Well, it is true. FreeSCI code now lives under engines/sci. Most attentive users who watch our development list perhaps noticed that there exists yet another SCI1 engine implementation made from scratch. But for the benefit of everyone it was decided that the joint effort is much better. Of course, don't expect any magic from it. First, the engine is not announced as supported yet. It is in early stages of integration. Then, you should keep in mind that after the merge will settle down, only SCI0, SCI01 and SCI1 games will be supported. However, due to the fact that some of ScummVM developers are interested in SCI development for some time now, we look forward to speeding up the work on the engine. In the meantime, please, help us some more with 0.13.0 version [playtesting](http://forums.scummvm.org/viewtopic.php?t=6773).
As we turned to a 6 months release cycle, [here](/downloads/) is our newest and best ScummVM version for you! A couple of new engines were added, and besides 2 Humongous Entertainment titles, we now support *The 7th Guest* and *Bud Tucker in Double Trouble*. Among other notable things there is a completely new vector-based GUI, which is a merged work of our last year GSoC student Vicent Marti, as well as a General Main Menu which adds a common save/load interface to most of our engines, adding the much awaited Return to Launcher feature along the way. It was the work of another successful student, Chris Page. A complete list of new games and features can be found in the [release notes](https://downloads.scummvm.org/frs/scummvm/0.13.0/ReleaseNotes), and the latest ScummVM version itself (available for a large number of platforms as usual) is located at the [downloads page](/downloads/). Let's play!
As you open the mailbox behind the white house, a wizard tells you that you're the lucky sweepstakes winner, who can now play several great game titles by Activision under ScummVM! We welcome the addition of the MADE engine by Activision. Four shiny new games are now supported: The infamous Return to Zork, Leather Goddesses of Phobos 2, The Manhole and Rodney's Funscreen All you need to have is a copy of one of the aforementioned Activision games, and a new [daily build](/downloads/#daily) of ScummVM. If you find any bugs, you're welcome to report them to our [bug tracker](http://bugs.scummvm.org/). Screenshots are also needed, which you can submit following our [Screenshot submission guidelines](http://wiki.scummvm.org/index.php/Screenshots).
![GSoC 2009 Logo](/data/news/20090318.png) Yes, you're right: Summer! (In the northern hemisphere, at least ;)) And what did we do the last two years during the summertime? Yeah, right again: Participate in the [Google Summer of Code](http://code.google.com/soc/)! And do you know what we've just learned? Correct *again*: We've learned that we're accepted this year as well! So, if you're a [student](http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_student_eligibility), want to have a great time helping our little project and even earn some money along the way ($4500 US actually), then join the [Google Summer of Code](http://code.google.com/soc/)! Have you always wanted to work on a big Open Source project, applying your skills (or acquiring new skills) whilst improving that project, but were always intimidated due to its apparent monumental size? Did you ever wish there would be small, pre-cut manageable chunks of work where you could really show the world what you're made of? Well, wish no more, because the [Google Summer of Code](http://code.google.com/soc/) provides exactly these chunks that don't require you to spend years understanding the whole of the project, and even offers a monetary reward for your accomplishments. If you're considering choosing to work on ScummVM (and we would certainly love to have you), our manageable chunks can be seen at our [Open Tasks](http://wiki.scummvm.org/index.php/OpenTasks) page. Of course, if you have a different interesting idea in your mind, we want to hear that as well! Please also mind our [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules). For official information from Google, visit the [Google Summer of Code](http://code.google.com/soc/) website; and read the [FAQ](http://socghop.appspot.com/document/show/program/google/gsoc2009/faqs) and the [application guide](http://socghop.appspot.com/document/show/program/google/gsoc2009/faqs#student_apply). Now, you better be quick, the deadline is on **April 3**!
Google has announced the list of students for this year's [Summer of Code](http://socghop.appspot.com). For ScummVM, the accepted students and their respective projects can be found in our [landing page](http://socghop.appspot.com/org/home/google/gsoc2009/scummvm) of the GSoC '09 site. The ScummVM team and especially the mentors welcome our students this year: Denis, Michal, Norbert, Joakim and Jody. Welcome guys, good luck and enjoy coding this summer :-)
It was not that long since our previous release, and now [here](/downloads/) is a new bugfix release hot off the press! The list of fixed bugs is quite long, and you could read all of it in the [release notes](https://downloads.scummvm.org/frs/scummvm/0.13.1/ReleaseNotes), but here is a summary for those of you who are too lazy to follow the links and eager to play the games better. SAGA: *Inherit the Earth* is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0. We won't bother you anymore with the details. Go, [download ScummVM](/downloads/) and enjoy your play!
[![CCA 2009 Mascot](/data/news/20090514.png)](https://sourceforge.net/community/cca09/nominate/?project_name=ScummVM&project_url=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fscummvm%2F) The SourceForge.net Community Choice Awards 2009 have started. We invite you to support our little project by casting your vote. The natural category for ScummVM would be *Best Project for Gamers*, though if you feel that we could be *Best Project*, we wouldn't mind much; a project can be nominated for more than one category this year. The Scary Robot is the mascot of these Awards, and in order to vote for ScummVM, click the mascot or [this link](https://sourceforge.net/community/cca09/nominate/?project_name=ScummVM&project_url=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fscummvm%2F). We hope to see you in the finals! P.S. For the live photosession of the Scary Robot see [Fingolfin's blog](http://blog.quendi.de/2009/05/07/sourceforgenet-community-choice-awards-2009/).
Since ScummVM 0.10.0 there has been unannounced support for subtitles in the *Broken Sword 1* cutscenes. Now we finally managed to provide a package with subtitles for the following languages: English, Brazilian, German, Spanish, French, Italian and Russian. Also, subtitles for the English demo are provided. You can grab the package from the [downloads](/downloads/#extras) page. At the moment we still lack Czech subtitles, thus if you're willing to help us with providing them, please contact sev.
Perhaps you haven't noticed, but now ScummVM's website runs new flashy code. Fredrik Wendel aka \[vEX\] has been working on it for several months now, and under the hood it is a complete rewrite with keeping the old design intact... Well, almost. Now browsing screenshots has a new sleek design, navigation links are more logical (with keeping the backwards compatibility, so don't worry about your old links), SCUMM MD5 tables have better design, and the FAQ lost its magic numbers in the links. Also we are proud to announce that Fredrik has been appointed official webmaster for the project, so now you can put all your complaints into his capable hands. :P