It has been over 10 years. We are here thanks to the work of 131 developers. 49,124 commits were made just to the ScummVM tree and those turned into a massive 1,085,714 lines of code (excluding comments) and of course over 7.6 million downloads from the main site alone. I would say those were a great ten years. The outcome is ScummVM 1.4.0 which we are releasing today, 11/11/11 11:11:11.11. More games are supported: *Lands of Lore: The Throne of Chaos*(based on the same engine as Kyrandia), the kids' game *Blue's Birthday Adventure*, and the science fiction game *Ringworld: Revenge of the Patriarch*. On top of that, practically all supported Sierra SCI games now have their Amiga versions working. Our musically inclined users will notice PC speaker support in *Monkey Island 2: LeChuck's Revenge* and *Indiana Jones and the Fate of Atlantis*, CMS support in *Loom*, *The Secret of Monkey Island* and *Indiana Jones and the Last Crusade*, fixed MIDI in the DOS versions of the Elvira series, and even sound in *Winnie the Pooh in the Hundred Acre Wood*! As always, there are many more new features; you can find the full list in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.4.0/ReleaseNotes) and the release itself on our [downloads page](/downloads/). Enjoy!
The developers of ScummVM are pleased to announce that as of today, the classic game *Beneath A Steel Sky* has full support for [James Woodcock's Music Enhancement Project](http://www.jameswoodcock.co.uk/?page_id=54) within the latest daily build. The project started way back in January 2006 as [James Woodcock](http://www.jameswoodcock.co.uk/) committed himself to use the original MIDI files from various Point and Click Adventure titles, creating enhanced versions using modern MIDI equipment. He has already released the *[Simon the Sorcerer](http://www.jameswoodcock.co.uk/?p=956)*, *[Discworld](http://www.jameswoodcock.co.uk/?p=1958)* and *[Inherit the Earth](http://www.jameswoodcock.co.uk/?p=1935)* versions and can now add *[Beneath A Steel Sky](http://www.jameswoodcock.co.uk/?p=7695)* to his completion list: "I have tried very hard to remain faithful to the originals in respect to the excellent composers creations..." says James Woodcock, creator of the ScummVM Music Enhancement Project. He continues "...There has been a lot of support and interest from Beneath A Steel Sky fans, who have been monitoring its progress very carefully and it is with great pleasure I can finally play *Beneath A Steel Sky* using new versions of the original soundtrack with many thanks to the developers of ScummVM for all their hard work in making this feature possible". James uses the Yamaha Tyros4 keyboard hooked up to his computer via USB and after going through various tweaking, recording and editing, a finalised music track is born. You can download the enhanced soundtrack from James' *[Beneath A Steel Sky](http://www.jameswoodcock.co.uk/?p=7695)* page, where instructions are also included. You can follow and show your support for James on both [Twitter](https://twitter.com/jameswoodcock) and [Facebook](http://www.facebook.com/pages/James-Woodcock/198209883548095).
Chief finally found a husband for his "beautiful" daughter, but before the end of the ceremony, Leon escaped. So now... where is Leon? The ScummVM Team is proud to announce that [Soltys](http://www.mobygames.com/game/dos/sotys) is playable for the first time in English and Polish using ScummVM! Special thanks to L.K. Avalon and Mr Wiśniewski for providing the sources and to nutron for spending so much time on the translation! You'll need a daily build to get started, then grab the game on our [downloads page](/downloads/#extras) and test it! As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. If you would like to contribute further, you could invest some of your free time in translating Soltys and Dragon History, which should be easy to translate to most European-based languages. If you are interested, please contact [translation AT scummvm DOT org](mailto:translation%20AT%20scummvm%20DOT%20org).
Take a little break and compose yourself. After tireless weeks of work, the ScummVM team is proud to announce support for two children's adventure games — *Gregory and the Hot Air Balloon* and *Darby the Dragon* — And on top of that, you can also play some interactive books from the *Magic Tales* series. So, if you can find your childhood spirit, dig out your copies and enjoy those adorable games. To play these, you'll need a [daily build](/downloads/#daily) of ScummVM. Any lurking bugs you find should be reported using our [bug tracker](http://bugs.scummvm.org/), and along the way, please consider making few screenshots, following our [guidelines](http://wiki.scummvm.org/index.php/Screenshots). We are also looking for additional information on localised versions and *Magic Tales* books. If you have one which is not recognized by the latest ScummVM daily build, please follow the guidelines [here](http://wiki.scummvm.org/index.php/Reporting_unknown_MD5_checksums) and report this to the team or as a bug. Have fun!
No, not that force, it's Blue Force. Jake Ryan has just graduated from the Policy Academy, and it's up to you to guide his actions as he starts his police career. He'll quickly become involved in solving a series of crimes which, unbeknownst to him, are inextricably entwined with the murder of his parents when he was a child. The ScummVM Team is proud to announce that [Blue Force](http://www.mobygames.com/game/dos/blue-force) is now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us.
The ScummVM Team is pleased to announce ScummVM 1.4.1, a maintenance only release that fixes several bugs in 1.4.0. The most notable changes in this release are: *Support for the *Beneath a Steel Sky*[Enhanced Soundtrack](http://www.jameswoodcock.co.uk/?p=7695) by James Woodcock *Slight graphical improvement for the PlayStation version of *Broken Sword 2* *Several bugfixes for *Lands of Lore* *More logical sound settings for SCI games *A fixed crash in the VGA version of *Quest for Glory 1* The full list of changes can be found in the [release notes](https://downloads.scummvm.org/frs/scummvm/1.4.1/ReleaseNotes) and the release binaries for many platforms are located on our [downloads page](/downloads/). Enjoy!
![GSoC 2012 Logo](/data/news/GSOC_12_logo.png) We are very proud to announce that ScummVM has been accepted for another year as a mentoring organization for the Google Summer of Code. So now it's your turn to show your motivation and your love of 2D adventure games: if you're an eligible student for the Google Summer of Code and want to contribute to your favorite open-source project, take a look at [our idea page](http://wiki.scummvm.org/index.php/GSoC_Ideas), or propose your own! We are waiting for your questions and suggestions on our irc channel: #scummvm on irc.freenode.net
Freelance Journalist [James Woodcock](https://twitter.com/jameswoodcock) recently released a podcast, where he interviews three key developers from ScummVM including [Eugene Sandulenko](https://twitter.com/_sev) (\_sev), Arnaud Boutonné (Strangerke) and Johannes Schickel (LordHoto). The one hour long audio show discusses the origins of ScummVM, the challenges involved and the exciting future ahead. The podcast also includes several MIDI tracks from classic point and click adventure games, reminding us of the fantastic legacy of this genre. The podcast can be [streamed](http://www.jameswoodcock.co.uk/2012/02/27/podcast-32-scummvm-eugene-sandulenko-arnaud-boutonne-and-johannes-schickel/) or [downloaded](http://www.jameswoodcock.co.uk/2012/02/27/podcast-32-scummvm-eugene-sandulenko-arnaud-boutonne-and-johannes-schickel/) from [James' own website](http://www.jameswoodcock.co.uk/2012/02/27/podcast-32-scummvm-eugene-sandulenko-arnaud-boutonne-and-johannes-schickel/).
**Happy April Fools' Day!** Thanks to DrMcCoy, LordHoto, and Strangerke for their help. Cedric is one of the most famous characters in Sierra history. However, he has divided the fanbase into those who find him slightly irksome and those that adore him. We have therefore come up with a modification for ScummVM that optionally removes Cedric from *King's Quest V*. In addition to being able to remove Cedric from *King's Quest V*, we have also worked on a mode for all other ScummVM games to insert Cedric into them. Cedric integrates directly into those games and can interact with the game as well as the player. A set of screenshots of this mode (and of *King's Quest V*) can be found at the end of this news post. Some of the other developers have also chimed in with their opinion on the subject. ScummVM PR officer Strangerke said, "ScummVM has always been about improving the quality of these games and now we finally have the opportunity to bring one of Sierra's most beloved characters to all the other games we support." "It really adds to these Coktel Vision games," stated ScummVM Gob developer DrMcCoy, "they're actually playable now." "I can't imagine playing these games any other way now; there's no going back," added clone2727. [*King's Quest V* Screenshot 1](/data/news/20120401_1.png) [*King's Quest V* Screenshot 2](/data/news/20120401_2.png) [*Indiana Jones and the Fate of Atlantis* Screenshot](/data/news/20120401_3.png) [*Ween: The Prophecy* Screenshot](/data/news/20120401_4.png) [*Urban Runner* Screenshot](/data/news/20120401_5.jpg)
**Happy April Fools' Day!** Thanks to ST for providing a screenshot of one of his Groovie C# tools. No, we're not moving to a new website. I'm proud to announce the **new** ScummVM rewrite in C# for Windows Phone 7 and Xbox 360 ports. This does not include any of the previous "ScummVM-XNA" code and is all new code based on our current working tree. The Windows Phone 7 port has been the main target of our work as I'm more familiar with the touchscreen controls. It shouldn't be much more work for the Xbox 360 port since I'm going through the XNA Game Studio. Since going through each engine is very tedious work, I've only worked on the engine I'm most familiar with: Groovie. And, I think the [results speak for themselves](/data/news/20120401_6.jpg). I'll have the source code up on GitHub soon, but here's [a brief snippet](/data/news/20120401_7.png) of some working converted C# code.