As of today, James "Ender" Brown has left the lead team of ScummVM. Ender joined the ScummVM team back in February 2002 and became project co-lead already one month later. The original founders of ScummVM, yazoo and strigeus, were still active, but soon after left ScummVM for other ventures. Ender remained as the sole project leader until March 2003, when Max "Fingolfin" Horn joined him at the steering wheel. The long time leading triumvirate of ScummVM was completed in April 2006 with the addition of Eugene "sev" Sandulenko. Together, we went through many good and bad times. Ender worked especially hard on the PR side of things, including tons of posts in the news section of this site (we **really** should post news updates more frequently again!), and many behind-the-scenes negotiations with companies regarding source code releases and other things. Not to mention repeatedly crossing swords with the legal department of LucasArts. Recently, due to personal issues, Ender has had less and less time to work on ScummVM and related things. Not wanting to harm the project by being unable to devote enough time to take care of important tasks, Ender has graciously agreed to resign his post. The remaining project leaders, Fingolfin and Sev, would like to thank Ender for his many years of faithful leadership, and wish him all the best in his future endeavors.
You're a pizza delivery boy and you're in trouble. Now it is your goal to stop Dick Tate, before the whole world is filled with his evil clones! Now you can follow this funny story with ScummVM. We recently added support for *Bud Tucker in Double Trouble* and as usual you're encouraged to playtest it with a [daily build](/downloads/#daily), [report](/faq/#question.report-bugs) all encountered bugs to our [bug tracker](http://bugs.scummvm.org/) and [submit some nice screenshots](http://wiki.scummvm.org/index.php/Screenshots).
Henry Stauf cordially invites you to come and sample the delights of his house in the newest game to be supported by ScummVM, *The 7th Guest*. A delightful evening is guaranteed to be had by you and the other guests. You will need a copy of the game (DOS and Windows versions only, for now), and a newly-downloaded [daily build](/downloads/#daily) of ScummVM. And, of course, your wits about you. Please report any unwanted annoyances (i.e. bugs) to the [ScummVM bug tracker](http://bugs.scummvm.org/). If you find any particularly beautiful sights while you're there, be sure to submit them as [screenshots](http://wiki.scummvm.org/index.php/Screenshots). *P.S.* There are some slight complications involved in copying the game to the hard drive, due to there being audio tracks on both CDs. The information on how to get round this is on the [7th Guest wiki page](http://wiki.scummvm.org/index.php/The_7th_Guest), as well as a few known issues, so be sure to read it fully.
Help Blue compete in the backyard fair in 123 Time Activies, and find words in ABC Time Acitivies, through various activities in these games We recently added support for *Blue's 123 Time Activities* and *Blue's ABC Time Activities* and as usual you're encouraged to play through the games with a [daily build](/download/s#daily), [report](/faq/#question.report-bugs) all encountered bugs to our [bug tracker](http://bugs.scummvm.org/) and [submit some nice screenshots](http://wiki.scummvm.org/index.php/Screenshots).
The developers of ScummVM are pleased to announce that as of today, the classic game Discworld has full support for [James Woodcock's Music Enhancement Project](http://www.jameswoodcock.co.uk/?page_id=54) within the developers build. The project started way back in January 2006 as [James Woodcock](http://www.jameswoodcock.co.uk) committed himself to use the original MIDI files from various Point and Click Adventure titles, creating enhanced versions using modern MIDI equipment. He has already released the [Simon the Sorcerer](http://www.jameswoodcock.co.uk/?p=956) version and can now add Discworld to his completion list: *"I have tried very hard to remain faithful to the originals in respect to the excellent composers creations..."* says James Woodcock, creator of the ScummVM Music Enhancement Project. He continues *"...There has been a lot of support and interest from Discworld fans, who have been monitoring its progress very carefully and it is with great pleasure I can finally play Discworld using new versions of the original soundtrack with many thanks to the developers of ScummVM for all their hard work in making this feature possible".* James uses the [Yamaha Tyros2 keyboard](http://www.yamahapkowner.com/?page_id=93) hooked up to his computer via USB and after going through various tweaking, recording and editing, a finalised music track is born. With permission from legendary author [Terry Pratchett](http://www.jameswoodcock.co.uk/?p=796) himself, the Discworld enhanced soundtrack (version 2.0) will be released in full and compatible with ScummVM in the future when hopefully we expect the freeware version of the game will be made available to the public to enjoy all over again.
It is time to announce start of our pre-release testing. Next version of ScummVM is bringing you several new supported games as usual. The games which were added are: *Blue's 123 Time Activities*, *Blue's ABC Time Activities*, *Bud Tucker in Double Trouble* and *The 7th Guest*. The procedure haven't changed, same as usual you need [daily build](/downloads/#daily) of ScummVM, run through the games and submit any bugs you see along the way to the [bug tracker](http://bugs.scummvm.org/). Once you complete the game, report on the [forum post](http://forums.scummvm.org/viewtopic.php?t=6773) so the [wiki page](http://wiki.scummvm.org/index.php/Release_Testing/0.13.0) could be updated accordingly. We will need the version of the game, language, and platform.
You always wondered where to get games supported by ScummVM? Perhaps you were also asking, how I can help the project? You could find the supported games either on our [downloads page](/downloads/), or on our [Where to buy games](http://wiki.scummvm.org/index.php/Where_to_buy_games) page on our Wiki. For helping the project we have had a [PayPal button](https://sourceforge.net/donate/index.php?group_id=37116) for some time. But now you can reach both goals at the same time! We are pleased to announce the start of an affiliate program with the excellent [Good Old Games](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) service, also known as GOG.com. Just click on their button on the sidebar and you will be brought to the site. Register there and buy some games. You will get your game, cheap, fast and legally, and the ScummVM project will get a share of the proceeds. The main reason behind this is that [GOG.com](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) uses ScummVM for several of their offered titles. Currently they offer *Broken Sword 2*, *Simon the Sorcerer 1*, *Simon the Sorcerer 2*, *Feeble Files*, *Waxworks*, as well as some of the free games which we offer too. Each release is nicely pre-packaged with ScummVM, is DRM-free, goes for just $5.99, and the most important thing, is completely legal, as those folks chase the original rights holders. Thus, watch their site, [buy](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) the games, and help our project. ***PS:*** We will get the money only if you click on the provided button and register within a short period of time.
Well, it is true. FreeSCI code now lives under engines/sci. Most attentive users who watch our development list perhaps noticed that there exists yet another SCI1 engine implementation made from scratch. But for the benefit of everyone it was decided that the joint effort is much better. Of course, don't expect any magic from it. First, the engine is not announced as supported yet. It is in early stages of integration. Then, you should keep in mind that after the merge will settle down, only SCI0, SCI01 and SCI1 games will be supported. However, due to the fact that some of ScummVM developers are interested in SCI development for some time now, we look forward to speeding up the work on the engine. In the meantime, please, help us some more with 0.13.0 version [playtesting](http://forums.scummvm.org/viewtopic.php?t=6773).
As we turned to a 6 months release cycle, [here](/downloads/) is our newest and best ScummVM version for you! A couple of new engines were added, and besides 2 Humongous Entertainment titles, we now support *The 7th Guest* and *Bud Tucker in Double Trouble*. Among other notable things there is a completely new vector-based GUI, which is a merged work of our last year GSoC student Vicent Marti, as well as a General Main Menu which adds a common save/load interface to most of our engines, adding the much awaited Return to Launcher feature along the way. It was the work of another successful student, Chris Page. A complete list of new games and features can be found in the [release notes](https://downloads.scummvm.org/frs/scummvm/0.13.0/ReleaseNotes), and the latest ScummVM version itself (available for a large number of platforms as usual) is located at the [downloads page](/downloads/). Let's play!
As you open the mailbox behind the white house, a wizard tells you that you're the lucky sweepstakes winner, who can now play several great game titles by Activision under ScummVM! We welcome the addition of the MADE engine by Activision. Four shiny new games are now supported: The infamous Return to Zork, Leather Goddesses of Phobos 2, The Manhole and Rodney's Funscreen All you need to have is a copy of one of the aforementioned Activision games, and a new [daily build](/downloads/#daily) of ScummVM. If you find any bugs, you're welcome to report them to our [bug tracker](http://bugs.scummvm.org/). Screenshots are also needed, which you can submit following our [Screenshot submission guidelines](http://wiki.scummvm.org/index.php/Screenshots).