ScummVM takes you on an adventure in the world of Zork, with support for two new games! In Zork Nemesis: The Forbidden Lands, your task is to embark on a journey to solve the mystery of a spirit called Nemesis, and of the four alchemists it killed. On your second journey to Zork, in Zork: Grand Inquisitor, you must find three legendary objects that will restore all magic to the realm and bring about the fall of Grand Inquisitor Yannick, whose goal is to "shun magic, shun the appearance of magic, shun everything, and then shun shunning". The ScummVM Team is proud to announce that both [*Zork Nemesis: The Forbidden Lands*](http://www.mobygames.com/game/windows/zork-nemesis-the-forbidden-lands) and [*Zork: Grand Inquisitor*](http://www.mobygames.com/game/windows/zork-grand-inquisitor) are now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the two games, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, grab your game discs and help test! If you don't own the games already, they can be purchased online at GOG.com: *[*Zork Nemesis: The Forbidden Lands* — GOG.com purchase page](http://www.gog.com/game/zork_nemesis_the_forbidden_lands?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) *[*Zork: Grand Inquisitor* — GOG.com purchase page](http://www.gog.com/game/zork_grand_inquisitor?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)
Rex Nebular, God's gift to the galaxy, has been stranded on a planet where he was attempting to locate to retrieve a valuable vase. To escape, he'll have to use the infamous Gender Bender to get in touch with his female side and successfully locate both the vase and a way to escape the planet. The ScummVM Team is proud to announce support for [*Rex Nebular and the Cosmic Gender Bender*](http://en.wikipedia.org/wiki/Rex_Nebular_and_the_Cosmic_Gender_Bender), the first MADS game written by Microprose. It is now playable in ScummVM using the latest [daily builds](/downloads/#daily) and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, dust off your copy and try it out. If you don't already own the game, it can be purchased online at [GOG.com](http://www.gog.com/game/rex_nebular_and_the_cosmic_gender_bender?pp=22d200f8670dbdb3e253a90eee5098477c95c23d).
Sherlock Holmes, greatest detective of all times, has a pair of puzzling cases to solve. Firstly, a gruesome murder outside a theatre. Police are clueless. Could it be the work of the notorious killer, Jack the Ripper? Then, in his second case, his brother Mycroft is nearly killed in an explosion. In this case, you'll play initially as Watson, who tries to snap Sherlock out of his despair, and then as Sherlock, as he tries to piece together why Mycroft was attacked, and why he called for him just prior to the explosion. The ScummVM Team is proud to announce support for both games of the [*The Lost Files of Sherlock Holmes*](https://en.wikipedia.org/wiki/The_Lost_Files_of_Sherlock_Holmes).. The Case of the Serrated Scalpel, and The Rose Tattoo. Many thanks go to Electronic Arts, for allowing us access to the original sources. Both games are now playable in ScummVM using the latest [daily builds](/downloads/#daily) and ready for testing. For Serrated Scalpel, currently only the PC version is supported.. the 3DO version is mostly playable, but still needs further work. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. So, have a play, and see if you're up to the challenge of stepping into the shoes of the great Sherlock Holmes. The game is afoot. Or in this case, games :)
Twenty years after its original release, we are very proud to announce today the support of MTV's *Beavis and Butthead in Virtual Stupidity*. Accept the challenge of those anti-heroes of the 90's and help them find their way in an adventure full of puzzles and mini-games. So, get the latest [daily build of ScummVM](/downloads/#daily) and your version of the game and give BBVS a try! Please post any bugs and unrecognized versions you can find to our [bug tracker](http://bugs.scummvm.org/), following the [bug submission guidelines](/faq/#question.report-bugs). As usual, if you find interesting sights, we are interested in your [screenshots](http://wiki.scummvm.org/index.php/Screenshots).
The year is 1957. You are Jason Roberts. You're preparing an expedition to help your missing brother in the land of Amazons and eventually look for a lost treasure. The ScummVM Team is proud to announce that [Amazon: Guardians of Eden](http://www.mobygames.com/game/dos/amazon-guardians-of-eden) is now playable in ScummVM using the latest [daily builds](/downloads/#daily), and is ready for testing. Please report any bugs as well as unknown versions you find in our [bug tracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). Any [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough are welcome. You don't have this game but still want to help us? There's actually a way! We are missing screenshots for more than a dozen games! Take a look at [the list of missing screenshots](http://wiki.scummvm.org/index.php/Screenshots#List_of_screenshots_we_need), grab your originals and immortalize your favorite scenes!
The Templars are back in this fan-made game of the Broken Sword Series! George comes back to discover the origin of a mysterious letter he received about Nico's death, and uncover the whereabouts of the modern day Templars once again... The ScummVM Team is proud to announce that the fan-made game Broken Sword 2.5: The Return of the Templars is now playable in ScummVM using the [latest daily builds](/downloads/#daily), and is ready for testing. Please report any bugs as well as unknown versions you find in our [bug tracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). Any [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough are as usual welcome. Many thanks to the wonderful [mindFactory team](http://brokensword25.com/team/mitglieder.htm) who created this great sequel, and shared the original source code with us! The game can be found for free [here](http://brokensword25.com/).
We have been using SourceForge.net for many years. It was the very first home for our project, and it served us very well. However, we had to move on, and we were looking for a new home. Last year Florian Schicker, CEO of [easyname GmbH](http://easyname.com) approached us with the thrilling proposal to donate a server and host it in their Data Centre. And what makes it so special is that they are doing it "because they are veeeery big fans of the good old scumm games"! Go, look at [company teampage in that fancy scumm-feeling](http://www.easyname.com/en/company/team)! A really generous proposal and completely unexpected. Thus, we are moving. First we moved our main website and downloads, and you probably already noticed the speed boost thanks to the new service. Also, we said goodbye to the advertisements during downloads, as they were provided by SourceForge.net. The only ads that will be associated with this project from now on are the ones we want to do by ourselves (and that, of course, includes easyname.com, look at their nice logo in the right pane). Eventually, we will move more services to the new server, and perhaps even extend it with something new. So please join us in our joy of a new home!
While aboard the subway, your train car is sucked into an alternate dimension, a labyrinth that spans the space-time continuum. Its creator, Daedalus, is forced to oversee its construction by the evil King Minos, who wants to use it to invade and conquer all times and places. Daedalus pleads for the player to find a way to destroy the labyrinth before Minos can complete his conquest. The ScummVM Team is proud to announce that *Labyrinth of Time* is now playable in ScummVM using the [latest daily builds](/downloads/#daily), and is ready for testing. Please report any bugs as well as unknown versions you find in our [bug tracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). Any [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough are as usual welcome. Many thanks to [The Wyrmkeep Entertainment Co.](http://www.wyrmkeep.com/) for sharing the game's original source code with us!
After a very long break, we are finally starting preparations for our next release, ScummVM 1.8.0. The last one year and a half have been very busy, and we added 10 (ten, zehn, dieci, dix, diez, десять) new games: **Rex Nebular and the Cosmic Gender Bender* **Sfinx* **Zork Nemesis: The Forbidden Lands* **Zork: Grand Inquisitor* **The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel* **The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo* **Beavis and Butthead in Virtual Stupidity* **Amazon: Guardians of Eden* **Broken Sword 2.5: The Return of the Templars* **Labyrinth of Time* Also, we had a major rewrite of the AGI engine, so all AGI games should work better, but could also have new, unexpected bugs. Thus, we need your help with testing out these games, including AGI-based ones. For your convenience, we gathered together what requires testing on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.8.0). There are also a few other old classics on that list that could use another run through. You need to grab a [daily build](/downloads/#daily) of ScummVM and you may start helping right away! If you happen to find any bugs, please report them on our [bug tracker](http://bugs.scummvm.org/). After completing one of the games, please let us know on [the forums](http://forums.scummvm.org/viewtopic.php?t=14006) so we can mark your progress on the [wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.8.0) and other players can concentrate on untested games. Please be sure to follow our guidelines for release testing, which can be found [here](http://wiki.scummvm.org/index.php/Release_Testing). Also some of these games require [screenshots](http://wiki.scummvm.org/index.php/Screenshots), which you can make along your gameplay. Happy adventuring (in a test mode)!
![GSoC 2016 Logo](/data/news/GSoC2016Logo.png) Yesterday, Google announced the list of accepted mentoring organizations and we have the great pleasure to be one of those. In previous years, we have primarily focused on adventure games. However, after discussing with our sister project ResidualVM, we are happy to announce that, this year, we will also be accepting RPG tasks. ScummVM and ResidualVM are now waiting for motivated students, willing to work during this summer on reviving adventure and role-playing games. Be part of it! Make History and join our best GSoC so far! Take a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2016) or bring your own idea, then contact us: we are waiting for you on IRC impatiently! One place: Freenode. Two channels: #scummvm and #residualvm