The last ScummVM release in this year just has been released. This is a maintenance release and is aimed to fix several important bugs since 1.2.0. Particularly we added Hungarian and Brazilian translations of the GUI, and made bugfixes to the Cruise, Groovie and Lure engines. It is available from our [downloads](/downloads/) page and full release notes could be found [here](https://downloads.scummvm.org/frs/scummvm/1.2.1/ReleaseNotes).
New year, new supported games. And we are proud to announce two of such newly supported games right away! The first one is the FMV-tastic detective mystery [Urban Runner](http://www.mobygames.com/game/urban-runner): You are the investigative reporter Max who's being hunted for a murder he didn't commit by both the police and the actual killers. Can you escape your hunters and solve the crime? The second one is an obscure interactive storybook for children of the Playtoons series: [Bambou le Sauveur de la Jungle](http://wiki.scummvm.org/index.php/Playtoons_Limited_Edition_-_Bambou_le_Sauveur_de_la_Jungle). We have only managed to find the French version of the game; other language versions may or may not exist. Information on these would be very much appreciated. So, grab your running shoes and/or jungle hat, the latest [daily build of ScummVM](/downloads/#daily), your game CDs and join us in the (bug)hunt! The needed datafiles can be found [here](http://wiki.scummvm.org/index.php/Datafiles#Urban_Runner) and [here](http://wiki.scummvm.org/index.php/Datafiles#Playtoons:_Bambou_le_Sauveur_de_la_Jungle). Bugs should be reported to our [bug tracker](http://bugs.scummvm.org/), but please follow our [bug submission guidelines](/faq/#question.report-bugs). [Screenshots](http://wiki.scummvm.org/index.php/Screenshots) of both games would be great too!
Did you ever want to experience the world of the Toons, like in the movies "Who Framed Roger Rabbit?" or "Space Jam"? Enter [Toonstruck](http://en.wikipedia.org/wiki/Toonstruck), the zany newly supported game that casts Christopher Lloyd (Great Scott!) as Drew Blanc, a cartoon animator who lands in a place where anything is possible. With his sidekick Flux Wildly, help him to solve the tons of puzzles in order to get back home to the real world! Take your Bottomless Bag, grab your two Toonstruck CDs, the [latest daily build of ScummVM](/downloads/#daily) and start testing the game right away! You can find the required datafiles [here](http://wiki.scummvm.org/index.php/Datafiles#Toonstruck). Please post any bugs you find in the [bugtracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). Any [screenshot](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough is welcome.
After having hosted our source code in Subversion for five years (to the day), we have today moved to the [Git](http://git-scm.com/)[distributed version control system](http://en.wikipedia.org/wiki/Distributed_revision_control), hosted on [GitHub](https://github.com/). The new repository page is at [https://github.com/scummvm/scummvm](https://github.com/scummvm/scummvm). For users nothing should have changed, but for developers it should now be much easier to contribute to ScummVM.
![GSoC 2011 Logo](/data/news/20110318.jpg) ScummVM is pleased to announce that it has been accepted for participation in Google's [Summer of Code 2011](http://www.google-melange.com/) program. This is our fifth year in the program and we would like to make it our best yet. We are now welcoming applications to join the program, provided that you are: *A current [student](http://www.google-melange.com/document/show/gsoc_program/google/gsoc2011/faqs#eligibility) (undergraduate, graduate, post-graduate ...) *Like point and click adventures *Know some C++ and have some coding skills *Like the prospect of spending your summer with the ScummVM team, writing superb code for cool games full time for 12 weeks *Wish to get involved with a leading open source project in its field and become an asset to its community Should you apply and be selected you will be rewarded, both financially thanks to Google and with gratitude, encouragement and the legally mandated minimal amounts of abuse by the ScummVM Team upon completion of a successful project. You never know, we may even share our secret Grog recipe! Now run along and pick up some interesting ideas from our [Open Tasks](http://wiki.scummvm.org/index.php/OpenTasks) page or be creative and propose your own ideas and [apply](http://www.google-melange.com/). Make sure you read our requirements on the Open Tasks page and review the rest of our [Summer of Code](http://wiki.scummvm.org/index.php/Summer_of_Code) notes on the wiki. Having participated for several years we cannot stress how beneficial it can be to apply early, revise your application as you go and really get involved with the community. The final deadline for applications is April 8th at 19:00 UTC. If you have any questions or comments, feel free to send an e-mail to the [scummvm-devel mailing list](https://lists.sourceforge.net/lists/listinfo/scummvm-devel), drop by our [forum](http://forum.scummvm.org/) or pop into our IRC channel ([#scummvm](http://webchat.freenode.net/?channels=scummvm&uio=OT10cnVlJjExPTUx91) at freenode.net).
We're pleased to announce that the next release of ScummVM will have support for several ["Living Books"](http://wiki.scummvm.org/index.php/Mohawk/Games#Living_Books_Series) games! It's time to relive your childhood memories (or memories of your children!) and dust off the old discs. The (sadly) now grown-up ScummVM team no longer has all of these games lying around, so we need *your* help in testing the games to weed out any remaining bugs. The first batch of supported Living Books games consists of *Just Grandma and Me* (v1), *Arthur's Teacher Trouble*, *Aesop's Fables: The Tortoise and the Hare*, *Ruff's Bone*, *The New Kid on the Block*, *Arthur's Birthday* (v1), *Little Monster at School*, *Harry and the Haunted House*, *The Berenstain Bears Get in a Fight*, *Dr. Seuss's ABC*, *Sheila Rae, the Brave*, *The Berenstain Bears in the Dark*, *Stellaluna*, and most of *Green Eggs and Ham*. We hope to support the rest of the games in the future, but in the meantime, we hope that these are enough to keep our loyal users occupied. Be sure to grab a [daily build](/downloads/#daily) when testing. If you spot any bugs while enjoying these classic interactive stories or even just complete one, we'd really like to know over on [the forums](http://forums.scummvm.org/viewtopic.php?t=10097). Be sure to drink your ovaltine post them to the [bug tracker](http://bugs.scummvm.org/); and keep those [bug submission guidelines](/faq/#question.report-bugs) in mind. And if anyone happens to take a few [screenshots](http://wiki.scummvm.org/index.php/Screenshots) before nap time and wishes to submit them, we would be eternally grateful.
We are very excited to announce support for ScummVM on Linux using Kinect! Through the tireless efforts of a few coders, Strangerke, LordHoto, and Hkz, they have managed to come up with an amazing per-game gesture system. This new Kinect input system recognizes player input and translates it to mouse and keyboard presses which are then processed by the game engine. Unfortunately, this currently only works with the Kinect for Linux drivers. The code is still very much a work-in-progress, but we've put up some screenshots of various developers testing out their favorite games in ScummVM. Here's [ST testing out *Backyard Soccer*](/data/news/20110401_1.jpg), [myself playing *Full Throttle*](/data/news/20110401_2.jpg), [Hkz playing *Gabriel Knight*](/data/news/20110401_3.jpg), and [DrMcCoy playing *Urban Runner*](/data/news/20110401_4.jpg). Stay tuned for more info and a daily build should be expected within the next few days! :) **Happy April Fools' Day!**
Continuing our incredible pace of one announcement per month, we're proud to be able to ask you to grab your copies of [Hugo's trilogy](http://www.mobygames.com/game-group/hugo-series) (DOS or Windows version) and try them out in ScummVM using the [latest daily build](/downloads/#daily). The games supported (Hugo's House of Horror, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom) are still available for sale on the [author's site](http://www.dgray.com/hwpage.htm). So buy them if you don't own them, copy the [required data files](http://wiki.scummvm.org/index.php/Datafiles#Hugo.27s_House_of_Horrors) and give them a try! Don't hesitate to report any bugs you find in the [bugtracker](http://bugs.scummvm.org/), following our bug submission [guidelines](/faq/#question.report-bugs). [Screenshots](http://wiki.scummvm.org/index.php/Screenshots#How_to_make_screenshots) are welcome too, as usual!
The ScummVM team is announcing another round of release testing in preparation for our next release: 1.3.0! Since our last release, we've been very busy working on adding support for more of your favorite games. *Backyard Baseball*. *Backyard Baseball 2001*, *Hugo's House of Horrors*, *Hugo 2: Whodunit?*, *Hugo 3: Jungle of Doom*, *Playtoons: Bambou le Sauveur de la Jungle*, *Toonstruck*, and *Urban Runner* are all ready for our loyal fans to play through to their hearts' content. Several Living Books games are also supported now: *Aesop's Fables: The Tortoise and the Hare*, *Arthur's Birthday* (v1), *Arthur's Teacher Trouble*, *Dr. Seuss's ABC*, *Green Eggs and Ham*, *Harry and the Haunted House*, *Just Grandma and Me* (v1), *Little Monster at School*, *Ruff's Bone*, *Sheila Rae, the Brave*, *Stellaluna*, *The Berenstain Bears Get in a Fight*, *The Berenstain Bears in the Dark*, *The New Kid on the Block*. You can see more info on the bugs we fixed and the features we added over [here](https://github.com/scummvm/scummvm/raw/master/NEWS). Like with our last release testing, not all games will be tested; only games that have had significant changes to their codebase since the last release are up for testing. As usual, the list of games to be tested is on the [wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.3.0). Those games aren't going to test themselves! Download a [daily build](/downloads/#daily) and report any bugs you find to the [bug tracker](http://bugs.scummvm.org/). If you complete a game, please let us know on [the forums](http://forums.scummvm.org/viewtopic.php?t=10173) so we can throw the results up on the [wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.3.0). Be sure to provide the version, language, and platform of your game when reporting a completion. Any other questions? Go check out the [release testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing).
It has been longer than usual since the last release. Nevertheless the team is happy to announce the release of ScummVM 1.3.0. The release is truly feature-rich: in particular we are introducing support for a new platform, WebOS, and adding a set of new games: *Urban Runner*, *Playtoons*, *Toonstruck*, *Hugo* series, *Living Books*, *Backyard Baseball*. We have also continued to work hard on the SCI engine, so Amiga and some Macintosh versions of the games are supported now too. Many of our ports received improvements, and a number of bugs have been fixed in practically every engine. Thus your gameplay should be smoother and more enjoyable. As usual, the release can be found on our [downloads page](/downloads/) and [full release notes](https://downloads.scummvm.org/frs/scummvm/1.3.0/ReleaseNotes) are also available.