[Snowberry Connection](http://www.snowball.ru), [Société Pollene](http://www.gobliiins4.com) and ScummVM issued a [joint press release](/press/snowberry), which announces that the first three Gobliiins games are available as bonus downloads for those who purchased Gobliiins 4 via [GamersGate](http://gamersgate.com/DD-GOBLIN/gobliiins-4) or [Impulse](http://www.impulsedriven.com/goblins4). The games are also available on the DVD in at least the Russian and Hungarian releases of the game. We are really happy that these art pieces of classic adventure gaming are available as a relatively easy purchase now, and that ScummVM helped Snowberry to make them run on modern systems with minimal effort. Thanks, Snowberry!
Inspector Raoul Dusentier has been invited on a cruise by the mysterious businessman Niklos Karaboudjan, and the cruise has barely begun when Raoul stumbles on the man's dead body, and is knocked unconscious. Help the inspector solve this baffling murder in 'Cruise for a Corpse'. Those that have the classic game for the PC are encouraged to try out the latest [daily build](/downloads/#daily), [report](/faq/#question.report-bugs) all encountered bugs to our [bug tracker](http://bugs.scummvm.org/) and [submit some nice screenshots](http://wiki.scummvm.org/index.php/Screenshots). Please note that currently only the PC version of the game is fully supported.. the Amiga and Atari ST versions are not.
There'll be few of you that don't know that the [daily build](/downloads/#daily) of ScummVM has supported the first two Discworld games for some time now. Despite the stability of the engine, we held off announcing official support, since we were hoping to be able to simultaneously announce the freewaring of the game titles. Since it seems unlikely the two games will be freewared in time for the next major release, it's been decided to go ahead and officially announce support for the games. The PC versions of the first two games are fully supported, and the PSX version of the Discworld 1 game is completable (but without music currently). Those of you who haven't already played them can do so with the [daily build](/downloads/#daily) of ScummVM, [report](/faq/#question.report-bugs) all encountered bugs to our [bug tracker](http://bugs.scummvm.org/) and [submit some nice screenshots](http://wiki.scummvm.org/index.php/Screenshots).
It's time for everyone's favorite semiannual event! ScummVM Release Testing Season (TM)! However, this season we will be testing for **1.0.0**! That's right, **1.0.0**! For this release, we have added support for a bunch of new games: *Cruise for a Corpse*, *Discworld*, *Discworld 2 - Missing Presumed ...!?*, *Leather Goddesses of Phobos 2*, *The Manhole*, *Return to Zork*, and *Rodney's Funscreen*. As usual, go grab a [daily build](/downloads/#daily) of ScummVM, play through the games and submit any bugs you see along the way to the [bug tracker](http://bugs.scummvm.org/). When you complete a game, report it on the [forums](http://forums.scummvm.org/viewtopic.php?t=7599) so we can add it to our [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.0.0). Be sure to provide the version, language, and platform of the game you're testing (in addition to the name of course). You can find more details on testing [over here](http://wiki.scummvm.org/index.php/Release_Testing).
[![CCA 2009 Mascot](/data/news/20090724.png)](https://sourceforge.net/community/cca09/) Earlier today, ScummVM won the SourceForge.net Community Choice Awards 2009 award for 'Best Project for Gamers'. The main [Sourceforge.net: Community Hub](https://sourceforge.net/community/cca09/) hasn't yet been updated, but if you go to the [Choice Awards 2009 Live Party](http://ccalive.com/) website, you can see the results in the 'The Winners' box. It's certainly a nice way to celebrate ScummVM moving to its long awaited version 1.0 with this award as well.
A few days ago, a member of the project was interviewed on the [FLOSS Weekly](http://twit.tv/FLOSS) podcast. The recorded show is now up, and you're all invited to [listen](http://twit.tv/floss80).
[James Woodcock](http://www.jameswoodcock.co.uk), creator of the [ScummVM Music Enhancement Project](http://www.jameswoodcock.co.uk/?page_id=54) has recently released updated versions of previously available soundtracks reaching version 2.0, which include [Simon the Sorcerer](http://www.jameswoodcock.co.uk/?page_id=954) and [Discworld](http://www.jameswoodcock.co.uk/?p=1958). Discworld can now be played with the latest [SVN versions of ScummVM](/downloads/#daily) implementing James Woodcock's enhanced music. [Inherit the Earth](http://www.jameswoodcock.co.uk/?p=1935), which comes under his 'Fan Creation Soundtrack' is a homage to the title and is now also downloadable from his [personal website](http://www.jameswoodcock.co.uk/). Available in High and Low bitrate versions, all three soundtracks are free to download and inspired by the original games and the ScummVM software. *"For many years, I have enjoyed the wonders of the ScummVM application allowing me to play many of my all time favourite point and click adventures. The ScummVM Music Enhancement Project gives me the chance to inject a little part of my passion for this gaming genre, while giving the community the option of alternative music".* James Woodcock continues... *"A big thank you to all who have contacted me via email, Twitter and IRC regarding my work and also of course to the original composers, developers and publishers of the titles I have covered and the ScummVM team, without who this would not have been possible!"* A preview of all three games running on ScummVM with James's music is demonstrated on this [YouTube Playlist](http://www.youtube.com/watch?v=ZsJ0iutFCvA&feature=PlayList&p=9FC5944435EF39C2&index=0&playnext=1). **Change Log:** ***[Simon the Sorcerer v2.0](http://www.jameswoodcock.co.uk/?page_id=954)** All tracks have been individually tweaked through a new master compressor to increase overall quality of the music. ***[Discworld v2.0](http://www.jameswoodcock.co.uk/?p=1958)** Introduction music updated to emphasise the piano tracks, 7 previously missing tracks have now been added completing the soundtrack and the music is fully compatible with the latest [ScummVM SVN builds](/downloads/#daily) for use within the title. To find out more, make sure you visit his [website](http://www.jameswoodcock.co.uk/) or follow him on [Twitter](https://twitter.com/jameswoodcock) for new developments.
Did you hear about our plans for 1.0.0? This is going to be the best ScummVM release ever! And to make it even more remarkable, we have decided to put out a Release Candidate, which is [awaiting you here](/downloads/). It is a regular stable and supported release so don't let the name of 'Release Candidate' or 'RC1' throw you off. We have a [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.0.0) for the upcoming 1.0.0 release, which we would like to see turned into a mass of green indicating successful removal of any issues in the titles supported, and thus we need your help, our dear users of ScummVM. It would be really great to test as many games as possible on all varieties of platforms our project is ported to. The list of changes which are prepared for you in this release is quite long. The highlights are: *Added support for *Discworld* *Added support for *Discworld 2 - Missing Presumed ...!?* *Added support for *Return to Zork* *Added support for *Leather Goddesses of Phobos 2* *Added support for *The Manhole* *Added support for *Rodney's Funscreen* *Added support for *Cruise for a Corpse* *Improved GUI vastly: added quick search, introduced per-game options, improved mass-add dialog *Broken Sword 1 & 2 now run with original cutscenes *Increased *The 7th Guest* microscope puzzle difficulty to match original *Major improvements to PSP, PS2 and WinCE ports *New port for GP2X Wiz handheld game console. The full list of changes can be found in the [NEWS file](https://github.com/scummvm/scummvm/raw/v1.0.0rc1/NEWS). 'Nuff said, so [download ScummVM](/downloads/) and be one step closer to 1.0.0.
As all of you have probably heard, we are still in the testing phase for the 1.0.0 release. So far we have gotten many testings results, because of you, our fellow users. Thanks again to all the people who have already done testing for the next release. Sadly, we are missing some tests for certain games though. Here is the list of games for which we really need some testing results: *The Manhole *Rodney's Funscreen *Elvira II - The Jaws of Cerberus *Bargon Attack *Goblins 3 *Bud Tucker in Double Trouble *I Have No Mouth, and I Must Scream *Nippon Safes Inc. If you own one of these games please grab a [daily build](/downloads/#daily) of ScummVM and play through it. Submit any bugs you discover along the way to the [bug tracker](http://bugs.scummvm.org/). When you complete a game, report it on the [forums](http://forums.scummvm.org/viewtopic.php?t=7599) so we can add it to our [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.0.0). Be sure to provide the version, language, and platform of the game you're testing (in addition to the name of course) as well as what platform you are testing on. You can find more details on testing [over here](http://wiki.scummvm.org/index.php/Release_Testing). As you can see on our [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.0.0), almost all testing results are from our desktop ports. If you have ScummVM running on console or handheld ports we also ask you to test your games (not necessarily only the ones mentioned above) there as well, and report your results in the above mentioned way.
As you may have already noticed, we are in the process of switching from our old trusty logo and icons to new, slightly revised versions. The main change is that the lowercase "s" has now become an uppercase "S" -- this is meant to help stop the confusion lots of people seem to have about our name: We are called "ScummVM", and not "scummvm" :-). Besides that, the new logo was touched up by its original author, Jean-Marc, to produce higher quality versions (in PNG and SVG format) of both the logo and the icon. As a result, they look better and yummier than ever before. We are not yet completely done converting everything to the new logo and icon (boy, they are really present in *lots* of places), but are actively working on it. The upcoming 1.0.0 release of ScummVM will be the first to feature the new art everywhere. So, I hope you like the new art just as much as we do :-).