Chief finally found a husband for his "beautiful" daughter, but before the end of the ceremony, Leon escaped. So now... where is Leon? The ScummVM Team is proud to announce that [Soltys](http://www.mobygames.com/game/dos/sotys) is playable for the first time in English and Polish using ScummVM! Special thanks to L.K. Avalon and Mr Wiśniewski for providing the sources and to nutron for spending so much time on the translation! You'll need a daily build to get started, then grab the game on our [downloads page](/downloads/#extras) and test it! As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. If you would like to contribute further, you could invest some of your free time in translating Soltys and Dragon History, which should be easy to translate to most European-based languages. If you are interested, please contact [translation AT scummvm DOT org](mailto:translation%20AT%20scummvm%20DOT%20org).
Take a little break and compose yourself. After tireless weeks of work, the ScummVM team is proud to announce support for two children's adventure games — *Gregory and the Hot Air Balloon* and *Darby the Dragon* — And on top of that, you can also play some interactive books from the *Magic Tales* series. So, if you can find your childhood spirit, dig out your copies and enjoy those adorable games. To play these, you'll need a [daily build](/downloads/#daily) of ScummVM. Any lurking bugs you find should be reported using our [bug tracker](http://bugs.scummvm.org/), and along the way, please consider making few screenshots, following our [guidelines](http://wiki.scummvm.org/index.php/Screenshots). We are also looking for additional information on localised versions and *Magic Tales* books. If you have one which is not recognized by the latest ScummVM daily build, please follow the guidelines [here](http://wiki.scummvm.org/index.php/Reporting_unknown_MD5_checksums) and report this to the team or as a bug. Have fun!
No, not that force, it's Blue Force. Jake Ryan has just graduated from the Policy Academy, and it's up to you to guide his actions as he starts his police career. He'll quickly become involved in solving a series of crimes which, unbeknownst to him, are inextricably entwined with the murder of his parents when he was a child. The ScummVM Team is proud to announce that [Blue Force](http://www.mobygames.com/game/dos/blue-force) is now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us.
The ScummVM Team is pleased to announce ScummVM 1.4.1, a maintenance only release that fixes several bugs in 1.4.0. The most notable changes in this release are: *Support for the *Beneath a Steel Sky*[Enhanced Soundtrack](http://www.jameswoodcock.co.uk/?p=7695) by James Woodcock *Slight graphical improvement for the PlayStation version of *Broken Sword 2* *Several bugfixes for *Lands of Lore* *More logical sound settings for SCI games *A fixed crash in the VGA version of *Quest for Glory 1* The full list of changes can be found in the [release notes](https://downloads.scummvm.org/frs/scummvm/1.4.1/ReleaseNotes) and the release binaries for many platforms are located on our [downloads page](/downloads/). Enjoy!
![GSoC 2012 Logo](/data/news/GSOC_12_logo.png) We are very proud to announce that ScummVM has been accepted for another year as a mentoring organization for the Google Summer of Code. So now it's your turn to show your motivation and your love of 2D adventure games: if you're an eligible student for the Google Summer of Code and want to contribute to your favorite open-source project, take a look at [our idea page](http://wiki.scummvm.org/index.php/GSoC_Ideas), or propose your own! We are waiting for your questions and suggestions on our irc channel: #scummvm on irc.freenode.net
Freelance Journalist [James Woodcock](https://twitter.com/jameswoodcock) recently released a podcast, where he interviews three key developers from ScummVM including [Eugene Sandulenko](https://twitter.com/_sev) (\_sev), Arnaud Boutonné (Strangerke) and Johannes Schickel (LordHoto). The one hour long audio show discusses the origins of ScummVM, the challenges involved and the exciting future ahead. The podcast also includes several MIDI tracks from classic point and click adventure games, reminding us of the fantastic legacy of this genre. The podcast can be [streamed](http://www.jameswoodcock.co.uk/2012/02/27/podcast-32-scummvm-eugene-sandulenko-arnaud-boutonne-and-johannes-schickel/) or [downloaded](http://www.jameswoodcock.co.uk/2012/02/27/podcast-32-scummvm-eugene-sandulenko-arnaud-boutonne-and-johannes-schickel/) from [James' own website](http://www.jameswoodcock.co.uk/2012/02/27/podcast-32-scummvm-eugene-sandulenko-arnaud-boutonne-and-johannes-schickel/).
**Happy April Fools' Day!** Thanks to DrMcCoy, LordHoto, and Strangerke for their help. Cedric is one of the most famous characters in Sierra history. However, he has divided the fanbase into those who find him slightly irksome and those that adore him. We have therefore come up with a modification for ScummVM that optionally removes Cedric from *King's Quest V*. In addition to being able to remove Cedric from *King's Quest V*, we have also worked on a mode for all other ScummVM games to insert Cedric into them. Cedric integrates directly into those games and can interact with the game as well as the player. A set of screenshots of this mode (and of *King's Quest V*) can be found at the end of this news post. Some of the other developers have also chimed in with their opinion on the subject. ScummVM PR officer Strangerke said, "ScummVM has always been about improving the quality of these games and now we finally have the opportunity to bring one of Sierra's most beloved characters to all the other games we support." "It really adds to these Coktel Vision games," stated ScummVM Gob developer DrMcCoy, "they're actually playable now." "I can't imagine playing these games any other way now; there's no going back," added clone2727. [*King's Quest V* Screenshot 1](/data/news/20120401_1.png) [*King's Quest V* Screenshot 2](/data/news/20120401_2.png) [*Indiana Jones and the Fate of Atlantis* Screenshot](/data/news/20120401_3.png) [*Ween: The Prophecy* Screenshot](/data/news/20120401_4.png) [*Urban Runner* Screenshot](/data/news/20120401_5.jpg)
**Happy April Fools' Day!** Thanks to ST for providing a screenshot of one of his Groovie C# tools. No, we're not moving to a new website. I'm proud to announce the **new** ScummVM rewrite in C# for Windows Phone 7 and Xbox 360 ports. This does not include any of the previous "ScummVM-XNA" code and is all new code based on our current working tree. The Windows Phone 7 port has been the main target of our work as I'm more familiar with the touchscreen controls. It shouldn't be much more work for the Xbox 360 port since I'm going through the XNA Game Studio. Since going through each engine is very tedious work, I've only worked on the engine I'm most familiar with: Groovie. And, I think the [results speak for themselves](/data/news/20120401_6.jpg). I'll have the source code up on GitHub soon, but here's [a brief snippet](/data/news/20120401_7.png) of some working converted C# code.
![GSoC 2012 Logo](/data/news/GSOC_12_logo.png) Almost six weeks ago, we announced you that ScummVM has been accepted by Google for its Google Summer of Code 2012. Since then, we received many good applications and we asked a lot of efforts to the students to clarify and enhance theirs. We'd like to thank them all for all these efforts! Yesterday, Google announced the list of accepted students and tasks per project and it's with great joy that we announce you that this year, 4 students will be working on ScummVM tasks: **Jakimushka* will work on a new testing framework based on an event recorder/player **Singron* will turn scalers into plugins and will add some new ones **Somaen* will integrate the Wintermute Lite engine and will add some currently missing functionalities **Upthorn* will work on a new save anywhere feature, per engine, particularly useful for mobile devices We'd like to welcome them warmly and to wish them the best! And of course, last but not least, we'd like to thank Google for giving us the possibility, once more, to work with talented students during summer time.
Water, water, every where, nor any drop to drink... Euh... No, not this nightmare: you're Ryan, a bartender who can't sleep peacefully for months because of weird dreams and nightmares. During one of those, a monk suggests you become the deliverer who would keep the Dreamweb safe by killing its enemies. The ScummVM Team is proud to announce that [Dreamweb](http://www.mobygames.com/game/dreamweb) is now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. Please post any bugs you find in the [bugtracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). Any [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough is welcome.