20190913.title | ||
English
Recruiting for *Mission Supernova*
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20190913.content | ||
English
We need you! Join the Supernova crew for an unforgettable journey to witness the death of a star.
Have you ever dreamed of becoming an astronaut? Being abandoned on your own on a broken spaceship? Dying asphyxiated? Being electrocuted? Being shot at? Getting lost in a pyramid? Being caught stealing a dinosaur's head and being sent to prison? And if that is not enough you can even disable the improved mode in ScummVM and experience the frustration of clicking and pointing your way through a twenty-five years old computer game. We are proud to announce that *Mission Supernova Teil 1: Das Schicksal des Horst Hummel* and *Mission Supernova Teil 2: Der Doppelgänger* are now both supported in ScummVM. In addition we have also translated both games to English and you can decide to play either in German or English. The games can be downloaded for free [on the developer's website](http://outpost.simplicity.de/), so you have no reason not to play it! Please help us test the games and report any bugs or translation issue you find on [our issue tracker](https://bugs.scummvm.org/). You will need [a recent version of ScummVM](https://buildbot.scummvm.org/#/snapshots) and [the supernova.dat file](https://github.com/scummvm/scummvm/blob/master/dists/engine-data/supernova.dat) (if it is not included in the ScummVM package for your platform). You can also see some basic information on the game controls [on our wiki](https://wiki.scummvm.org/index.php?title=Mission_Supernova#Controls) or access the game manual in game using the F2 key. |
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20190917.title | ||
English
We’re starting ScummVM 2.1.0 testing
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20190917.content | ||
English
The time has finally come to start the release cycle for ScummVM 2.1.0.
The release is going to be big, and these new games require testing: * *Blade Runner.* * *Hoyle Bridge.* * *Hoyle Children's Collection.* * *Hoyle Classic Games.* * *Hoyle Solitaire.* * *Hyperspace Delivery Boy!* * *Might and Magic IV - Clouds of Xeen.* * *Might and Magic V - Darkside of Xeen.* * *Might and Magic - World of Xeen.* * *Might and Magic - World of Xeen 2 CD Talkie.* * *Might and Magic - Swords of Xeen.* * *Mission Supernova Part 1.* * *Mission Supernova Part 2.* * *Quest for Glory: Shadows of Darkness.* * *The Prince and the Coward.* * *Versailles 1685.* Also, with this release, we are finally enabling cloud support for save games and game data. So far, it works only on desktops, you may find a description of this feature in [our User Manual](https://wiki.scummvm.org/index.php?title=User_Manual/Using_Cloud_and_LAN_features). The complete list of the games that require testing for this release can be found on [our Wiki](https://wiki.scummvm.org/index.php?title=Release_Testing/2.1.0). Please use a [stable daily build](https://buildbot.scummvm.org/#/snapshots) of ScummVM for testing. In case you encounter any bugs, there is a place for them to be reported at our [issue tracker](https://bugs.scummvm.org/). Additionally, please track your progress [on the forum thread](https://forums.scummvm.org/viewtopic.php?f=1&t=14945) so we can cross the tested game titles out on the wiki. Make sure to follow our guidelines for release testing which can be found [here](https://wiki.scummvm.org/index.php?title=Release_Testing). It would be great if you could help with updating the ScummVM GUI translations. The description of the steps you need to follow is on [the Wiki](https://wiki.scummvm.org/index.php?title=HOWTO-Translate_ScummVM_GUI). |
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20190919.title | ||
English
Another game to test: *Duckman*
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20190919.content | ||
English
*Duckman: The Graphic Adventures of a Private Dick* is an obscure point and click game based on the TV show of the same name. You control the wise cracking detective Duckman as he attempts to regain his identity after being unceremoniously dumped from his own TV show. The game's release for Windows in 1997 unfortunately coincided with the TV show being cancelled, which limited the distribution of the game.
After a long time in development, the ScummVM team is happy to announce support for the game. Make sure to grab [a recent build](https://buildbot.scummvm.org/#/snapshots) and give it a try. Please report any bugs that you find to [our issue tracker](https://bugs.scummvm.org/). The English, German and Demo versions are supported. You just need the DATA/ directory from the original game to play. |
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20191013.title | ||
English
ScummVM 2.1.0 "Electric Sheep" has been produced.
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20191013.content | ||
English
"Animal sales was a profitable and prestigious business, since most real animals had died out after the Terran War; there were plenty of electric ones, though—" Oh, ahem, didn’t notice you there.
ScummVM Team is thrilled to announce the release of ScummVM version 2.1.0. This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. All this done by the hard work of 147 contributors across 8,493 commits. The newly supported games are: * *Blade Runner* * *Duckman: The Graphic Adventures of a Private Dick* * *Hoyle Bridge* * *Hoyle Children's Collection* * *Hoyle Classic Games* * *Hoyle Solitaire* * *Hyperspace Delivery Boy!* * *Might and Magic IV - Clouds of Xeen* * *Might and Magic V - Darkside of Xeen* * *Might and Magic - World of Xeen* * *Might and Magic - Swords of Xeen* * *Mission Supernova Part 1* * *Mission Supernova Part 2* * *Quest for Glory: Shadows of Darkness* * *The Prince and the Coward* * *Versailles 1685* In addition, we enhanced the Android and iOS ports considerably. You will also notice the new GUI facelift, improved Roland MT-32 sound emulation, a new pixel-perfect stretching mode, Text-to-Speech support on macOS and Linux, and last but not least, support for synchronizing saves and downloading game data from cloud-based file services (see the up-to-date list of the platforms in [our user manual](https://wiki.scummvm.org/index.php?title=User_Manual/Using_Cloud_and_LAN_features)) As usual, we have improved many of the existing engines: added support for the *25th Myst Anniversary* releases, fixed more than 100 original SCI script bugs that have plagued Sierra games for decades, added support for Amiga and FM-TOWNS versions of *Eye of the Beholder*, improved audio quality in Humongous Entertainment games and added lip sync to the newer LucasArts adventure titles, squashed tons of bugs in *Starship Titanic* and *Bud Tucker*. The list goes on and on, and you may see the comprehensive change log [here](https://downloads.scummvm.org/frs/scummvm/2.1.0/ReleaseNotes.html). Have no more tears in rain and [grab](/downloads/) this electric release. Windows and macOS users may get the auto-update when starting ScummVM. |
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20191217.title | ||
English
Westwood’s *Blade Runner* (1997) is finally available for purchase as a digital copy
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20191217.content | ||
English
We are thrilled to announce that the *Blade Runner* point and click adventure game, developed by Westwood Studios and originally released in 1997, is [now available again for purchase](http://gog.com/game/blade_runner?pp=22d200f8670dbdb3e253a90eee5098477c95c23d), thanks to the efforts of GOG.com. This new digitally distributed version includes the officially dubbed versions of the game (English, French, Italian, Spanish and German).
Of course, it runs on top of ScummVM, which means it contains various bug fixes and quality of life improvements (like mouse-scrolling in KIA and fan made subtitles support) over the original 1997 version of the game. You will find subtitles for the English and French versions of the game on the Games section of the ScummVM website. We still have plans to complete the restored content version for the game, which is built from content and code segments that are already in the game’s resources but left unused or untriggered. PS. If you use the link above we will get a commission from your purchase. |
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20200131.title | ||
English
Release of ScummVM 2.1.1 ":More Sheep:"
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20200131.content | ||
English
After a short break, the ScummVM Team is pleased to announce a bugfix release for the 2.1 series - ScummVM 2.1.1, codenamed “:More Sheep:”.
This release contains a substantial amount of fixes and minor enhancements. The most notable ones are: better multi-language support in the GUI, improvements in FM TOWNS/PC-98 audio, optimisations of the cloud saves, a couple dozen SCI script fixes, improvements to Blade Runner and fixes to another 7 engines. Also, this is the first release with official support for the Nintendo 3DS. Additionally, we added cloud support to the Nintendo Switch port. For a more comprehensive list of changes, please refer to the [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.1.1/ReleaseNotes.html). As always, the set of pre-built executables can be found at our [downloads page](/downloads/). Enjoy, and have fun! |
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20200222.title | ||
English
GSoC 2020 is on the way!
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20200222.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
It is the 14th time when ScummVM is accepted as an organization for Google Summer of Code, and we're going with our sister project ResidualVM. The Summer of Code is a yearly event organized by Google to encourage students to contribute to open source projects. Open source organizations provide mentors and projects to work on, while Google give some money to participating students. You can find more information on the [official web site](https://summerofcode.withgoogle.com). We also have some information on [our wiki](http://wiki.scummvm.org/index.php/Summer_of_Code), and in particular [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules) that applicants will need to follow. If you feel adventurous, and would like to contribute to one of the largest game preservation projects, we are eagerly waiting for you! Have a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2020). Of course, you are also very welcome to bring your own idea (though it must be our projects-related)! The deadline for the student proposals is March 31st, and on April 27th accepted students will be announced. You are welcome to join [our Discord server](https://discord.gg/4cDsMNtcpG) and ask any questions of #scummvm-gsoc channel. Looking forward to your applications! |
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20200331.title | ||
English
ScummVM 2.1.2 "Fixing Powerful Windows" is here!
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20200331.content | ||
English
The ScummVM Team is pleased to announce a new bugfix release for the 2.1 series - ScummVM 2.1.2, codenamed “Fixing Powerful Windows”. You will notice that this time, our [downloads page](/downloads/) is not exactly extensive. Don't worry, we are not touching ScummVM's (quite incredible) portability here.
ScummVM 2.1.2 is a maintenance release intended for Windows and Mac OS X, providing some [bug fixes](https://downloads.scummvm.org/frs/scummvm/2.1.2/ReleaseNotes.html) for those platforms. Since all other platforms are not affected, you don't need to worry about a seemingly missing update for now. While browsing the downloads page, you probably noticed a new entry there, especially when browsing our website using a PC running Ubuntu: ScummVM is now officially available at the [Snap Store](https://snapcraft.io/scummvm)! Thanks to the ongoing support from Alan "popey" Pope and Alan Griffiths, the Snap Store release of ScummVM is now on-par with our other Linux releases. Compared to the traditonal way of distribution software on Linux, we have a lot more freedom in terms of new releases using the Snap Store. The moment we release a new version of ScummVM, you will receive it as an automated update. The ScummVM Snap comes in two flavours. The "stable" channel contains our official releases which makes it a great choice for most users. In case you want to explore the latest and greatest features of our current development versions, simply follow the "edge" channel and get an updated build each and every day! We also have some pretty neat additions to the Snap Package in mind - but more on that later. Enjoy, and have fun! |
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20200430.title | ||
English
*The Prince and the Coward* gets English translation
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20200430.content | ||
English
After six months of work and the effort of 7 contributors, we are finally happy to announce that we have finished the first version of the English translation for *The Prince and the Coward* or *Książę i Tchórz*. 2,762 script lines with 19,735 words were processed, reviewed and translated.
It is not yet perfect, though, and we need your help, fellow adventurers! ScummVM versions 2.1.x will work, however, there is a problem with displaying inventory item descriptions. Thus, we recommend using [the daily build](https://buildbot.scummvm.org/#/snapshots). You need to download the prince_translation.dat file from [here](https://github.com/scummvm/scummvm/blob/master/dists/engine-data/prince_translation.dat?raw=true) and put it into the ALL/ directory of your game. Then re-detect the game, and make sure it shows ‘w/translation’ in the game description. Only Polish or German game versions can be translated this way, the Russian version requires more effort. If you encounter any continuity issues, awkward phrases, or typos, feel free to either mention it in the [forum post](https://forums.scummvm.org/viewtopic.php?f=1&t=15125) or submit your improvements directly to [the translation server](https://translations.scummvm.org/projects/prince/prince/en/). Use the search capabilities to locate the phrases you would like to improve. Screenshots of the problem or savegames are also welcome if you don’t want to bother with the translation server. Good luck with your adventures, while most of you still stay at home! |
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20200504.title | ||
English
Brace yourselves - Summer'20 is coming
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20200504.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Today, Google announced the projects accepted for this year's [Google Summer of Code](https://summerofcode.withgoogle.com/), a yearly event with the goal to encourage students to participate in open source projects. For many students, it's the first time working in a collaborative environment. We are especially delighted to announce that the ScummVM Team will support and mentor four fellow adventurers during their journey. Dylan Servilla and Nathanael Gentry will both work on our *Director* engine. While Dylan's goal is to help with Lingo-related stuff like factories, Nathanael will start working on rendering routines. Both will eventually lead us to support at least [*Spaceship Warlock*](https://www.mobygames.com/game/spaceship-warlock) and [*The Journeyman Project*](https://www.mobygames.com/game/journeyman-project). We want ScummVM to be easily accessible to as many people as possible. This obviously includes localisation to help removing language barriers. This year, Aryan Rawlani will help improving support for languages written from right to left ('RTL') as well as adding proper Unicode support to the ScummVM GUI. Imagine ScummVM being available in every possible language one day and you might understand how important Aryan's work is. Besides that, Aryan will also work on the mechanics we use to detect your games in order to improve reliability and performance, which includes deep rework on how our plugin system works. During GSoC, ScummVM also acts as an umbrella organisation for its sister project [ResidualVM](https://www.residualvm.org). Gunnar Birke will work on implementing support for the Wintermute 3D engine to ResidualVM. Wintermute 3D is the - you guessed it - 3D counterpart to the Wintermute engine supported by ScummVM which is only able to play 2D games due to the project's scope. Adding support for Wintermute 3D to ResidualVM will eventually allow you to run games like [*Alpha Polaris*](https://www.mobygames.com/game/windows/alpha-polaris). Brace yourselves - Summer 2020 is coming. Prepare for supporting our students on their glorious adventure. When your watch begins, follow their process on the [ScummVM Planet](https://planet.scummvm.org/). |
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