... is on Malcolm's mind after being freed from his stony statue. Sadly he is unable to plan his revenge on his own, so give him a helping hand in [*The Legend of Kyrandia: Book Three: Malcolm's Revenge*](http://wiki.scummvm.org/index.php/The_Legend_of_Kyrandia:_Book_Three:_Malcolm%27s_Revenge). It will be damn fun for you and him! Procedure for playing is as always: Grab your copy of *The Legend of Kyrandia: Book Three: Malcolm's Revenge* and a [daily build](/downloads/#daily) of ScummVM. Also we ask you, our fellow users, to report any bugs you run across to [our bug tracker](http://bugs.scummvm.org/). Make sure you got all required [datafiles](http://wiki.scummvm.org/index.php/Datafiles#Legend_of_Kyrandia.2C_The:_Malcolm.27s_Revenge) before you report a bug though. For further information, check out the [bug submission guidelines](/faq/#question.report-bugs). We also ask for screenshots, which should be reported to [our patch tracker](https://sourceforge.net/tracker/?func=add&group_id=37116&atid=418822). For further information about this, check out the [screenshot guidelines](http://wiki.scummvm.org/index.php/Screenshots).
And kidnapped his father to boot. So please help Woodruff with getting revenge, rescuing his father, freeing the oppressed Boozooks and finding out about [the Schnibble of Azimuth](http://wiki.scummvm.org/index.php/The_Bizarre_Adventures_of_Woodruff_and_the_Schnibble). Still the same old procedure: Get your copy of *The Bizarre Adventures of Woodruff and the Schnibble* and a [daily build](/downloads/#daily) of ScummVM. Report all bugs to [our bug tracker](http://bugs.scummvm.org/) and submit screenshots you've made along the way to [our patch tracker](https://sourceforge.net/tracker/?func=add&group_id=37116&atid=418822), following the [bug submission guidelines](/faq/#question.report-bugs) and [screenshot guidelines](http://wiki.scummvm.org/index.php/Screenshots).
Even if we won SourceForge's [Community Choice Awards 2007](https://sourceforge.net/community/cca07) in the game section, ScummVM is not basking in the shadows of yesterday's triumphs. New games are continuously being worked on, and compatibility for supported ones is being constantly improved. In short, our team is going to sweat its way through the upcoming summer. We know you think we deserve to win without a fight, but let's do things by the book. So please, help now with the nomination phase and cast your [vote for 'Best Project for Gamers'](https://sourceforge.net/community/cca08-nominate?group_id=37116) (requires registration at SourceForge).
You know there's something wrong when Count Drascula stops watching TV and starts conspiring with his faithful sidekick, Igor, to take over the world. And he wants to do that before tonight's football match starts! You are John Hacker and your mission, should you choose to accept it, is to rescue your girlfriend Billy Jean from Count Drascula's nefarious clutches and thwart his plans of world domination! You will need your Drascula CD, a [daily build](/downloads/#daily) of ScummVM and [drascula.dat](https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/dists/engine-data/drascula.dat). If you find a bug then please report it to our [bug tracker](http://bugs.scummvm.org/). Please ensure that it follows the [bug submission guidelines.](/faq/#question.report-bugs) You may also submit screenshots according to the [screenshot guidelines](http://wiki.scummvm.org/index.php/Screenshots).
The finalists for the [SourceForge.net 2008 Community Choice Awards](https://sourceforge.net/community/cca08/) have been announced. ScummVM is proud [to be nominated](https://sourceforge.net/community/cca08-finalists) once again for best project in the "Best Project for Gamers" category (also in another one which we don't care that much if we win ;-) ). Thanks to all our users who voted for us in the preliminaries. You have to vote for your favorite project one more time (hint: starts with "S", ends with "VM") to select the best of the best in SourceForge.net. So head on to the [voting place](https://sourceforge.net/community/cca08/) and vote with your SourceForge.net username.
It's that event that occurs about twice a year in which we ask you, our loyal users, to go out and replay all your favorite games supported by ScummVM. In addition to all the games supported from 0.11.1, we have several new ones for you. *The Bizarre Adventure of Woodruff and the Schnibble*, *Lost in Time*, *The Legend of Kyrandia: Book Two: Hand of Fate*, *The Legend of Kyrandia: Book Three: Malcolm's Revenge*, and *Drascula: The Vampire Strikes Back* have support added since then. Furthermore, the DOS version of *Waxworks* and the Macintosh version of *I Have No Mouth, and I Must Scream* are now supported. So, what are you waiting for? Go out and start testing! Grab a [daily build](/downloads/#daily) of ScummVM and run through the games and note any bugs you see on the way (which you should post on the [bug tracker](http://bugs.scummvm.org/)). Once done, post that you've completed the game on the [forum post](http://forums.scummvm.org/viewtopic.php?t=5975) so it can be posted on the [wiki page](http://wiki.scummvm.org/index.php/Release_Testing/0.12.0). Be sure to list the version of the game, language, and platform. Good luck, and remember: have fun!
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0! This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: *The Legend of Kyrandia: Book Two: Hand of Fate*, *The Legend of Kyrandia: Book Three: Malcolm's Revenge*, *Lost in Time*, *The Bizarre Adventures of Woodruff and the Schnibble* and *Drascula: The Vampire Strikes Back*. The number of supported platforms grew as well. The **PS2** port has been revived, and the **GameCube** and **Wii** are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen :). No need to go any further into details here, those who want to know the gory details can always refer to [the release notes](https://downloads.scummvm.org/frs/scummvm/0.12.0/ReleaseNotes), and all of you are invited to go to [our downloads page](/downloads/). P.S. *Soon, pretty soon, look out for more news from us.*
Many thanks to Alcachofa Soft for releasing as freeware their previously commercial game: *Drascula: The Vampire Strikes Back*. It was quite a lengthy process which started in November of 2005. We were contacted by someone who offered us a direct lead to Emilio de Paz from Alcachofa Soft, S.L., the software house that created this game in 1996. Finally in July '07 we received the sources and a few months later they finally freewared it and gave us an official permission distribute the game. The original version of the game is in Spanish with full voice overs and subtitles. Then there exists an English version with full voice overs and subtitles, and finally there are subtitles in German, French and Italian. Of course, there is also a full musical score which came as a set of audio tracks on the CD (the game was CD-only). We improved the English and Italian translations, and made all that was mentioned here ready for [download](/downloads/). In order to play the game you will need at least the English pack. Then you may optionally download the music pack, and the international pack which contains all those additional languages, Spanish included. We hope that this will really extend the lifetime of the game and wish the best to [Alcachofa Soft](http://www.alcachofasoft.com/).
Observant users have noticed that there is an updated version of Flight of the Amazon Queen on SourceForge but not, until now, on the ScummVM [downloads page](/downloads/). Apart from some minor typographical changes to the license to keep the legal beagles happy, the only difference compared to the old version is that it has been compressed using the latest version of the ScummVM tools. This should fix problems with clicks at the beginning of some speech, and speech being played a bit too slow. (ScummVM 0.12.0 already has a workaround for the latter problem, so you may not even notice the difference.)
As of today, James "Ender" Brown has left the lead team of ScummVM. Ender joined the ScummVM team back in February 2002 and became project co-lead already one month later. The original founders of ScummVM, yazoo and strigeus, were still active, but soon after left ScummVM for other ventures. Ender remained as the sole project leader until March 2003, when Max "Fingolfin" Horn joined him at the steering wheel. The long time leading triumvirate of ScummVM was completed in April 2006 with the addition of Eugene "sev" Sandulenko. Together, we went through many good and bad times. Ender worked especially hard on the PR side of things, including tons of posts in the news section of this site (we **really** should post news updates more frequently again!), and many behind-the-scenes negotiations with companies regarding source code releases and other things. Not to mention repeatedly crossing swords with the legal department of LucasArts. Recently, due to personal issues, Ender has had less and less time to work on ScummVM and related things. Not wanting to harm the project by being unable to devote enough time to take care of important tasks, Ender has graciously agreed to resign his post. The remaining project leaders, Fingolfin and Sev, would like to thank Ender for his many years of faithful leadership, and wish him all the best in his future endeavors.