![GSoC Logo](/data/news/GSoC2017Logo.png) Today Google announced the accepted projects for this year's Summer of Code. We are pleased and excited to say that ScummVM will be mentoring three students while ResidualVM will also have one student. All four of them will work on game engines: *Andrii Prykhodko (a.k.a. whiterandrek) will be working on adding support for the ***[Pink Panther: Passport to Peril](https://en.wikipedia.org/wiki/The_Pink_Panther:_Passport_to_Peril)*** and ***[Pink Panther: Hokus Pokus Pink](https://en.wikipedia.org/wiki/The_Pink_Panther:_Hokus_Pokus_Pink)*** games to ScummVM. *Joseph-Eugene Winzer (a.k.a. Joefish) will be working on adding support for ***[The Immortal](https://en.wikipedia.org/wiki/The_Immortal_(video_game))*** game to ScummVM. *Matthew Stewart will be working on the engine used by ***[Star Trek: 25th Anniversary](https://en.wikipedia.org/wiki/Star_Trek:_25th_Anniversary_(computer_game))*** and ***[Star Trek: Judgment Rites](https://en.wikipedia.org/wiki/Star_Trek:_Judgment_Rites)***. The focus for the GSoC period will be on the first game. *Liu Zhaosong (a.k.a. Douglas\_GSoC) will be working on improving the Stark engine, used for ***[The Longest Journey](https://en.wikipedia.org/wiki/The_Longest_Journey)*** video game, in ResidualVM. Please welcome with us our four adventurous students for what we hope will be a productive and interesting summer! And you can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org).
Battle to liberate the populace from the threat of the tyrant Lord Xeen, or his cruel master Alamar. Or dare to venture beyond the world of Xeen to the world of Havoc to test your mettle with a new challenge. We're pleased to announce support for the following games: *Might and Magic IV - Clouds of Xeen *Might and Magic V - Darkside of Xeen *Might and Magic - World of Xeen *Might and Magic - World of Xeen 2 CD Talkie *Might and Magic - Swords of Xeen At this time, only the English versions of these games are ready for testing. So break out your copies, or buy them digitally on [GOG](https://www.gog.com/game/might_and_magic_6_limited_edition?pp=22d200f8670dbdb3e253a90eee5098477c95c23d), and grab the latest [daily build](http://scummvm.org/downloads/#daily) of ScummVM. You'll also need an extra required [xeen.ccs](https://github.com/scummvm/scummvm/blob/master/dists/engine-data/xeen.ccs?raw=true) file, which should be put in the same folder you copy your game files to. Before you start testing any of the games, please be aware that given the large part combat plays in the game, any errors you encounter may be more difficult to replicate than in traditional adventure games. As such, it'll be a good idea to make a practice of regularly saving your game, just in case something goes wrong. If you do experience any crashes, or notice any functionality which seems incorrect, please let us know. Any problems found should be reported on our [Issue Tracker](https://bugs.scummvm.org/).
Today, we have some awesome news to share. As you might have heard, Cyan, Inc. — the makers of Myst and Riven — are [re-releasing the entire Myst series to celebrate the 25th anniversary of the original Myst game](https://myst.com). And ScummVM and ResidualVM take part in this celebration in a special way! **Myst — Masterpiece Edition** and **Riven — The Sequel to Myst** are powered by ScummVM, while **Myst III — Exile** is driven by ResidualVM. In order to achieve the best possible gaming experience and to make your journey through the Ages even more pleasant, Cyan and ScummVM are establishing a new partnership, with both teams working together as closely as possible in the future! Perhaps the ending has not yet been written — more news will follow soon!
We are very happy to announce that our friends at Cyan, Inc. [released their 25th Anniversary Collection of the Myst series today](https://www.gog.com/news/release_myst_iii_exile_myst_iv_revelation?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) as digital download on GOG.com. **[Myst — Masterpiece Edition](https://www.gog.com/game/myst_masterpiece_edition?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)** and **[Riven — The Sequel to Myst](https://www.gog.com/game/riven_the_sequel_to_myst?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)** are powered by ScummVM, while **[Myst III — Exile](https://www.gog.com/game/myst_3_exile?pp=22d200f8670dbdb3e253a90eee5098477c95c23d)** is driven by ResidualVM. In the last couple of weeks, both the Cyan and the ScummVM teams have made great strides to improve game compatibility. Due to intense testing, we have already managed to fix most issues that were present in ScummVM and ResidualVM. However, due to the nature of software development, it's still possible that we missed something, so we need your help now. While we can fix issues in the GOG.com versions of the games at a later date with a simple update, this won't be possible for the upcoming Collector's Edition on DVDs, so we need to make sure that we have fleshed out any bugs before the DVDs are manufactured. So, please grab a copy from GOG.com or if you were a backer in the Kickstarter campaign, redeem your code. Visit Myst Island, roam through Age 233, have a nice stay in Releeshahn and report any issue you can find to our [Bug Tracker](http://bugs.scummvm.org/). And please... bring me the blue pages!
We are not only constantly working on improving ScummVM's compatibility or implementing new games, but sometimes also on improving the project's general appearance. Over the last couple of months, long-term ScummVM fan and new team member Mataniko worked hard on improving our website design which serves us well since over a decade. We are proud to say that the ScummVM website is now fully responsive and looks absolutely beautiful on your PC and your mobile devices. If you have any issues with the updated website or the feeling that something is missing, please let us now on our [Issue Tracker](https://github.com/scummvm/scummvm-web/issues).
Over the next few hours, both the ScummVM Forums and Wiki will be down for maintenance while we do infrastructure work on both sites. We are working hard to bring them both back as soon as possible, thank you!
Over the last few days the ScummVM team has been working hard on upgrading our infrastructure. During the process all of the supporting sites have been updated, cleaned up and secured with SSL support. Due to how DNS propagation works it may take up to 48 hours until you can access the forums and wiki. If you run into any problems with the Forums, Wiki, Translations, Bug Tracker, or any other website related issues please let us know. For minor issues feel free to post on [this thread](https://forums.scummvm.org/viewtopic.php?f=1&t=14735). For major problems use the [bug tracker](https://bugs.scummvm.org) using the Web component to let us know.
A few weeks ago, we started improving our website, including (but not limited to) dusting off our forums and our wiki. There's also some stuff going on 'behind the scenes' like improving the way we handle translations for this website. Over the next couple of days, we are going to roll out a new mirroring system for the downloads we provide in order to allow us to distribute the necessary bandwidth across several servers. We are almost done with setting up the new system and basically just have to 'flip the switch'. However, it is possible that you might run into issues like broken download links or messages complaining about missing files during the transition period. We are working hard to keep service interruptions as minimal as possible. Many thanks for your understanding!
Over the last couple of days, we moved our downloads to a new mirroring infrastructure. Previously, each and every download was delivered by our main server located in Austria. Now, our downloads are delivered through [MirrorBrain](http://mirrorbrain.org), a download redirection system that allows us to build our own content distribution network. MirrorBrain is already used by [many open source projects](http://mirrorbrain.org/users/). MirrorBrain tries to always select the best mirror based on your location, so you will get the best download speeds possible. While we already have a few mirrors located in Europe, we are currently looking for people willing to donate some bandwidth and storage located in the US and in other parts of the world. If you want to mirror the ScummVM repository, please contact us via E-Mail at [serra@scummvm.org](mailto:serra@scummvm.org). If you run into any issues with our new download system, feel free to leave a comment [in our forums](https://forums.scummvm.org/viewtopic.php?f=1&t=14761#p86624).
![GSoC Logo](/data/news/GSoC2017Logo.png) A couple of days ago, Google announced the organizations that have been accepted for Google Summer of Code 2019. We are very pleased to announce that ScummVM is one of them, together with our sister project ResidualVM. The Summer of Code is a yearly event organized by Google to encourage students to contribute to open source projects. Open source organizations provide mentors and projects to work on, while Google give some money to participating students. You can find more information on the [official web site](https://summerofcode.withgoogle.com). We also have some information on [our wiki](http://wiki.scummvm.org/index.php/Summer_of_Code), and in particular [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules) that applicants will need to follow. Are you ready for a great adventure? Do you want to contribute to one of the largest game preservation projects known to mankind? Then ScummVM and ResidualVM are waiting for you! Have a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2019). Of course, you are also very welcome to bring your own idea! Students have until April 9 to write and submit proposals for the project they want to work on. The accepted proposals will be announced on May 6, and there will be a few weeks for community bonding before the start of the coding period on May 27. In any case, don't hesitate to chat with us on IRC! #scummvm and #residualvm in the Freenode network are the place to go!