The ScummVM team, in close collaboration with Nayma soft (the legal rights owner) and DotEmu, is happy to announce support for *Tony Tough* in our development branch. The title is available for purchase from [DotEmu](http://www.dotemu.com/affiliate/32202/node/4600). However, the game was tested only on Windows and Linux, so we would like to announce our usual testing period. Please grab the game from your attic or [purchase it](http://www.dotemu.com/affiliate/32202/node/4600) from DotEmu, test it with a [daily build](/downloads/#daily) and submit your bug reports to [our bug tracker](http://bugs.scummvm.org/). We would also like to take this opportunity to announce the affiliation program with DotEmu: By buying games through [this link](http://www.dotemu.com/affiliate/32202) or by using the banner on the right side of the page, you will be supporting ScummVM.
The city of Waterdeep is in dire need of heroes to defend it from the evil below the city. Assemble a group of four heroes, heed the call of the Lords of Waterdeep and start your quest in the sewers below the city! But beware, for this is not your only quest. Archmage Khelben needs you to investigate strange happenings near the Temple of Darkmoon. People around it are disappearing and human remains are found in shallow graves. The ScummVM Team is pleased to announce support for [*Eye of the Beholder*](https://www.mobygames.com/game/eye-of-the-beholder) and [*Eye of the Beholder II: The Legend of Darkmoon*](https://www.mobygames.com/game/eye-of-the-beholder-ii-the-legend-of-darkmoon). So grab your copies of the DOS versions of the games and start playing in the [latest daily build](/downloads/#daily) of ScummVM and help us with the testing, while enjoying these great games. As usual all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/). However, please make sure you have got all the required data files before you report a bug. You can find a list of data files on our wiki, here are the links for [Eye of the Beholder](http://wiki.scummvm.org/index.php/Datafiles#Eye_of_the_Beholder) and [Eye of the Beholder II: The Legend of Darkmoon](http://wiki.scummvm.org/index.php/Datafiles#Eye_of_the_Beholder_II:_The_Legend_of_Darkmoon). For further information, check out the [bug submission guidelines](/faq/#question.report-bugs). Happy dungeon crawling!
Grim Fandango was created on the peak of LucasArts games popularity. The ever-inspirational Tim Schafer in a fury of artistry packed together the best atmosphere he could create and the game was born. For a while there was great and steady efforts on creating an engine which would run this masterpiece on the modern hardware. The project is called [ResidualVM](http://residualvm.org). After more than 9 years of hard work, our "sister" project, [ResidualVM](http://residualvm.org) has reached a stable state and is now announcing their first stable release. We survived the apocalypse! Let's celebrate that: grab your original of Grim Fandango and visit their site!
After saving an old peddler from a band of bandits, Fenimore Fillmore finds out about three skulls that will unlock the lost treasure of the Toltecs! It's up to him to find the golden skulls and the treasure, before the bandits do! The ScummVM Team is pleased to announce support for [*3 Skulls of the Toltecs*](http://www.mobygames.com/game/dos/3-skulls-of-the-toltecs). So grab your copies of the DOS versions of the game and start playing in the [latest daily build](/downloads/#daily) of ScummVM and help us with the testing, while enjoying this great cartoon western adventure game! As usual all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/). You can find a list of data files in the [data files page](http://wiki.scummvm.org/index.php/Datafiles#3_Skulls_of_the_Toltecs) on our wiki. For further information, check out the [bug submission guidelines](/faq/#question.report-bugs).
It's the year 2318; you're part of an agency created to protect the integrity of the timeline after time travel has been invented. After it is detected that someone has changed the past, it's up to you to repair the time stream! The ScummVM Team is proud to announce support for the Macintosh version of *The Journeyman Project: Pegasus Prime*. So go grab the [latest daily build](/downloads/#daily) of ScummVM and play through the game to assist us in testing! If you find any bugs while playing, please report them to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). For information on how to extract the data off the disc, follow instructions listed [on our wiki](http://wiki.scummvm.org/index.php/HOWTO-Extract_Pegasus_Prime).
![GSoC 2013 Banner](/data/news/GSOC_13_banner.png) ScummVM has been accepted for the Google Summer of Code 2013! We're hoping to find another group of students who want to help out the ScummVM project and get paid for 12 weeks of coding work over the summer. Maybe you'd like to help us improve support for games, or enhance our user interface? Perhaps you'd like to revamp our OpenGL support and accelerate the rendering of some engines? Or do you have even bigger ideas, like starting support for yet more games? If any of this seems like a good way to spend your summer, take a look at [our ideas list](http://wiki.scummvm.org/index.php/GSoC_Ideas), or drop into our IRC channel (#scummvm on irc.freenode.net) and have a chat with us! Beware: the application period is from April 22 to May 3, so be sure to talk to us in time! We know from previous years that it's really helpful to apply early, and to get involved with the ScummVM community so we can help to revise your application.
![ScummVM Music Enhancement Project](/data/news/20130420.jpg) James Woodcock has today released his enhanced music for classic point & click adventure game *Touché: The Adventures of the Fifth Musketeer*, as part of his 'ScummVM Music Enhancement Project'. By adding the external digital music files provided for free by James and with our ScummVM software, users can enjoy the updated soundtrack within the actual title as it is played. Using modern MIDI hardware, James edits the original MIDI information and records them as external digital music files. Developers of ScummVM then add code so the newly created files will work within the titles. "ScummVM has always inspired my involvement and although I am not a programmer, I hope my ScummVM Music Enhancement Project adds a little extra enjoyment to users of this fine point and click adventure software." says James Woodcock, creator of the enhanced soundtrack. James has previously released other enhanced soundtracks for titles including: **Beneath A Steel Sky* **Discworld* **Inherit the Earth* **Simon the Sorcerer* **The 7th Guest* To download the enhanced soundtrack, click [there.](http://www.jameswoodcock.co.uk/2013/04/19/touche-the-adventures-of-the-fifth-musketeer-enhanced-soundtrack-released-for-scummvm/)
Greetings, fellow adventure gamers! We have finally come to the point when ScummVM 1.6.0 testing starts. This release adds support for a number of new games that need to be tested: **3 Skulls of the Toltecs* **Eye of the Beholder* **Eye of the Beholder II: The Legend of Darkmoon* **Hopkins FBI* **Tony Tough and the Night of Roasted Moths* **The Journeyman Project: Pegasus Prime* In addition, if you have Macintosh version of *Discworld*, please give it a try as well. A [daily build](/downloads/#daily) should be used for testing these, and if something goes unexpectedly wrong, please report it to our [bug tracker](http://bugs.scummvm.org/). The completed games need to be reported on [our forums](http://forums.scummvm.org/viewtopic.php?t=12392) and we will update our [release testing page](http://wiki.scummvm.org/index.php/Release_Testing/1.6.0). For a usable test report, we need you to provide the version, language, and platform of the game you're testing. And, of course, please stick to the [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing). This release also has another interesting aspect. Depending on how intensively games are tested, we will add support for one more game: *Hopkins FBI*. For support to happen, we need test results on several platforms using several variants of the game, which includes the BeOS, OS/2, Linux and Windows versions. In conclusion, if you want *Hopkins FBI* in ScummVM 1.6.0, grab your originals and contribute to this new testing period! We are also in need of screenshots too! Please submit them to [our patch tracker](https://sourceforge.net/tracker/?group_id=37116&atid=418822).
![GSoC 2013 Banner](/data/news/GSOC_13_banner.png) We announced 6 weeks ago that Google accepted ScummVM for the Google Summer of Code this year again. This week Google revealed 4 students will work with us this summer! In order to tease you a bit, here is a short introduction: **RichieSams* will work on integrating Marisa Chan's Z-Engine, which concerns Zork Nemesis and Zork Grand Inquisitor. **Rundfunk* will focus on GUI extensions and improvements, with particular care for touchscreen devices. **Uruk* will port the Avalanche engine from Pascal to C++. This is to support the game Lord Avalot d'Argent. **T0by* will work on our Wintermute engine to fix several issues and add a number of features not present in WME Light We'd like you to join us and warmly welcome those four students and wish them all the best for the next 3 months. We also are really grateful to Google for giving us the opportunity to mentor students this year and benefit from their passion. Stay tuned!
After 11 long months we are thrilled to announce the release of ScummVM 1.6.0. It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed. Let's just list the new games 1.6.0 contains for you: **3 Skulls of the Toltecs* **Eye of the Beholder* **Eye of the Beholder II: The Legend of Darkmoon* **Hopkins FBI* **Tony Tough and the Night of Roasted Moths* **The Journeyman Project: Pegasus Prime* Other significant features include support for the Macintosh version of *Discworld 1* and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in *Full Throttle*. We have also added Belarusian, Finnish and Galician translations to our GUI. Of course, there is much more; you can find the full list in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.6.0/ReleaseNotes) and the release itself on our [downloads page](/downloads/). Enjoy!