As you may have already noticed, we are in the process of switching from our old trusty logo and icons to new, slightly revised versions. The main change is that the lowercase "s" has now become an uppercase "S" -- this is meant to help stop the confusion lots of people seem to have about our name: We are called "ScummVM", and not "scummvm" :-). Besides that, the new logo was touched up by its original author, Jean-Marc, to produce higher quality versions (in PNG and SVG format) of both the logo and the icon. As a result, they look better and yummier than ever before. We are not yet completely done converting everything to the new logo and icon (boy, they are really present in *lots* of places), but are actively working on it. The upcoming 1.0.0 release of ScummVM will be the first to feature the new art everywhere. So, I hope you like the new art just as much as we do :-).
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come. Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 "Shiny Logo!" The long awaited, the most anticipated, the best... whatever. We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs. The release is available from the [usual place](/downloads/), and the full list of changes can be found [right here](https://github.com/scummvm/scummvm/raw/v1.0.0/NEWS) in the NEWS file. Now jump to the [downloads page](/downloads/), grab a build for your favorite device and spread the word that ScummVM is 1.0.0!
The year is 1995. The place is the Czech Republic. You find yourself surrounded by inventive minds producing the latest Czech point-and-click adventure, and historically the first Czech CD-ROM-based adventure game. You are Bert, a young dragon with a taste for adventure. After being corrupted by an evil magic wand named Eveline, you are desperate to remedy the mischiefs you created. You decide to set out to find your father who disappeared a while ago. Grab your copy of the [Dragon History game](http://www.ucw.cz/draci-historie/index-en.html) and a [Subversion build of ScummVM](/downloads/#daily), and get playing! The game is available in Czech, English, and Polish so you have no excuses! All bugs should be reported to our [bug tracker](http://bugs.scummvm.org/). For further information, check out the [bug submission guidelines](/faq/#question.report-bugs).
Initial reports claim the gold held in the MEGA-BANK vault just began to vanish! MEGA-BANK Security were asked to review the CCTV footage, however they were unable to see anything. Do you think you can solve this mystery? Are you willing to take the role of Mark Hopper? A teenager hired by the RGB to infiltrate the mansion of John Noty and discover why and how he is becoming so rich. That's right ladies and gentlemen, TeenAgent is now ready for testing! Why not take this opportunity to join Good Old Games where you can download [TeenAgent](http://www.gog.com/en/gamecard/teenagent/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) for free. You will also need a [Subversion build of ScummVM](/downloads/#daily). As usual any bugs should be reported to our [bug tracker](http://bugs.scummvm.org/). For further information, check out the [bug submission guidelines](/faq/#question.report-bugs).
To coincide with the updated ScummVM logo, ScummVM t-shirts have also received a touch up. The shirts sport the verb list from Maniac Mansion on the chest, the updated logo on the upper back, and the scummvm.org url on the left sleeve. Shirts are now available in sizes small through 3XL. If you need a larger size, please contact sales\[at\]combobreaker\[dot\]com with a request. Shipping to the USA and Canada is free, and shipping elsewhere is offered at a discounted rate. Head over to [Combobreaker.com](http://combobreaker.com) to pick them up!
It's time once again to go out and test all your favorite ScummVM games as we gear up for another release of our humble little software. We have several new games announced as supported: **Blue's Art Time Activities* **Blue's Reading Time Activities* **Dragon History* **Freddi Fish 5: The Case of the Creature of Coral Cove* **Pajama Sam: Games to Play on Any Day* **Spy Fox 3: Operation Ozone* **TeenAgent* So, go grab your favorite games, and play through them using a [daily build](/downloads/#daily). If you find any bugs, report them on the [bug tracker](http://bugs.scummvm.org/). Once you've completed a game, please report it on [the forums](http://forums.scummvm.org/viewtopic.php?t=8495) so it can be added to the [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.1.0). When reporting, make sure you provide the version, language, and platform of the game you're testing. Any other questions? Go see the [Release Testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing).
Yes! ScummVM has been accepted for the fourth time in a row to participate in GSoC, now in [Google Summer of Code 2010](http://socghop.appspot.com/gsoc/org/home/google/gsoc2010/scummvm)! This is a great privilege and honor for us, and we would like to share this with you, considering that you are: *A student (undergraduate, graduate, post-graduate, ...) *Like point and click adventures *Know some C++ *Looking forward to spending your summer with ScummVM, writing superb code for cool games full time for 12 weeks If you match all criteria, we would love to invite you to apply as a student. You will be rewarded, both financially by Google and with fame, gratitude, cherishing and adoration by the ScummVM Team upon completion of a successful project. Now run, pick some interesting task from our [Open Tasks page](http://wiki.scummvm.org/index.php/OpenTasks) or be creative and propose your own ideas and [apply](http://socghop.appspot.com). Make sure you read our requirements on the Open Tasks page. If you have any doubts or questions, feel free to e-mail to [scummvm-devel mailing list](https://lists.sourceforge.net/lists/listinfo/scummvm-devel) or come to #scummvm IRC channel at freenode.net.
Today, we would like to announce support for Urban Runner! The game has finally reached a completable state in our subversion tree. Now you can play as Max as he runs from the cops for being accused of a crime he didn't commit. You might even fall in love along the way. We would really appreciate it if you would go and test this game for us. When you find bugs, go report them [here](http://bugs.scummvm.org/). When you have questions about reporting bugs, go [here](/faq/#question.report-bugs). Also, if you need a daily build, be sure to check out [this page](/downloads/#daily). We have also collected a group of screenshots: [Screenshot 1](/data/news/20100401_1.jpg) [Screenshot 2](/data/news/20100401_2.jpg) [Screenshot 3](/data/news/20100401_3.jpg) [Screenshot 4](/data/news/20100401_4.jpg) **Happy April Fools' Day!**
Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our [downloads page](/downloads/). There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of *Monkey Island*, *Legend of Kyrandia* and *Future Wars*. Plus there are **two completely new engines** for the games *Dragon History* (available for free from [here](http://www.ucw.cz/draci-historie/index-en.html)) and *TeenAgent* (available for free from [GOG.com](http://www.gog.com/en/frontpage/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)). And finally there is now **a port for the Nintendo 64** game console! Take a look at the [release notes](https://downloads.scummvm.org/frs/scummvm/1.1.0/ReleaseNotes) if you want to know a bit more. There is one grain of salt, though: If you want to play *Nippon Safes Inc*, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in *Pajama Sam 1* isn't working correctly in the Kitchen and Mine areas anymore. We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by [reporting any bugs](http://bugs.scummvm.org/) you might encounter in 1.1.0. And now go and get it while it's still hot from our [downloads page](/downloads/), grab a build for your favorite device and have fun :).
![GSoC 2010 Logo](/data/news/20100428.jpg) Google recently announced the list of students for this year's [Summer of Code](http://socghop.appspot.com) program. For ScummVM, the accepted students and their respective projects can be found at our [landing page](http://socghop.appspot.com/org/home/google/gsoc2010/scummvm) of the GSoC 2010 site. The ScummVM team and especially the mentors welcome our 4 students this year: [Neeraj](http://sud03r.wordpress.com/), [Tony](http://tonypuccinelli.blogspot.com/), [Michael](http://blog.birdiesoft.dk/) and [Alejandro](http://vgvgf.com.ar/gsoc/) who will be tackling a [range of interesting projects](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC2010). Congratulations, the best of luck and enjoy coding this summer :-) We would also like to take the time to thank everyone who applied for ScummVM GSoC places this year but was unsuccessful. We hope we can welcome many of you into our community.