![GSoC 2012 Logo](/data/news/GSOC_12_logo.png) This year, we had the great honor to have four students accepted by Google's Summer of Code to work on ScummVM: *[Danil Ishkov](http://jakimushka.blogspot.be/) (Jakimushka). *[Eric Culp](http://singron.blogspot.be/) (Singron). *[Einar Johan Trøan Sømåen](http://summermute2012.blogspot.be/) (Somaen). *[Jody Northup](http://upthornscummvm.wordpress.com/) (Upthorn). Jakimusha worked on a testing framework, Singron on improving our scalers by creating a plugin system, Somaen on the integration of the Wintermute engine in ScummVM, and Upthorn worked on improving our code for saving games. The Wintermute engine has already been merged, and pull requests for the new testing framework and the new scaler plugin systems are currently being polished. While Upthorn's project didn't last the summer, we have a pull request which adds much-improved support for saving games to the composer engine. The next and final step for this year of GSoC is the mentor summit, where ScummVM will be represented again by sev and Strangerke. We'd like to thank once again Google for their organization, their support and for accepting us this year again. ScummVM made a great step forward thanks to them, once again! We'd also like to warmly thank Jakimushka, Singron, Somaen and Upthorn for working this summer with us, with a special mention for Somaen who decided to keep working for ScummVM on Wintermute. We hope that some of the others might do so too!
Several years ago, we brought you the English, the German and the Hebrew versions of "**Flight of the Amazon Queen**". Today, thanks to John Passfield and Steve Stamatiadis over at Krome Studios in Australia and their previous discussions with James 'Ender' Brown, the ScummVM project team is proud to bring you the French talkie version of the game. You can download it from the [downloads page](/downloads/#extras). Have fun!
After the previous announcement, several of you asked for the Italian version of Flight of the Amazon Queen. We would like to thank Hkz for providing the original CD and John Passfield and Steve Stamatiadis for accepting our request to make this version freeware. The ScummVM project team is therefore proud to bring you the Italian version of the game, using English speech with Italian subtitles. You can download it from the [downloads page](/downloads/#extras). Have fun!
Thanks to the generosity of Creative Reality and Neil Dodwell, the ScummVM team is happy to announce the freeware release of *Dreamweb*. This game was originally released in 1994 and is set in a cyberpunk dystopian city where a bartender named Ryan has been having some disturbing dreams... You can find the freeware release for English, French and Spanish on our [downloads page](/downloads/). The ScummVM team would like to make it clear that this game was given a (15) certification at release as it features a disturbing story and violence, and is thus **not suitable for children**. If you happen to own an original version not yet available on our download page, please [contact us](mailto:lechuck@scummvm.org) so we can work on making it free too!
The ScummVM team, in close collaboration with Nayma soft (the legal rights owner) and DotEmu, is happy to announce support for *Tony Tough* in our development branch. The title is available for purchase from [DotEmu](http://www.dotemu.com/affiliate/32202/node/4600). However, the game was tested only on Windows and Linux, so we would like to announce our usual testing period. Please grab the game from your attic or [purchase it](http://www.dotemu.com/affiliate/32202/node/4600) from DotEmu, test it with a [daily build](/downloads/#daily) and submit your bug reports to [our bug tracker](http://bugs.scummvm.org/). We would also like to take this opportunity to announce the affiliation program with DotEmu: By buying games through [this link](http://www.dotemu.com/affiliate/32202) or by using the banner on the right side of the page, you will be supporting ScummVM.
The city of Waterdeep is in dire need of heroes to defend it from the evil below the city. Assemble a group of four heroes, heed the call of the Lords of Waterdeep and start your quest in the sewers below the city! But beware, for this is not your only quest. Archmage Khelben needs you to investigate strange happenings near the Temple of Darkmoon. People around it are disappearing and human remains are found in shallow graves. The ScummVM Team is pleased to announce support for [*Eye of the Beholder*](https://www.mobygames.com/game/eye-of-the-beholder) and [*Eye of the Beholder II: The Legend of Darkmoon*](https://www.mobygames.com/game/eye-of-the-beholder-ii-the-legend-of-darkmoon). So grab your copies of the DOS versions of the games and start playing in the [latest daily build](/downloads/#daily) of ScummVM and help us with the testing, while enjoying these great games. As usual all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/). However, please make sure you have got all the required data files before you report a bug. You can find a list of data files on our wiki, here are the links for [Eye of the Beholder](http://wiki.scummvm.org/index.php/Datafiles#Eye_of_the_Beholder) and [Eye of the Beholder II: The Legend of Darkmoon](http://wiki.scummvm.org/index.php/Datafiles#Eye_of_the_Beholder_II:_The_Legend_of_Darkmoon). For further information, check out the [bug submission guidelines](/faq/#question.report-bugs). Happy dungeon crawling!
Grim Fandango was created on the peak of LucasArts games popularity. The ever-inspirational Tim Schafer in a fury of artistry packed together the best atmosphere he could create and the game was born. For a while there was great and steady efforts on creating an engine which would run this masterpiece on the modern hardware. The project is called [ResidualVM](http://residualvm.org). After more than 9 years of hard work, our "sister" project, [ResidualVM](http://residualvm.org) has reached a stable state and is now announcing their first stable release. We survived the apocalypse! Let's celebrate that: grab your original of Grim Fandango and visit their site!
After saving an old peddler from a band of bandits, Fenimore Fillmore finds out about three skulls that will unlock the lost treasure of the Toltecs! It's up to him to find the golden skulls and the treasure, before the bandits do! The ScummVM Team is pleased to announce support for [*3 Skulls of the Toltecs*](http://www.mobygames.com/game/dos/3-skulls-of-the-toltecs). So grab your copies of the DOS versions of the game and start playing in the [latest daily build](/downloads/#daily) of ScummVM and help us with the testing, while enjoying this great cartoon western adventure game! As usual all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/). You can find a list of data files in the [data files page](http://wiki.scummvm.org/index.php/Datafiles#3_Skulls_of_the_Toltecs) on our wiki. For further information, check out the [bug submission guidelines](/faq/#question.report-bugs).
It's the year 2318; you're part of an agency created to protect the integrity of the timeline after time travel has been invented. After it is detected that someone has changed the past, it's up to you to repair the time stream! The ScummVM Team is proud to announce support for the Macintosh version of *The Journeyman Project: Pegasus Prime*. So go grab the [latest daily build](/downloads/#daily) of ScummVM and play through the game to assist us in testing! If you find any bugs while playing, please report them to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). For information on how to extract the data off the disc, follow instructions listed [on our wiki](http://wiki.scummvm.org/index.php/HOWTO-Extract_Pegasus_Prime).
![GSoC 2013 Banner](/data/news/GSOC_13_banner.png) ScummVM has been accepted for the Google Summer of Code 2013! We're hoping to find another group of students who want to help out the ScummVM project and get paid for 12 weeks of coding work over the summer. Maybe you'd like to help us improve support for games, or enhance our user interface? Perhaps you'd like to revamp our OpenGL support and accelerate the rendering of some engines? Or do you have even bigger ideas, like starting support for yet more games? If any of this seems like a good way to spend your summer, take a look at [our ideas list](http://wiki.scummvm.org/index.php/GSoC_Ideas), or drop into our IRC channel (#scummvm on irc.freenode.net) and have a chat with us! Beware: the application period is from April 22 to May 3, so be sure to talk to us in time! We know from previous years that it's really helpful to apply early, and to get involved with the ScummVM community so we can help to revise your application.