Way back in May of last year, Sarien merged with ScummVM. Not only does this give you the great opportunity to relive those long lost childhood memories of defeating the evil Sariens in Space Quest alongside thwarting LeChuck's evil doings in Monkey Island, but it also gives you the chance to create some new memories, such as searching for the ingredients for a magic recipe in the fan made game, Voodoo Girl: Queen of the Darned. There are over 180 AGI fan games that have been made using something like WinAGI or AGI Studio that can be played in ScummVM. Luckily for us, sev has made a compilation of them that can be found [here](http://www.unet.univie.ac.at/~a0200586/binary/mirrors/scummvm/agi-fanmade.tar.bz2) (thanks to **clemmy** for hosting it). "Why are you telling me this?" you might ask. Well, the gauntlet has been thrown down. We need you, the ScummVM users, to go write a description for the wiki for the fan games, using the syntax written in [this](http://forums.scummvm.org/viewtopic.php?p=18590) forum post. Then, post it there as well. This way, the wiki editors can post it on the wiki. In addition, we ask that you test both Sierra's AGI games and fan made games using ScummVM. As usual, you will need a daily build. However, we ask that you check if a bug in an AGI fan game is present in the original interpreter as well. If you find any bugs, please report them to the bug tracker. Good luck!
As some of you may already be aware of, the engines of *Gobliins 2* and [*Ween: The Prophecy*](http://wiki.scummvm.org/index.php/The_Prophecy) share a lot of code. The differences have now been taken care of and we therefore add it to the list of our supported games. As always, we'd like you, our users, to report any still existing bugs. You know the procedure: Grab your copy of *Ween: The Prophecy* and a [daily build](/downloads/#daily) of ScummVM, read the [bug submission guidelines](/faq/#question.report-bugs), find the bugs and place them in the REVUSS ([our bug tracker](http://bugs.scummvm.org/)). ...and thus will the bugs be wiped out...
The [ScummVM Music Enhancement Project](http://www.jameswoodcock.co.uk/?page_id=54), created and developed by [James Woodcock](http://www.jameswoodcock.co.uk/), recently announced that it has been [granted permission](http://www.jameswoodcock.co.uk/?p=929) by Simon Woodroffe to release the full enhanced soundtrack for Simon the Sorcerer within ScummVM. He has also made available a [preview video](http://www.jameswoodcock.co.uk/?p=935), that presents how the new music works with this title. The project also covers other titles, such as Beneath A Steel Sky, Discworld, Flight of the Amazon Queen, Inherit the Earth and another title yet to be announced! As soon as the ScummVM software has been tested with the new soundtrack provided, James has promised to release the full selection of music from Simon the Sorcerer on his own website free of charge. There are already sample downloads for many of his projects, so make sure you pop over to the [ScummVM Music Enhancement Project](http://www.jameswoodcock.co.uk/?page_id=54) homepage.
[*Bargon Attack*](http://wiki.scummvm.org/index.php/Bargon_Attack), which like *Ween: The Prophecy* shares most of the code with *Gobliins 2*, is now completable and supported. Hence, we ask you to catch up with the Bargonians and hunt for bugs along the way. The procedure is the same as the last few times: take your copy of Bargon Attack and a [daily build](/downloads/#daily) of ScummVM. Be sure you read the [bug submission guidelines](/faq/#question.report-bugs) and enter any bugs into [our bug tracker](http://bugs.scummvm.org/). Some screenshots would be nice, too. Oh, and check out Ender's speech at LCA2007 [here](http://mirror.linux.org.au/pub/linux.conf.au/2007/video/tuesday/tuesday_1650_gaming.ogg).
**Deadline for applications extended to March 26th!** So, where are you going to spend the summer\*? Some exotic beach? Perhaps Mêlée IslandTM? Well if you are a [student](http://code.google.com/support/bin/answer.py?answer=60279&topic=10730) and want to make a buck this summer (more accurately $4500 US of them), Google is organizing the absolute Open Source recruitment drive, also known as the [Google Summer of Code](http://code.google.com/soc/)! The program is designed to create an incentive for students to participate in Open Source projects, by providing guidance and economic support. What's more, your favorite project [ScummVM](/) is proud to be participating! Think about it. Have you ever thought about contributing to a large Open Source project like ScummVM but were intimidated to do so? With the Summer of Code opportunity, you can put your skills at work under close cooperation with our mentors. They'll help you ease in the team, plan the task ahead of time with you and guide you all along. To get things started, you have to pitch us your idea. Take a look at our [Open Tasks](http://wiki.scummvm.org/index.php/OpenTasks) page for some suggestions. Then visit the [Google Summer of Code](http://code.google.com/soc/) website, read up on the [FAQ](http://code.google.com/support/bin/topic.py?topic=10442) and check out the [application guide](http://groups.google.com/group/google-summer-of-code-announce/web/guide-to-the-gsoc-web-app-for-student-applicants). Now, hurry up! You've got until **March 26**, so get cracking! \*: Summer in the northern hemisphere definition :-)
You think RTS and ScummVM don't fit together? Of course they do! As you know, we have support for The Legend of Kyrandia for some time now. Now, after some work, we have parts of Dune 2 working with extensions to our Kyrandia code. However, there are only a few things working correctly. At least the introduction sequence works like a charm by now (check the screenshots). Also the mentat is basically working, although it misses some animation sequences. Last but not least, the only in-game support we have so far is map loading, but there are some other things that you can't see on screenshots now. So stay tuned and wait for the first RTS supported by ScummVM! As the code is still a work in progress, it has not been committed yet. But, look for it within the next couple of days when LordHoto has a bit more working. [Screenshot 1](/data/news/20070401_1.png) [Screenshot 2](/data/news/20070401_2.png) [Screenshot 3](/data/news/20070401_3.png) **Ok, so we all know this is an April Fool's joke. But, truthfully, Dune 2 does share several of the resources of the Kyrandia games. Furthermore, parts of the screenshots seen here were extracted using a Kyrandia tool (as LordHoto says). This still doesn't mean support will be added though.**
[Google](http://www.google.com) has announced the final allocations of students to the projects participating in the [Summer of Code](http://code.google.com/soc) program this year. So far, it has been a tremendous success, with over 6200 applications being submitted and over 900 students being accepted. ScummVM received 37 applications and was finally awarded 7 slots for students who will work on [a variety of tasks](http://code.google.com/soc/scummvm/about.html), under close and relentless supervision by \_sev, Fingolfin, LordHoto and Jubanka. So Kari, David, Timothy, Sean, Andreas, Serhiy and Zbigniew welcome aboard! Competition was fierce, we had to drop several good applications, so for those of you who did not make it, don't despair. If you still believe your proposed task was cool, it should be done but just didn't make the final cut, and if you feel up to it, you can coordinate with us and go ahead with it anyway. ScummVM always welcomes code contributions! After all, that's the whole point of SoC: Getting people involved in open source :-)
The blazingly fast addition of [*Goblins 3*](http://wiki.scummvm.org/index.php/Goblins_3) was gracefully performed thanks to the not-so-big differences from *Gobliins 2*. For you, an average peasa... adventurer, that means that **YOU** can reach an agreement between King Bodd and Queen Xina. Will you succeed? Find out by grabbing your old copy of *Goblins 3* from your dusty shelves, combining it with a shiny new [ScummVM 0.10.0svn](/downloads/#daily) (check the build date, it has to be after April 21, 2007, yes, 2007). Read our [bug submissions guidelines](/faq/#question.report-bugs) and enter any bugs into [the bug tracker](http://bugs.scummvm.org/). P.S.: Please make a couple of screenshots along the way. The screenshots submission guidelines are [here](http://wiki.scummvm.org/index.php/Screenshots).
Hello there ScummVM users! It's that time of year again where we ask you to test your games while we gear up for a new release, and this time it's for 0.10.0. While the official Big Testing Season(TM) begins on May 23, we ask that you begin testing games now, except for AGOS games (*Simon the Sorcerer* series, *Feeble Files*) and *Nippon Safes*. There are several new games for 0.10.0 including *Touche: The Adventure of the Fifth Musketeer* and *Future Wars*. In addition, DrMcCoy has been extra busy and dealt us *Gobliins 2*, *Goblins 3*, *Ween: The Prophecy* and *Bargon Attack*. Also, *Nippon Safes* will be included in this release. This release will also feature the AGI games from the merge with Sarien. There are detailed instructions on how to perform testing in a helpful way. You will find them at our [Wiki page](http://wiki.scummvm.org/index.php/Release_Testing). Please, stick to those and report on our mailing list, on #scummvm or in [our forums](http://forums.scummvm.org/viewtopic.php?p=22358). The current list of tested games can be found [here](http://wiki.scummvm.org/index.php/Release_Testing/0.10.0).
[*Nippon Safes, Inc.*](http://wiki.scummvm.org/index.php/Nippon_Safes%2C_Inc.), the first exciting instalment of the Parallaction engine, is now supported in current SVN builds (which can be found under "SVN Builds" on the [downloads page](/downloads/)) and open for testing and bug reporting via the [ScummVM bug tracker.](http://bugs.scummvm.org/) Are you smarter than an experienced safe cracker? Are you sexier than an explosive lap dancing bombshell? Are you dumber than a punch-drunk Italian former boxer? No matter how you answer, you are bound to end up in jail in the first 5 minutes. Don't worry, though. You might be paroled or somebody might help you and provide the bail, but not for free\*. Help Dough, Donna and Dino in paying their - real or imaginary - debt, but be warned: accepting a job from a hideous misfit in a trench may lead to unexpected results. Don't miss the playable demo you can find [here](http://quick.mixnmojo.com/demos/nippon_demo_ami.zip), and don't forget to submit some sexy [screenshots](http://wiki.scummvm.org/index.php/Screenshots). *\*You might think you owe something even if you were parolled, but that's restricted to the slight case you **really** are a punch-drunk boxer.*