You have probably noticed that ScummVM was recently ported to the **iPhone**. In fact, since yesterday the blog community picked up this news and [started talking](http://grumpygamer.com/6868065). That is basically why we are going against our settled procedures this time and will announce this port even though it is not supposed to be official yet, but is in its early beta stages. The port mentioned above was created by Oystein Eftevaag aka *Vinterstum*. Through continuous efforts of the ScummVM Team in the last six years it was not that difficult to make, and the basic port was created in less than a week. As we've mentioned, it is not yet official, so you will not find it in its usual place on our downloads page, but you should visit [this Wiki page](http://wiki.scummvm.org/index.php/IPhone) which has full download and usage directions. Remember, that we in no way support piracy of any kind, and discussing it will get you quickly banned on our forums and official IRC channel. We have prepared a [list of online shops](http://wiki.scummvm.org/index.php/Where_to_buy_games) where you can buy many of the supported games. And of course, there are *Beneath a Steel Sky* and *Flight of the Amazon Queen* on our [downloads page](/downloads/) which were freewared thanks to our project.
ScummVM now adds another freeware title to its list of games: [*Lure of the Temptress*](http://wiki.scummvm.org/index.php/Lure_of_the_Temptress), which was the first game to use Revolution Software's Virtual Theatre engine. Players must help Diermot escape imprisonment, unravel the mysteries surrounding the Skorl occupation of the town, and eventually defeat the evil enchantress that controls them. Get the latest [daily build](/downloads/#daily) of ScummVM and the required [support data file](https://github.com/scummvm/scummvm/raw/master/dists/engine-data/lure.dat). Since the game is freeware, you can freely download it in any of the available languages: [English](https://downloads.scummvm.org/frs/extras/Lure%20of%20the%20Temptress/lure-1.0.zip), [French](https://downloads.scummvm.org/frs/extras/Lure%20of%20the%20Temptress/lure-fr-1.0.zip), [German](https://downloads.scummvm.org/frs/extras/Lure%20of%20the%20Temptress/lure-de-1.0.zip), [Italian](https://downloads.scummvm.org/frs/extras/Lure%20of%20the%20Temptress/lure-it-1.0.zip), and [Spanish](https://downloads.scummvm.org/frs/extras/Lure%20of%20the%20Temptress/lure-es-1.0.zip). You can also pick up several versions of the game directly from the [Revolution website](http://www.revolution.co.uk/_display.php?id=10). Please post any bugs you can find to our [bug tracker](http://bugs.scummvm.org/), following the [bug submission guidelines](/faq/#question.report-bugs). Screenshots are also needed, which can be submitted using the appropriate [guidelines](http://wiki.scummvm.org/index.php/Screenshots) for screenshot submission. We are also currently looking for anyone who may have knowledge of a Dutch release of the game and can provide us with a copy.
We are pleased to announce another series of games from Horrorsoft is supported, which uses the [AGOS](http://wiki.scummvm.org/index.php/AGOS) engine: [*Elvira - Mistress of the Dark*](http://wiki.scummvm.org/index.php/Elvira:_Mistress_of_the_Dark) [*Elvira II - The Jaws of Cerberus*](http://wiki.scummvm.org/index.php/Elvira_2:_The_Jaws_of_Cerberus) [*Waxworks (Amiga version only)*](http://wiki.scummvm.org/index.php/Waxworks) Help rescue Elvira in Elvira 1/2, and resolve a family curse in Waxworks. Get the latest [daily build](/downloads/#daily) of ScummVM and your version of the game and fight the evil! We ask you, our fellow users, to report any bugs you find in our [bug tracker](http://bugs.scummvm.org/), following the [bug submission guidelines](/faq/#question.report-bugs). Any unrecognized versions should be reported to the tracker as well. Screenshots are also needed, which can be submitted using the appropriate [guidelines](http://wiki.scummvm.org/index.php/Screenshots) for screenshot submission. We hope you enjoy yet another great adventure game series under ScummVM!
It is time to announce our next Big Testing SeasonTM. This means that pretty soon you, our fellow users, will see the new and shiny ScummVM version. We have extended the set of our supported games by 8 new (or old :) ) games. The list includes: *I Have No Mouth and I Must Scream*, *Lure of the Temptress*, *Elvira - Mistress of the Dark*, *Elvira II - The Jaws of Cerberus*, *Waxworks* (Amiga version only), and early Sierra preAGI games *Mickey's Space Adventure*, *Troll's Tale*, and *Winnie the Pooh in the Hundred Acre Wood*. There are detailed instructions on how to perform testing in a helpful way. You will find them on our [Wiki page](http://wiki.scummvm.org/index.php/Release_Testing). Please stick to those and report on our mailing list, in #scummvm or on [our forums](http://forums.scummvm.org/viewtopic.php?p=29716). The current list of tested games can be found [here](http://wiki.scummvm.org/index.php/Release_Testing/0.11.0).
The ScummVM team is currently looking for help with the PlayStation 2 port of ScummVM. We are in need of a second experienced PS2 porter, as the current one is rather busy with other stuff. The port is currently a bit in disrepair, several things need to be brought up to speed. However, the team would help any interested developer to figure out what has to be fixed and how. Contact us via the usual means (if in doubt, just contact Fingolfin). We are currently gearing up for releasing 0.11.0, and it would be great if the PS2 port could be included with that release. But we realize that the time might be too short to do that effectively, so it's only a bonus, not mandatory. Reward would be eternal fame and the everlasting gratitude of the PS2 userbase of ScummVM :-).
ScummVM. Do you hear it? Do you smell a new version? It's now here. And as usual and regularly, it is packed with tons of new features. Hold on, and take a look at the list: *Support for the *FREEWARE* adventure *Lure of the Temptress* (available for download [here](/downloads/)) *Seven other new supported games: *I Have no Mouth, and I Must Scream*, *Elvira 1 and 2*, *Waxworks* (Amiga version only) and 3 Sierra pre-AGI games for children *Two newly available ports: *iPhone* and *Maemo* *Support for the Mac version of *The Legend of Kyrandia* and the Amiga version of *Nippon Safes* *Better support for Sierra AGI games *Improved support for modern 64-bit systems *Support for FLAC encoded music in *Broken Sword 1* for the purists among you *Better support for non-English versions of games, including eastern languages *Sound compression for SAGA games *Much much more. See [the release notes](https://downloads.scummvm.org/frs/scummvm/0.11.0/ReleaseNotes) for the full list Unfortunately, PlayStation 2 and GP32 ports will not be released with this version, since we don't have any maintainers for these ports currently. Enough reading, go and grab it at [our downloads page](/downloads/)! PS. `0110b = 6`
ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project. As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0. We fixed the digital iMUSE system (better *COMI* experience), *King's Quest 4* bugs were squashed, and support for fanmade AGI games has been improved; *Lure of the Temptress*, *Inherit the Earth* and *I Have no Mouth* all work better since we fixed several crashes, lock-ups and all such buzzwords. As a special bonus we are glad to announce the return of the **BeOS** port and the deeply missed **Playstation 2** port. For a more comprehensive list of improvements you are welcome to visit [the release notes](https://downloads.scummvm.org/frs/scummvm/0.11.1/ReleaseNotes), but for those demanding to play, the latest and greatest version of ScummVM waits for you right on [our downloads page](/downloads/)!
...on a moving ship and you've got no recollections on how you got there. Can you find your way around when you're [*Lost in Time*](http://wiki.scummvm.org/index.php/Lost_in_Time)? Same procedure as last time: Get your copy of *Lost in Time* and a [daily build](/downloads/#daily) of ScummVM, then report all bugs to [our bug tracker](http://bugs.scummvm.org/) and submit screenshots to [our patch tracker](https://sourceforge.net/tracker/?func=add&group_id=37116&atid=418822). For further information, check out the [bug submission guidelines](/faq/#question.report-bugs) and [screenshot guidelines](http://wiki.scummvm.org/index.php/Screenshots), respectively. Have fun, and good luck (you'll need it ;P).
Do you know what a fabulous time we had last year participating in the Google Summer of Code? OK, you don't have to answer that, it's a rhetorical question. Fact is, it was **fabulous**! So fabulous we thought we'd apply again. And Google is so fabulous that they've elected ScummVM to take part again. Fabulous. (overuse of some words purely intentional). So, where are you going to spend this summer\*? Again some exotic beach? Perhaps this year on Monkey IslandTM? Well if you are a [student](http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_student_eligibility) and want to make a buck this summer (more accurately $4500 US of them), Google is organizing the absolute Open Source recruitment drive, also known as the [Google Summer of Code](http://code.google.com/soc/2008/)! The program is designed to create an incentive for students to participate in Open Source projects, by providing guidance and economic support. What's more, your favorite project [ScummVM](http://www.scummvm.org/) is proud to be participating! Think about it. Have you ever thought about contributing to a large Open Source project like ScummVM but were intimidated to do so? With the Summer of Code opportunity, you can put your skills at work under close cooperation with our mentors. They'll help you ease in the team, plan the task ahead of time with you and guide you all along. To get things started, you have to pitch us your idea. Take a look at our [Open Tasks](http://wiki.scummvm.org/index.php/OpenTasks) page for some suggestions. Then visit the [Google Summer of Code](http://code.google.com/soc/2008/) website, read up on the [FAQ](http://code.google.com/opensource/gsoc/2008/faqs.html) and check out the [application guide](http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_student_apply). Now, hurry up! You've got until **March 31**, so get cracking! \*: Summer in the northern hemisphere definition :-)
**UPDATE: The GSoC deadline was extend to April, 7th! The [GSoC timeline](http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_timeline) should be updated soon to reflect this.** Do you enjoy the fabulousness of ScummVM? You still have a chance to add to it by participating in its development. Prerequisities: ScummVM, students, and their free time and desire to take part in the development of one of the most successful open source projects. Whereas we don't have a problem with first item, the latter two aren't in a desired quantity this year. So, it is your last chance to help us make ScummVM even better and get paid for it! The deadline of the Google Summer of Code (we reported it earlier) for student applications is drawing closer. Officially it is today, March 31st (although a deadline extension seems likely). We added several new existing tasks to [Open Tasks list](http://wiki.scummvm.org/index.php/OpenTasks), and we revised some of the old ones. Take a look now and apply. Note that your first application draft doesn't have to be perfect. You have time till April 10th to improve upon it (see the [GSoC timeline](http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_timeline)). See you in the applications list!