![GSoC 2013 Banner](/data/news/GSOC_13_banner.png) We announced 6 weeks ago that Google accepted ScummVM for the Google Summer of Code this year again. This week Google revealed 4 students will work with us this summer! In order to tease you a bit, here is a short introduction: **RichieSams* will work on integrating Marisa Chan's Z-Engine, which concerns Zork Nemesis and Zork Grand Inquisitor. **Rundfunk* will focus on GUI extensions and improvements, with particular care for touchscreen devices. **Uruk* will port the Avalanche engine from Pascal to C++. This is to support the game Lord Avalot d'Argent. **T0by* will work on our Wintermute engine to fix several issues and add a number of features not present in WME Light We'd like you to join us and warmly welcome those four students and wish them all the best for the next 3 months. We also are really grateful to Google for giving us the opportunity to mentor students this year and benefit from their passion. Stay tuned!
After 11 long months we are thrilled to announce the release of ScummVM 1.6.0. It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed. Let's just list the new games 1.6.0 contains for you: **3 Skulls of the Toltecs* **Eye of the Beholder* **Eye of the Beholder II: The Legend of Darkmoon* **Hopkins FBI* **Tony Tough and the Night of Roasted Moths* **The Journeyman Project: Pegasus Prime* Other significant features include support for the Macintosh version of *Discworld 1* and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in *Full Throttle*. We have also added Belarusian, Finnish and Galician translations to our GUI. Of course, there is much more; you can find the full list in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.6.0/ReleaseNotes) and the release itself on our [downloads page](/downloads/). Enjoy!
On the 9th of October 2001, the very first commit was made to a CVS repository and thus the ScummVM project was born... As I write this post, it is now the 11th of October 2013 and we have over 58000 commits in the ScummVM Git repository... but still based on that initial commit over a decade ago! Thus on the project's 12th anniversary, I believed ScummVM deserved a present... Thus myself, James Woodcock and the ScummVM PR Team present "ScummVM: THE MOVIE"! :) This visualization is powered by [Gource](http://code.google.com/p/gource/).If you want to play with this yourself or render a full length HD version, then you can find the scripts to do this [here](https://github.com/digitall/scummvm-the-movie). So get the popcorn and enjoy!