to read everybody's comments. (Note that only donors who supplied a comment are listed). However, although the fundraiser is closed, (and especially if you didn't donate in this round), please consider donating in the future if you enjoy ScummVM. We can always use donations to help purchase game software and rare versions to increase our support and compatibility — every dollar or euro is appreciated!
Way back in May of last year, Sarien merged with ScummVM. Not only does this give you the great opportunity to relive those long lost childhood memories of defeating the evil Sariens in Space Quest alongside thwarting LeChuck's evil doings in Monkey Island, but it also gives you the chance to create some new memories, such as searching for the ingredients for a magic recipe in the fan made game, Voodoo Girl: Queen of the Darned. There are over 180 AGI fan games that have been made using something like WinAGI or AGI Studio that can be played in ScummVM. Luckily for us, sev has made a compilation of them that can be found [here](http://www.unet.univie.ac.at/~a0200586/binary/mirrors/scummvm/agi-fanmade.tar.bz2) (thanks to **clemmy** for hosting it). "Why are you telling me this?" you might ask. Well, the gauntlet has been thrown down. We need you, the ScummVM users, to go write a description for the wiki for the fan games, using the syntax written in [this](http://forums.scummvm.org/viewtopic.php?p=18590) forum post. Then, post it there as well. This way, the wiki editors can post it on the wiki. In addition, we ask that you test both Sierra's AGI games and fan made games using ScummVM. As usual, you will need a daily build. However, we ask that you check if a bug in an AGI fan game is present in the original interpreter as well. If you find any bugs, please report them to the bug tracker. Good luck!
As some of you may already be aware of, the engines of *Gobliins 2* and [*Ween: The Prophecy*](http://wiki.scummvm.org/index.php/The_Prophecy) share a lot of code. The differences have now been taken care of and we therefore add it to the list of our supported games. As always, we'd like you, our users, to report any still existing bugs. You know the procedure: Grab your copy of *Ween: The Prophecy* and a [daily build](/downloads/#daily) of ScummVM, read the [bug submission guidelines](/faq/#question.report-bugs), find the bugs and place them in the REVUSS ([our bug tracker](http://bugs.scummvm.org/)). ...and thus will the bugs be wiped out...
The [ScummVM Music Enhancement Project](http://www.jameswoodcock.co.uk/?page_id=54), created and developed by [James Woodcock](http://www.jameswoodcock.co.uk/), recently announced that it has been [granted permission](http://www.jameswoodcock.co.uk/?p=929) by Simon Woodroffe to release the full enhanced soundtrack for Simon the Sorcerer within ScummVM. He has also made available a [preview video](http://www.jameswoodcock.co.uk/?p=935), that presents how the new music works with this title. The project also covers other titles, such as Beneath A Steel Sky, Discworld, Flight of the Amazon Queen, Inherit the Earth and another title yet to be announced! As soon as the ScummVM software has been tested with the new soundtrack provided, James has promised to release the full selection of music from Simon the Sorcerer on his own website free of charge. There are already sample downloads for many of his projects, so make sure you pop over to the [ScummVM Music Enhancement Project](http://www.jameswoodcock.co.uk/?page_id=54) homepage.
[*Bargon Attack*](http://wiki.scummvm.org/index.php/Bargon_Attack), which like *Ween: The Prophecy* shares most of the code with *Gobliins 2*, is now completable and supported. Hence, we ask you to catch up with the Bargonians and hunt for bugs along the way. The procedure is the same as the last few times: take your copy of Bargon Attack and a [daily build](/downloads/#daily) of ScummVM. Be sure you read the [bug submission guidelines](/faq/#question.report-bugs) and enter any bugs into [our bug tracker](http://bugs.scummvm.org/). Some screenshots would be nice, too. Oh, and check out Ender's speech at LCA2007 [here](http://mirror.linux.org.au/pub/linux.conf.au/2007/video/tuesday/tuesday_1650_gaming.ogg).
**Deadline for applications extended to March 26th!** So, where are you going to spend the summer\*? Some exotic beach? Perhaps Mêlée IslandTM? Well if you are a [student](http://code.google.com/support/bin/answer.py?answer=60279&topic=10730) and want to make a buck this summer (more accurately $4500 US of them), Google is organizing the absolute Open Source recruitment drive, also known as the [Google Summer of Code](http://code.google.com/soc/)! The program is designed to create an incentive for students to participate in Open Source projects, by providing guidance and economic support. What's more, your favorite project [ScummVM](/) is proud to be participating! Think about it. Have you ever thought about contributing to a large Open Source project like ScummVM but were intimidated to do so? With the Summer of Code opportunity, you can put your skills at work under close cooperation with our mentors. They'll help you ease in the team, plan the task ahead of time with you and guide you all along. To get things started, you have to pitch us your idea. Take a look at our [Open Tasks](http://wiki.scummvm.org/index.php/OpenTasks) page for some suggestions. Then visit the [Google Summer of Code](http://code.google.com/soc/) website, read up on the [FAQ](http://code.google.com/support/bin/topic.py?topic=10442) and check out the [application guide](http://groups.google.com/group/google-summer-of-code-announce/web/guide-to-the-gsoc-web-app-for-student-applicants). Now, hurry up! You've got until **March 26**, so get cracking! \*: Summer in the northern hemisphere definition :-)