The developers of ScummVM are pleased to announce that as of today, the classic game Discworld has full support for [James Woodcock's Music Enhancement Project](http://www.jameswoodcock.co.uk/?page_id=54) within the developers build. The project started way back in January 2006 as [James Woodcock](http://www.jameswoodcock.co.uk) committed himself to use the original MIDI files from various Point and Click Adventure titles, creating enhanced versions using modern MIDI equipment. He has already released the [Simon the Sorcerer](http://www.jameswoodcock.co.uk/?p=956) version and can now add Discworld to his completion list: *"I have tried very hard to remain faithful to the originals in respect to the excellent composers creations..."* says James Woodcock, creator of the ScummVM Music Enhancement Project. He continues *"...There has been a lot of support and interest from Discworld fans, who have been monitoring its progress very carefully and it is with great pleasure I can finally play Discworld using new versions of the original soundtrack with many thanks to the developers of ScummVM for all their hard work in making this feature possible".* James uses the [Yamaha Tyros2 keyboard](http://www.yamahapkowner.com/?page_id=93) hooked up to his computer via USB and after going through various tweaking, recording and editing, a finalised music track is born. With permission from legendary author [Terry Pratchett](http://www.jameswoodcock.co.uk/?p=796) himself, the Discworld enhanced soundtrack (version 2.0) will be released in full and compatible with ScummVM in the future when hopefully we expect the freeware version of the game will be made available to the public to enjoy all over again.
It is time to announce start of our pre-release testing. Next version of ScummVM is bringing you several new supported games as usual. The games which were added are: *Blue's 123 Time Activities*, *Blue's ABC Time Activities*, *Bud Tucker in Double Trouble* and *The 7th Guest*. The procedure haven't changed, same as usual you need [daily build](/downloads/#daily) of ScummVM, run through the games and submit any bugs you see along the way to the [bug tracker](http://bugs.scummvm.org/). Once you complete the game, report on the [forum post](http://forums.scummvm.org/viewtopic.php?t=6773) so the [wiki page](http://wiki.scummvm.org/index.php/Release_Testing/0.13.0) could be updated accordingly. We will need the version of the game, language, and platform.
You always wondered where to get games supported by ScummVM? Perhaps you were also asking, how I can help the project? You could find the supported games either on our [downloads page](/downloads/), or on our [Where to buy games](http://wiki.scummvm.org/index.php/Where_to_buy_games) page on our Wiki. For helping the project we have had a [PayPal button](https://sourceforge.net/donate/index.php?group_id=37116) for some time. But now you can reach both goals at the same time! We are pleased to announce the start of an affiliate program with the excellent [Good Old Games](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) service, also known as GOG.com. Just click on their button on the sidebar and you will be brought to the site. Register there and buy some games. You will get your game, cheap, fast and legally, and the ScummVM project will get a share of the proceeds. The main reason behind this is that [GOG.com](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) uses ScummVM for several of their offered titles. Currently they offer *Broken Sword 2*, *Simon the Sorcerer 1*, *Simon the Sorcerer 2*, *Feeble Files*, *Waxworks*, as well as some of the free games which we offer too. Each release is nicely pre-packaged with ScummVM, is DRM-free, goes for just $5.99, and the most important thing, is completely legal, as those folks chase the original rights holders. Thus, watch their site, [buy](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) the games, and help our project. ***PS:*** We will get the money only if you click on the provided button and register within a short period of time.
Well, it is true. FreeSCI code now lives under engines/sci. Most attentive users who watch our development list perhaps noticed that there exists yet another SCI1 engine implementation made from scratch. But for the benefit of everyone it was decided that the joint effort is much better. Of course, don't expect any magic from it. First, the engine is not announced as supported yet. It is in early stages of integration. Then, you should keep in mind that after the merge will settle down, only SCI0, SCI01 and SCI1 games will be supported. However, due to the fact that some of ScummVM developers are interested in SCI development for some time now, we look forward to speeding up the work on the engine. In the meantime, please, help us some more with 0.13.0 version [playtesting](http://forums.scummvm.org/viewtopic.php?t=6773).
As we turned to a 6 months release cycle, [here](/downloads/) is our newest and best ScummVM version for you! A couple of new engines were added, and besides 2 Humongous Entertainment titles, we now support *The 7th Guest* and *Bud Tucker in Double Trouble*. Among other notable things there is a completely new vector-based GUI, which is a merged work of our last year GSoC student Vicent Marti, as well as a General Main Menu which adds a common save/load interface to most of our engines, adding the much awaited Return to Launcher feature along the way. It was the work of another successful student, Chris Page. A complete list of new games and features can be found in the [release notes](https://downloads.scummvm.org/frs/scummvm/0.13.0/ReleaseNotes), and the latest ScummVM version itself (available for a large number of platforms as usual) is located at the [downloads page](/downloads/). Let's play!
As you open the mailbox behind the white house, a wizard tells you that you're the lucky sweepstakes winner, who can now play several great game titles by Activision under ScummVM! We welcome the addition of the MADE engine by Activision. Four shiny new games are now supported: The infamous Return to Zork, Leather Goddesses of Phobos 2, The Manhole and Rodney's Funscreen All you need to have is a copy of one of the aforementioned Activision games, and a new [daily build](/downloads/#daily) of ScummVM. If you find any bugs, you're welcome to report them to our [bug tracker](http://bugs.scummvm.org/). Screenshots are also needed, which you can submit following our [Screenshot submission guidelines](http://wiki.scummvm.org/index.php/Screenshots).
![GSoC 2009 Logo](/data/news/20090318.png) Yes, you're right: Summer! (In the northern hemisphere, at least ;)) And what did we do the last two years during the summertime? Yeah, right again: Participate in the [Google Summer of Code](http://code.google.com/soc/)! And do you know what we've just learned? Correct *again*: We've learned that we're accepted this year as well! So, if you're a [student](http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_student_eligibility), want to have a great time helping our little project and even earn some money along the way ($4500 US actually), then join the [Google Summer of Code](http://code.google.com/soc/)! Have you always wanted to work on a big Open Source project, applying your skills (or acquiring new skills) whilst improving that project, but were always intimidated due to its apparent monumental size? Did you ever wish there would be small, pre-cut manageable chunks of work where you could really show the world what you're made of? Well, wish no more, because the [Google Summer of Code](http://code.google.com/soc/) provides exactly these chunks that don't require you to spend years understanding the whole of the project, and even offers a monetary reward for your accomplishments. If you're considering choosing to work on ScummVM (and we would certainly love to have you), our manageable chunks can be seen at our [Open Tasks](http://wiki.scummvm.org/index.php/OpenTasks) page. Of course, if you have a different interesting idea in your mind, we want to hear that as well! Please also mind our [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules). For official information from Google, visit the [Google Summer of Code](http://code.google.com/soc/) website; and read the [FAQ](http://socghop.appspot.com/document/show/program/google/gsoc2009/faqs) and the [application guide](http://socghop.appspot.com/document/show/program/google/gsoc2009/faqs#student_apply). Now, you better be quick, the deadline is on **April 3**!
Google has announced the list of students for this year's [Summer of Code](http://socghop.appspot.com). For ScummVM, the accepted students and their respective projects can be found in our [landing page](http://socghop.appspot.com/org/home/google/gsoc2009/scummvm) of the GSoC '09 site. The ScummVM team and especially the mentors welcome our students this year: Denis, Michal, Norbert, Joakim and Jody. Welcome guys, good luck and enjoy coding this summer :-)
It was not that long since our previous release, and now [here](/downloads/) is a new bugfix release hot off the press! The list of fixed bugs is quite long, and you could read all of it in the [release notes](https://downloads.scummvm.org/frs/scummvm/0.13.1/ReleaseNotes), but here is a summary for those of you who are too lazy to follow the links and eager to play the games better. SAGA: *Inherit the Earth* is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0. We won't bother you anymore with the details. Go, [download ScummVM](/downloads/) and enjoy your play!