20191013.content | ||
English
"Animal sales was a profitable and prestigious business, since most real animals had died out after the Terran War; there were plenty of electric ones, though—" Oh, ahem, didn’t notice you there.
ScummVM Team is thrilled to announce the release of ScummVM version 2.1.0. This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. All this done by the hard work of 147 contributors across 8,493 commits. The newly supported games are: * *Blade Runner* * *Duckman: The Graphic Adventures of a Private Dick* * *Hoyle Bridge* * *Hoyle Children's Collection* * *Hoyle Classic Games* * *Hoyle Solitaire* * *Hyperspace Delivery Boy!* * *Might and Magic IV - Clouds of Xeen* * *Might and Magic V - Darkside of Xeen* * *Might and Magic - World of Xeen* * *Might and Magic - Swords of Xeen* * *Mission Supernova Part 1* * *Mission Supernova Part 2* * *Quest for Glory: Shadows of Darkness* * *The Prince and the Coward* * *Versailles 1685* In addition, we enhanced the Android and iOS ports considerably. You will also notice the new GUI facelift, improved Roland MT-32 sound emulation, a new pixel-perfect stretching mode, Text-to-Speech support on macOS and Linux, and last but not least, support for synchronizing saves and downloading game data from cloud-based file services (see the up-to-date list of the platforms in [our user manual](https://wiki.scummvm.org/index.php?title=User_Manual/Using_Cloud_and_LAN_features)) As usual, we have improved many of the existing engines: added support for the *25th Myst Anniversary* releases, fixed more than 100 original SCI script bugs that have plagued Sierra games for decades, added support for Amiga and FM-TOWNS versions of *Eye of the Beholder*, improved audio quality in Humongous Entertainment games and added lip sync to the newer LucasArts adventure titles, squashed tons of bugs in *Starship Titanic* and *Bud Tucker*. The list goes on and on, and you may see the comprehensive change log [here](https://downloads.scummvm.org/frs/scummvm/2.1.0/ReleaseNotes.html). Have no more tears in rain and [grab](/downloads/) this electric release. Windows and macOS users may get the auto-update when starting ScummVM. |
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20191217.title | ||
English
Westwood’s *Blade Runner* (1997) is finally available for purchase as a digital copy
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20191217.content | ||
English
We are thrilled to announce that the *Blade Runner* point and click adventure game, developed by Westwood Studios and originally released in 1997, is [now available again for purchase](http://gog.com/game/blade_runner?pp=22d200f8670dbdb3e253a90eee5098477c95c23d), thanks to the efforts of GOG.com. This new digitally distributed version includes the officially dubbed versions of the game (English, French, Italian, Spanish and German).
Of course, it runs on top of ScummVM, which means it contains various bug fixes and quality of life improvements (like mouse-scrolling in KIA and fan made subtitles support) over the original 1997 version of the game. You will find subtitles for the English and French versions of the game on the Games section of the ScummVM website. We still have plans to complete the restored content version for the game, which is built from content and code segments that are already in the game’s resources but left unused or untriggered. PS. If you use the link above we will get a commission from your purchase. |
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20200131.title | ||
English
Release of ScummVM 2.1.1 ":More Sheep:"
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20200131.content | ||
English
After a short break, the ScummVM Team is pleased to announce a bugfix release for the 2.1 series - ScummVM 2.1.1, codenamed “:More Sheep:”.
This release contains a substantial amount of fixes and minor enhancements. The most notable ones are: better multi-language support in the GUI, improvements in FM TOWNS/PC-98 audio, optimisations of the cloud saves, a couple dozen SCI script fixes, improvements to Blade Runner and fixes to another 7 engines. Also, this is the first release with official support for the Nintendo 3DS. Additionally, we added cloud support to the Nintendo Switch port. For a more comprehensive list of changes, please refer to the [Release Notes](https://downloads.scummvm.org/frs/scummvm/2.1.1/ReleaseNotes.html). As always, the set of pre-built executables can be found at our [downloads page](/downloads/). Enjoy, and have fun! |
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20200222.title | ||
English
GSoC 2020 is on the way!
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20200222.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
It is the 14th time when ScummVM is accepted as an organization for Google Summer of Code, and we're going with our sister project ResidualVM. The Summer of Code is a yearly event organized by Google to encourage students to contribute to open source projects. Open source organizations provide mentors and projects to work on, while Google give some money to participating students. You can find more information on the [official web site](https://summerofcode.withgoogle.com). We also have some information on [our wiki](http://wiki.scummvm.org/index.php/Summer_of_Code), and in particular [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules) that applicants will need to follow. If you feel adventurous, and would like to contribute to one of the largest game preservation projects, we are eagerly waiting for you! Have a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2020). Of course, you are also very welcome to bring your own idea (though it must be our projects-related)! The deadline for the student proposals is March 31st, and on April 27th accepted students will be announced. You are welcome to join [our Discord server](https://discord.gg/4cDsMNtcpG) and ask any questions of #scummvm-gsoc channel. Looking forward to your applications! |
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20200331.title | ||
English
ScummVM 2.1.2 "Fixing Powerful Windows" is here!
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20200331.content | ||
English
The ScummVM Team is pleased to announce a new bugfix release for the 2.1 series - ScummVM 2.1.2, codenamed “Fixing Powerful Windows”. You will notice that this time, our [downloads page](/downloads/) is not exactly extensive. Don't worry, we are not touching ScummVM's (quite incredible) portability here.
ScummVM 2.1.2 is a maintenance release intended for Windows and Mac OS X, providing some [bug fixes](https://downloads.scummvm.org/frs/scummvm/2.1.2/ReleaseNotes.html) for those platforms. Since all other platforms are not affected, you don't need to worry about a seemingly missing update for now. While browsing the downloads page, you probably noticed a new entry there, especially when browsing our website using a PC running Ubuntu: ScummVM is now officially available at the [Snap Store](https://snapcraft.io/scummvm)! Thanks to the ongoing support from Alan "popey" Pope and Alan Griffiths, the Snap Store release of ScummVM is now on-par with our other Linux releases. Compared to the traditonal way of distribution software on Linux, we have a lot more freedom in terms of new releases using the Snap Store. The moment we release a new version of ScummVM, you will receive it as an automated update. The ScummVM Snap comes in two flavours. The "stable" channel contains our official releases which makes it a great choice for most users. In case you want to explore the latest and greatest features of our current development versions, simply follow the "edge" channel and get an updated build each and every day! We also have some pretty neat additions to the Snap Package in mind - but more on that later. Enjoy, and have fun! |
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20200430.title | ||
English
*The Prince and the Coward* gets English translation
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20200430.content | ||
English
After six months of work and the effort of 7 contributors, we are finally happy to announce that we have finished the first version of the English translation for *The Prince and the Coward* or *Książę i Tchórz*. 2,762 script lines with 19,735 words were processed, reviewed and translated.
It is not yet perfect, though, and we need your help, fellow adventurers! ScummVM versions 2.1.x will work, however, there is a problem with displaying inventory item descriptions. Thus, we recommend using [the daily build](https://buildbot.scummvm.org/#/snapshots). You need to download the prince_translation.dat file from [here](https://github.com/scummvm/scummvm/blob/master/dists/engine-data/prince_translation.dat?raw=true) and put it into the ALL/ directory of your game. Then re-detect the game, and make sure it shows ‘w/translation’ in the game description. Only Polish or German game versions can be translated this way, the Russian version requires more effort. If you encounter any continuity issues, awkward phrases, or typos, feel free to either mention it in the [forum post](https://forums.scummvm.org/viewtopic.php?f=1&t=15125) or submit your improvements directly to [the translation server](https://translations.scummvm.org/projects/prince/prince/en/). Use the search capabilities to locate the phrases you would like to improve. Screenshots of the problem or savegames are also welcome if you don’t want to bother with the translation server. Good luck with your adventures, while most of you still stay at home! |
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20200504.title | ||
English
Brace yourselves - Summer'20 is coming
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20200504.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Today, Google announced the projects accepted for this year's [Google Summer of Code](https://summerofcode.withgoogle.com/), a yearly event with the goal to encourage students to participate in open source projects. For many students, it's the first time working in a collaborative environment. We are especially delighted to announce that the ScummVM Team will support and mentor four fellow adventurers during their journey. Dylan Servilla and Nathanael Gentry will both work on our *Director* engine. While Dylan's goal is to help with Lingo-related stuff like factories, Nathanael will start working on rendering routines. Both will eventually lead us to support at least [*Spaceship Warlock*](https://www.mobygames.com/game/spaceship-warlock) and [*The Journeyman Project*](https://www.mobygames.com/game/journeyman-project). We want ScummVM to be easily accessible to as many people as possible. This obviously includes localisation to help removing language barriers. This year, Aryan Rawlani will help improving support for languages written from right to left ('RTL') as well as adding proper Unicode support to the ScummVM GUI. Imagine ScummVM being available in every possible language one day and you might understand how important Aryan's work is. Besides that, Aryan will also work on the mechanics we use to detect your games in order to improve reliability and performance, which includes deep rework on how our plugin system works. During GSoC, ScummVM also acts as an umbrella organisation for its sister project [ResidualVM](https://www.residualvm.org). Gunnar Birke will work on implementing support for the Wintermute 3D engine to ResidualVM. Wintermute 3D is the - you guessed it - 3D counterpart to the Wintermute engine supported by ScummVM which is only able to play 2D games due to the project's scope. Adding support for Wintermute 3D to ResidualVM will eventually allow you to run games like [*Alpha Polaris*](https://www.mobygames.com/game/windows/alpha-polaris). Brace yourselves - Summer 2020 is coming. Prepare for supporting our students on their glorious adventure. When your watch begins, follow their process on the [ScummVM Planet](https://planet.scummvm.org/). |
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20200514.title | ||
English
Get your season (of docs) pass ready!
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20200514.content | ||
English
![GSoD Logo](/data/news/GSoD2020Logo.png)
Get your season (of docs) pass ready! We are excited to announce that ScummVM has been accepted as a participant of [Google Season of Docs 2020](https://developers.google.com/season-of-docs). One of the most important parts of every open source project is its documentation. Good documentation is vital for making the project accessible to both end users and new developers wanting to have a deeper look into the project's internals so they can start contributing on their own. Season of Docs, a recent initiative by Google to connect technical writers with open source projects. The program offers a great way to gain practical project experience, as well as explore the world of free software and the great communities that evolve around them. For ScummVM this is a wonderful opportunity to improve our documentation. You can check out our [ideas page](https://wiki.scummvm.org/index.php?title=Season_of_Docs/GSoD_Ideas) or if you want to bring up your own ideas - get in touch with us on our [Discord server](https://discord.gg/6TBm9hJ). We've had a lot of successful student projects as part of Google's Summer of Code in previous years - we’re looking forward to carrying that success into Google's Season of Docs and inspire you to work with us and add your very own success. The deadline for proposals is July 9. Please make sure to read the program timeline, guidelines and FAQ on [the Season of Docs website](https://developers.google.com/season-of-docs) for additional information. |
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20200521.title | ||
English
Art thou worthy to be the Avatar?
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20200521.content | ||
English
Many years ago, a company called Origin Systems developed the much beloved Ultima series of role-playing games. Thanks to the previous hard work of others who created stand-alone reimplementations of these games, ScummVM is pleased to announce that two of the games in the series are ready for testing.
The first of these games is Ultima IV: Quest of the Avatar, based on the prior work done by the xu4 project. You can detect your English copy of Ultima IV as either original or enhanced. Enhanced mode uses the VGA graphics developed by the xu4 project. With the inclusion into ScummVM, the game also receives several improvements, such as multiple savegame slots and configurable keybindings. It even adds in a small secret area that only the most dedicated explorers may find. The second game is Ultima VI, based on the Nuvie project. Due to some miscommunication, Nuvie may still advance as a separate project, but given the work done integrating Nuvie into ScummVM, we're hoping to have it officially supported in ScummVM as well. As with Ultima IV, Ultima VI supports the original game mode, as well as an enhanced mode that allows for Nuvie's full screen map, container gumps as in Ultima VII, and other features. Note that enhanced mode defaults to double resolution, so for now, the intro only displays in half of the screen. So break out your copies of the games and give them a try! You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20200524.title | ||
English
You have been a thorn in my side for far too long, Avatar
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20200524.content | ||
English
It seems that work on cleanup and improvements to the Ultima VIII integration was further along than I had anticipated. It's now been confirmed that Ultima VIII is completeable under ScummVM as well, so it joins Ultima IV and Ultima VI for official testing.
So break out your copies of Ultima VIII as well and give it a try! You will need a [daily development build](https://buildbot.scummvm.org/#/snapshots). As always, please submit the bug reports to our [issue tracker](https://bugs.scummvm.org/). |
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20200622.title | ||
English
You are in a maze of twisty little passages, all alike
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