Little Red Riding Hood looking over at her grandmother's latest install of ScummVM, noting the update to version 1.5.0 and asked "My what a lot of games you now support". "All the better to entertain you with my dear!" responded the curiously grinning relative. We all love to feast on the most sumptuous of gaming titles and our latest release will fulfil your craving for even more classic point and click adventures. Version 1.5.0 adds support for *Once Upon A Time: Little Red Riding Hood* and the following titles: **Backyard Baseball 2003* **Blue Force* **Darby the Dragon* **Dreamweb* **Geisha* **Gregory and the Hot Air Balloon* **Magic Tales: Liam Finds a Story* **Sleeping Cub's Test of Courage* **Soltys* **The Princess and the Crab* As always, there are many more new features; you can find the full list in[our release notes](https://downloads.scummvm.org/frs/scummvm/1.5.0/ReleaseNotes)and the release itself on our[downloads page](/downloads/). Enjoy and hopefully you won't find the big bad wolf who is sure to give you a byte!
As part of the [ScummVM Music Enhancement Project](http://www.jameswoodcock.co.uk/content/scummvm-music-enhancement-project/), James has released version 1.0 of his enhanced soundtrack for The 7th Guest. The 7th Guest is James' 5th enhanced soundtrack released so far with another on the horizon. The project enables users of ScummVM who own the original game the ability to experience game MIDI music through high quality modern equipment without any of the cost, which has been in this case edited and recorded on James' Tyros4 keyboard, currently Yamaha's flagship model. *"The 7th Guest revolutionised the way in which we experience video games and the soundtrack originally created by The Fat Man added to the overall atmosphere and splendour"* commented James Woodcock, creator of the ScummVM Music Enhancement Project. James continued *"With the wonderful soundtrack originally in MIDI format, it was an obvious title to target for enhancement and I appreciated that Trilobyte Games gave their blessing"*. James has already released enhanced soundtracks for Simon the Sorcerer, Discworld, Inherit the Earth and more recently Beneath A Steel Sky. You can download the enhanced soundtrack that is compatible with ScummVM 1.5.0 and watch a video of it in action by visiting James' website below: [The 7th Guest Enhanced Soundtrack & Video](http://www.jameswoodcock.co.uk/2012/07/30/the-7th-guest-soundtrack-version-1-0-released-scummvm-music-enhancement-project-video/)
![GSoC 2012 Logo](/data/news/GSOC_12_logo.png) This year, we had the great honor to have four students accepted by Google's Summer of Code to work on ScummVM: *[Danil Ishkov](http://jakimushka.blogspot.be/) (Jakimushka). *[Eric Culp](http://singron.blogspot.be/) (Singron). *[Einar Johan Trøan Sømåen](http://summermute2012.blogspot.be/) (Somaen). *[Jody Northup](http://upthornscummvm.wordpress.com/) (Upthorn). Jakimusha worked on a testing framework, Singron on improving our scalers by creating a plugin system, Somaen on the integration of the Wintermute engine in ScummVM, and Upthorn worked on improving our code for saving games. The Wintermute engine has already been merged, and pull requests for the new testing framework and the new scaler plugin systems are currently being polished. While Upthorn's project didn't last the summer, we have a pull request which adds much-improved support for saving games to the composer engine. The next and final step for this year of GSoC is the mentor summit, where ScummVM will be represented again by sev and Strangerke. We'd like to thank once again Google for their organization, their support and for accepting us this year again. ScummVM made a great step forward thanks to them, once again! We'd also like to warmly thank Jakimushka, Singron, Somaen and Upthorn for working this summer with us, with a special mention for Somaen who decided to keep working for ScummVM on Wintermute. We hope that some of the others might do so too!
Several years ago, we brought you the English, the German and the Hebrew versions of "**Flight of the Amazon Queen**". Today, thanks to John Passfield and Steve Stamatiadis over at Krome Studios in Australia and their previous discussions with James 'Ender' Brown, the ScummVM project team is proud to bring you the French talkie version of the game. You can download it from the [downloads page](/downloads/#extras). Have fun!
After the previous announcement, several of you asked for the Italian version of Flight of the Amazon Queen. We would like to thank Hkz for providing the original CD and John Passfield and Steve Stamatiadis for accepting our request to make this version freeware. The ScummVM project team is therefore proud to bring you the Italian version of the game, using English speech with Italian subtitles. You can download it from the [downloads page](/downloads/#extras). Have fun!
Thanks to the generosity of Creative Reality and Neil Dodwell, the ScummVM team is happy to announce the freeware release of *Dreamweb*. This game was originally released in 1994 and is set in a cyberpunk dystopian city where a bartender named Ryan has been having some disturbing dreams... You can find the freeware release for English, French and Spanish on our [downloads page](/downloads/). The ScummVM team would like to make it clear that this game was given a (15) certification at release as it features a disturbing story and violence, and is thus **not suitable for children**. If you happen to own an original version not yet available on our download page, please [contact us](mailto:lechuck@scummvm.org) so we can work on making it free too!
The city of Waterdeep is in dire need of heroes to defend it from the evil below the city. Assemble a group of four heroes, heed the call of the Lords of Waterdeep and start your quest in the sewers below the city! But beware, for this is not your only quest. Archmage Khelben needs you to investigate strange happenings near the Temple of Darkmoon. People around it are disappearing and human remains are found in shallow graves. The ScummVM Team is pleased to announce support for [*Eye of the Beholder*](https://www.mobygames.com/game/eye-of-the-beholder) and [*Eye of the Beholder II: The Legend of Darkmoon*](https://www.mobygames.com/game/eye-of-the-beholder-ii-the-legend-of-darkmoon). So grab your copies of the DOS versions of the games and start playing in the [latest daily build](/downloads/#daily) of ScummVM and help us with the testing, while enjoying these great games. As usual all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/). However, please make sure you have got all the required data files before you report a bug. You can find a list of data files on our wiki, here are the links for [Eye of the Beholder](http://wiki.scummvm.org/index.php/Datafiles#Eye_of_the_Beholder) and [Eye of the Beholder II: The Legend of Darkmoon](http://wiki.scummvm.org/index.php/Datafiles#Eye_of_the_Beholder_II:_The_Legend_of_Darkmoon). For further information, check out the [bug submission guidelines](/faq/#question.report-bugs). Happy dungeon crawling!
Grim Fandango was created on the peak of LucasArts games popularity. The ever-inspirational Tim Schafer in a fury of artistry packed together the best atmosphere he could create and the game was born. For a while there was great and steady efforts on creating an engine which would run this masterpiece on the modern hardware. The project is called [ResidualVM](http://residualvm.org). After more than 9 years of hard work, our "sister" project, [ResidualVM](http://residualvm.org) has reached a stable state and is now announcing their first stable release. We survived the apocalypse! Let's celebrate that: grab your original of Grim Fandango and visit their site!
After saving an old peddler from a band of bandits, Fenimore Fillmore finds out about three skulls that will unlock the lost treasure of the Toltecs! It's up to him to find the golden skulls and the treasure, before the bandits do! The ScummVM Team is pleased to announce support for [*3 Skulls of the Toltecs*](http://www.mobygames.com/game/dos/3-skulls-of-the-toltecs). So grab your copies of the DOS versions of the game and start playing in the [latest daily build](/downloads/#daily) of ScummVM and help us with the testing, while enjoying this great cartoon western adventure game! As usual all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/). You can find a list of data files in the [data files page](http://wiki.scummvm.org/index.php/Datafiles#3_Skulls_of_the_Toltecs) on our wiki. For further information, check out the [bug submission guidelines](/faq/#question.report-bugs).
It's the year 2318; you're part of an agency created to protect the integrity of the timeline after time travel has been invented. After it is detected that someone has changed the past, it's up to you to repair the time stream! The ScummVM Team is proud to announce support for the Macintosh version of *The Journeyman Project: Pegasus Prime*. So go grab the [latest daily build](/downloads/#daily) of ScummVM and play through the game to assist us in testing! If you find any bugs while playing, please report them to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). For information on how to extract the data off the disc, follow instructions listed [on our wiki](http://wiki.scummvm.org/index.php/HOWTO-Extract_Pegasus_Prime).
![GSoC 2013 Banner](/data/news/GSOC_13_banner.png) ScummVM has been accepted for the Google Summer of Code 2013! We're hoping to find another group of students who want to help out the ScummVM project and get paid for 12 weeks of coding work over the summer. Maybe you'd like to help us improve support for games, or enhance our user interface? Perhaps you'd like to revamp our OpenGL support and accelerate the rendering of some engines? Or do you have even bigger ideas, like starting support for yet more games? If any of this seems like a good way to spend your summer, take a look at [our ideas list](http://wiki.scummvm.org/index.php/GSoC_Ideas), or drop into our IRC channel (#scummvm on irc.freenode.net) and have a chat with us! Beware: the application period is from April 22 to May 3, so be sure to talk to us in time! We know from previous years that it's really helpful to apply early, and to get involved with the ScummVM community so we can help to revise your application.
![ScummVM Music Enhancement Project](/data/news/20130420.jpg) James Woodcock has today released his enhanced music for classic point & click adventure game *Touché: The Adventures of the Fifth Musketeer*, as part of his 'ScummVM Music Enhancement Project'. By adding the external digital music files provided for free by James and with our ScummVM software, users can enjoy the updated soundtrack within the actual title as it is played. Using modern MIDI hardware, James edits the original MIDI information and records them as external digital music files. Developers of ScummVM then add code so the newly created files will work within the titles. "ScummVM has always inspired my involvement and although I am not a programmer, I hope my ScummVM Music Enhancement Project adds a little extra enjoyment to users of this fine point and click adventure software." says James Woodcock, creator of the enhanced soundtrack. James has previously released other enhanced soundtracks for titles including: **Beneath A Steel Sky* **Discworld* **Inherit the Earth* **Simon the Sorcerer* **The 7th Guest* To download the enhanced soundtrack, click [there.](http://www.jameswoodcock.co.uk/2013/04/19/touche-the-adventures-of-the-fifth-musketeer-enhanced-soundtrack-released-for-scummvm/)