You think RTS and ScummVM don't fit together? Of course they do! As you know, we have support for The Legend of Kyrandia for some time now. Now, after some work, we have parts of Dune 2 working with extensions to our Kyrandia code. However, there are only a few things working correctly. At least the introduction sequence works like a charm by now (check the screenshots). Also the mentat is basically working, although it misses some animation sequences. Last but not least, the only in-game support we have so far is map loading, but there are some other things that you can't see on screenshots now. So stay tuned and wait for the first RTS supported by ScummVM! As the code is still a work in progress, it has not been committed yet. But, look for it within the next couple of days when LordHoto has a bit more working. [Screenshot 1](/data/news/20070401_1.png) [Screenshot 2](/data/news/20070401_2.png) [Screenshot 3](/data/news/20070401_3.png) **Ok, so we all know this is an April Fool's joke. But, truthfully, Dune 2 does share several of the resources of the Kyrandia games. Furthermore, parts of the screenshots seen here were extracted using a Kyrandia tool (as LordHoto says). This still doesn't mean support will be added though.**
[Google](http://www.google.com) has announced the final allocations of students to the projects participating in the [Summer of Code](http://code.google.com/soc) program this year. So far, it has been a tremendous success, with over 6200 applications being submitted and over 900 students being accepted. ScummVM received 37 applications and was finally awarded 7 slots for students who will work on [a variety of tasks](http://code.google.com/soc/scummvm/about.html), under close and relentless supervision by \_sev, Fingolfin, LordHoto and Jubanka. So Kari, David, Timothy, Sean, Andreas, Serhiy and Zbigniew welcome aboard! Competition was fierce, we had to drop several good applications, so for those of you who did not make it, don't despair. If you still believe your proposed task was cool, it should be done but just didn't make the final cut, and if you feel up to it, you can coordinate with us and go ahead with it anyway. ScummVM always welcomes code contributions! After all, that's the whole point of SoC: Getting people involved in open source :-)
The blazingly fast addition of [*Goblins 3*](http://wiki.scummvm.org/index.php/Goblins_3) was gracefully performed thanks to the not-so-big differences from *Gobliins 2*. For you, an average peasa... adventurer, that means that **YOU** can reach an agreement between King Bodd and Queen Xina. Will you succeed? Find out by grabbing your old copy of *Goblins 3* from your dusty shelves, combining it with a shiny new [ScummVM 0.10.0svn](/downloads/#daily) (check the build date, it has to be after April 21, 2007, yes, 2007). Read our [bug submissions guidelines](/faq/#question.report-bugs) and enter any bugs into [the bug tracker](http://bugs.scummvm.org/). P.S.: Please make a couple of screenshots along the way. The screenshots submission guidelines are [here](http://wiki.scummvm.org/index.php/Screenshots).
Hello there ScummVM users! It's that time of year again where we ask you to test your games while we gear up for a new release, and this time it's for 0.10.0. While the official Big Testing Season(TM) begins on May 23, we ask that you begin testing games now, except for AGOS games (*Simon the Sorcerer* series, *Feeble Files*) and *Nippon Safes*. There are several new games for 0.10.0 including *Touche: The Adventure of the Fifth Musketeer* and *Future Wars*. In addition, DrMcCoy has been extra busy and dealt us *Gobliins 2*, *Goblins 3*, *Ween: The Prophecy* and *Bargon Attack*. Also, *Nippon Safes* will be included in this release. This release will also feature the AGI games from the merge with Sarien. There are detailed instructions on how to perform testing in a helpful way. You will find them at our [Wiki page](http://wiki.scummvm.org/index.php/Release_Testing). Please, stick to those and report on our mailing list, on #scummvm or in [our forums](http://forums.scummvm.org/viewtopic.php?p=22358). The current list of tested games can be found [here](http://wiki.scummvm.org/index.php/Release_Testing/0.10.0).
[*Nippon Safes, Inc.*](http://wiki.scummvm.org/index.php/Nippon_Safes%2C_Inc.), the first exciting instalment of the Parallaction engine, is now supported in current SVN builds (which can be found under "SVN Builds" on the [downloads page](/downloads/)) and open for testing and bug reporting via the [ScummVM bug tracker.](http://bugs.scummvm.org/) Are you smarter than an experienced safe cracker? Are you sexier than an explosive lap dancing bombshell? Are you dumber than a punch-drunk Italian former boxer? No matter how you answer, you are bound to end up in jail in the first 5 minutes. Don't worry, though. You might be paroled or somebody might help you and provide the bail, but not for free\*. Help Dough, Donna and Dino in paying their - real or imaginary - debt, but be warned: accepting a job from a hideous misfit in a trench may lead to unexpected results. Don't miss the playable demo you can find [here](http://quick.mixnmojo.com/demos/nippon_demo_ami.zip), and don't forget to submit some sexy [screenshots](http://wiki.scummvm.org/index.php/Screenshots). *\*You might think you owe something even if you were parolled, but that's restricted to the slight case you **really** are a punch-drunk boxer.*
Once again, [SourceForge](https://sourceforge.net) is holding a vote to see which projects are most loved by the community. Last year, ScummVM nearly won in the gaming category, losing the first place to the Xbox Media Center project (which, we may add, does not allow you to play classic adventure games on your Xbox). Everyone should quickly login to their SourceForge account (or create one if they haven't got one yet) and [go to the voting page](https://sourceforge.net/awards/cca/nomination.php?group_id=37116) to vote for ScummVM! After you're done clicking, choose the "Best Project for Gamers" category. Feel free to do the same in the "Best Project" category. Note that this is only the first round of the election. The projects which get most votes now in each category will be selected for a second and final election round. Happy voting!
Finally, here it is! Our long awaited, best-ever new release, ScummVM 0.X.0 (or 0.10.0, for those roman numeral challenged amongst you), code named "Tic-tac-toe edition", has arrived today. [Now available](/downloads/) in stores, err, on download servers worldwide! "What's new? What's in it? Can I open it up yet?" - Hah, I can already see you shifting impatiently on your seats. But before you run, let me shed some light on the details of this latest installment of the successful ScummVM series: *Several new engines and thus new games supported: *Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games, *Cinematique evo 1 engine: Future Wars, *GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy, *AGOS engine: Simon the Sorcerer's Puzzle Pack, *Parallaction engine: Nippon Safes Inc., *Touche: The Adventures of the Fifth Musketeer engine. *DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes. *Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game"). *Many nice improvements to our ports. *And as usual a gazillion small fixes, tweaks and improvements. So, what are you waiting for? [Go and grab your *free* copy](/downloads/) of the **best-ever ScummVM** while it's still hot! P.S.: The SourceForge.net download mirrors are a bit slow when it comes to syncing, hence it can happen that your download fails or is corrupt after the first try. Don't give up, just try to download from another mirror!
We made the cut to the final ballot of [SourceForge.net's](https://sourceforge.net) second annual [Community Choice Awards](https://sourceforge.net/awards/cca/)! Thanks a bunch to everybody who voted for us. Now the final ballot is waiting for your votes. ScummVM is in the running for best project for gamers **and best project!!!** Just go to the [Community Choice Awards](https://sourceforge.net/awards/cca/vote.php) and cast your vote.
The votes for [SourceForge.net's](https://sourceforge.net) second annual [Community Choice Awards](https://sourceforge.net/awards/cca/) are in. Check back for the results on July 30th.
Results are in folks for the 2007 [Community Choice Awards](https://sourceforge.net/awards/cca/) and ScummVM has won in the **Best Project for Gamers** category! In true award-ceremony spirit, we'd like to thank first and foremost you, our users. Over the years, you've helped us grow as a project, pointed out bugs and contributed code. Second, we'd like to thank our project hoster, [SourceForge.net](http://www.sourceforge.net). These guys maintain and develop the platform we depend on to collaborate and communicate our code. Once again, a great big thanks to the community for supporting ScummVM. It really is an honor for us to be picked as a top project within 150.000+ potential contestants. So if you haven't done so, go forth and download the latest, [Award Winning (TM) ScummVM](/downloads/) version and enjoy some classic adventure games on your favorite platform!