**Happy April Fools' Day!** Thanks to DrMcCoy, LordHoto, and Strangerke for their help. Cedric is one of the most famous characters in Sierra history. However, he has divided the fanbase into those who find him slightly irksome and those that adore him. We have therefore come up with a modification for ScummVM that optionally removes Cedric from *King's Quest V*. In addition to being able to remove Cedric from *King's Quest V*, we have also worked on a mode for all other ScummVM games to insert Cedric into them. Cedric integrates directly into those games and can interact with the game as well as the player. A set of screenshots of this mode (and of *King's Quest V*) can be found at the end of this news post. Some of the other developers have also chimed in with their opinion on the subject. ScummVM PR officer Strangerke said, "ScummVM has always been about improving the quality of these games and now we finally have the opportunity to bring one of Sierra's most beloved characters to all the other games we support." "It really adds to these Coktel Vision games," stated ScummVM Gob developer DrMcCoy, "they're actually playable now." "I can't imagine playing these games any other way now; there's no going back," added clone2727. [*King's Quest V* Screenshot 1](/data/news/20120401_1.png) [*King's Quest V* Screenshot 2](/data/news/20120401_2.png) [*Indiana Jones and the Fate of Atlantis* Screenshot](/data/news/20120401_3.png) [*Ween: The Prophecy* Screenshot](/data/news/20120401_4.png) [*Urban Runner* Screenshot](/data/news/20120401_5.jpg)
**Happy April Fools' Day!** Thanks to ST for providing a screenshot of one of his Groovie C# tools. No, we're not moving to a new website. I'm proud to announce the **new** ScummVM rewrite in C# for Windows Phone 7 and Xbox 360 ports. This does not include any of the previous "ScummVM-XNA" code and is all new code based on our current working tree. The Windows Phone 7 port has been the main target of our work as I'm more familiar with the touchscreen controls. It shouldn't be much more work for the Xbox 360 port since I'm going through the XNA Game Studio. Since going through each engine is very tedious work, I've only worked on the engine I'm most familiar with: Groovie. And, I think the [results speak for themselves](/data/news/20120401_6.jpg). I'll have the source code up on GitHub soon, but here's [a brief snippet](/data/news/20120401_7.png) of some working converted C# code.
![GSoC 2012 Logo](/data/news/GSOC_12_logo.png) Almost six weeks ago, we announced you that ScummVM has been accepted by Google for its Google Summer of Code 2012. Since then, we received many good applications and we asked a lot of efforts to the students to clarify and enhance theirs. We'd like to thank them all for all these efforts! Yesterday, Google announced the list of accepted students and tasks per project and it's with great joy that we announce you that this year, 4 students will be working on ScummVM tasks: **Jakimushka* will work on a new testing framework based on an event recorder/player **Singron* will turn scalers into plugins and will add some new ones **Somaen* will integrate the Wintermute Lite engine and will add some currently missing functionalities **Upthorn* will work on a new save anywhere feature, per engine, particularly useful for mobile devices We'd like to welcome them warmly and to wish them the best! And of course, last but not least, we'd like to thank Google for giving us the possibility, once more, to work with talented students during summer time.
Water, water, every where, nor any drop to drink... Euh... No, not this nightmare: you're Ryan, a bartender who can't sleep peacefully for months because of weird dreams and nightmares. During one of those, a monk suggests you become the deliverer who would keep the Dreamweb safe by killing its enemies. The ScummVM Team is proud to announce that [Dreamweb](http://www.mobygames.com/game/dreamweb) is now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. Please post any bugs you find in the [bugtracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). Any [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough is welcome.
Traveling to Tokyo, you begin your search. But time is running out, because the mad scientist is about to transform her into a cyborg-[Geisha](http://wiki.scummvm.org/index.php/Geisha)... So, be quick and grab the latest [daily build of ScummVM](/downloads/#daily) together with your copy of *Geisha*. Report all bugs to [our bug tracker](http://bugs.scummvm.org/) and submit screenshots of the game to [our patch tracker](https://sourceforge.net/tracker/?func=add&group_id=37116&atid=418822), following the [bug submission guidelines](/faq/#question.report-bugs) and [screenshot guidelines](http://wiki.scummvm.org/index.php/Screenshots).
All the better to eat you with! We are proud to announce that yet another Coktel Vision game is supported now. [Once Upon A Time: Little Red Riding Hood](http://wiki.scummvm.org/index.php/Once_Upon_A_Time:_Little_Red_Riding_Hood) is an interactive story following the well-known fairy tale and lets you play as either the titular Little Red Riding Hood or as the wolf. So if you want to rescue and/or eat Grandmother, get the latest [daily build of ScummVM](/downloads/#daily) and your copy of *Once Upon A Time: Little Red Riding Hood*; and report all bugs you find to [our bug tracker](http://bugs.scummvm.org/). As always, we would like you to make screenshots along the way as well, and submit them to [our patch tracker](https://sourceforge.net/tracker/?func=add&group_id=37116&atid=418822). See the [bug submission guidelines](/faq/#question.report-bugs) and [screenshot guidelines](http://wiki.scummvm.org/index.php/Screenshots) for more help on these topics.
Once again, it's time to start a new testing season to prepare the release of ScummVM v1.5.0. As usual, we have announced several new supported games: **Backyard Baseball 2003* **Blue Force* **Darby the Dragon* **Dreamweb* **Geisha* **Gregory and the Hot Air Balloon* **Magic Tales: Liam Finds a Story* **Once Upon A Time: Little Red Riding Hood* **Sleeping Cub's Test of Courage* **Soltys* **The Princess and the Crab* So, go grab your favorite games, and play through them using a [daily build](/downloads/#daily). Soltys is also available as a freeware on our [download page](/downloads/#extras). If you find any bugs, report them on the [bug tracker](http://bugs.scummvm.org/). Once you've completed a game, please report it on [the forums](http://forums.scummvm.org/viewtopic.php?p=73072) so it can be added to the [release testing wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.5.0). When reporting, make sure you provide the version, language, and platform of the game you're testing. Any other questions? Go see the [Release Testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing).
Little Red Riding Hood looking over at her grandmother's latest install of ScummVM, noting the update to version 1.5.0 and asked "My what a lot of games you now support". "All the better to entertain you with my dear!" responded the curiously grinning relative. We all love to feast on the most sumptuous of gaming titles and our latest release will fulfil your craving for even more classic point and click adventures. Version 1.5.0 adds support for *Once Upon A Time: Little Red Riding Hood* and the following titles: **Backyard Baseball 2003* **Blue Force* **Darby the Dragon* **Dreamweb* **Geisha* **Gregory and the Hot Air Balloon* **Magic Tales: Liam Finds a Story* **Sleeping Cub's Test of Courage* **Soltys* **The Princess and the Crab* As always, there are many more new features; you can find the full list in[our release notes](https://downloads.scummvm.org/frs/scummvm/1.5.0/ReleaseNotes)and the release itself on our[downloads page](/downloads/). Enjoy and hopefully you won't find the big bad wolf who is sure to give you a byte!
As part of the [ScummVM Music Enhancement Project](http://www.jameswoodcock.co.uk/content/scummvm-music-enhancement-project/), James has released version 1.0 of his enhanced soundtrack for The 7th Guest. The 7th Guest is James' 5th enhanced soundtrack released so far with another on the horizon. The project enables users of ScummVM who own the original game the ability to experience game MIDI music through high quality modern equipment without any of the cost, which has been in this case edited and recorded on James' Tyros4 keyboard, currently Yamaha's flagship model. *"The 7th Guest revolutionised the way in which we experience video games and the soundtrack originally created by The Fat Man added to the overall atmosphere and splendour"* commented James Woodcock, creator of the ScummVM Music Enhancement Project. James continued *"With the wonderful soundtrack originally in MIDI format, it was an obvious title to target for enhancement and I appreciated that Trilobyte Games gave their blessing"*. James has already released enhanced soundtracks for Simon the Sorcerer, Discworld, Inherit the Earth and more recently Beneath A Steel Sky. You can download the enhanced soundtrack that is compatible with ScummVM 1.5.0 and watch a video of it in action by visiting James' website below: [The 7th Guest Enhanced Soundtrack & Video](http://www.jameswoodcock.co.uk/2012/07/30/the-7th-guest-soundtrack-version-1-0-released-scummvm-music-enhancement-project-video/)
![GSoC 2012 Logo](/data/news/GSOC_12_logo.png) This year, we had the great honor to have four students accepted by Google's Summer of Code to work on ScummVM: *[Danil Ishkov](http://jakimushka.blogspot.be/) (Jakimushka). *[Eric Culp](http://singron.blogspot.be/) (Singron). *[Einar Johan Trøan Sømåen](http://summermute2012.blogspot.be/) (Somaen). *[Jody Northup](http://upthornscummvm.wordpress.com/) (Upthorn). Jakimusha worked on a testing framework, Singron on improving our scalers by creating a plugin system, Somaen on the integration of the Wintermute engine in ScummVM, and Upthorn worked on improving our code for saving games. The Wintermute engine has already been merged, and pull requests for the new testing framework and the new scaler plugin systems are currently being polished. While Upthorn's project didn't last the summer, we have a pull request which adds much-improved support for saving games to the composer engine. The next and final step for this year of GSoC is the mentor summit, where ScummVM will be represented again by sev and Strangerke. We'd like to thank once again Google for their organization, their support and for accepting us this year again. ScummVM made a great step forward thanks to them, once again! We'd also like to warmly thank Jakimushka, Singron, Somaen and Upthorn for working this summer with us, with a special mention for Somaen who decided to keep working for ScummVM on Wintermute. We hope that some of the others might do so too!
Several years ago, we brought you the English, the German and the Hebrew versions of "**Flight of the Amazon Queen**". Today, thanks to John Passfield and Steve Stamatiadis over at Krome Studios in Australia and their previous discussions with James 'Ender' Brown, the ScummVM project team is proud to bring you the French talkie version of the game. You can download it from the [downloads page](/downloads/#extras). Have fun!
After the previous announcement, several of you asked for the Italian version of Flight of the Amazon Queen. We would like to thank Hkz for providing the original CD and John Passfield and Steve Stamatiadis for accepting our request to make this version freeware. The ScummVM project team is therefore proud to bring you the Italian version of the game, using English speech with Italian subtitles. You can download it from the [downloads page](/downloads/#extras). Have fun!
Thanks to the generosity of Creative Reality and Neil Dodwell, the ScummVM team is happy to announce the freeware release of *Dreamweb*. This game was originally released in 1994 and is set in a cyberpunk dystopian city where a bartender named Ryan has been having some disturbing dreams... You can find the freeware release for English, French and Spanish on our [downloads page](/downloads/). The ScummVM team would like to make it clear that this game was given a (15) certification at release as it features a disturbing story and violence, and is thus **not suitable for children**. If you happen to own an original version not yet available on our download page, please [contact us](mailto:lechuck@scummvm.org) so we can work on making it free too!