20080914.content | ||
English
Observant users have noticed that there is an updated version of Flight of the Amazon Queen on SourceForge but not, until now, on the ScummVM [downloads page](/downloads/).
Apart from some minor typographical changes to the license to keep the legal beagles happy, the only difference compared to the old version is that it has been compressed using the latest version of the ScummVM tools. This should fix problems with clicks at the beginning of some speech, and speech being played a bit too slow. (ScummVM 0.12.0 already has a workaround for the latter problem, so you may not even notice the difference.) |
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20090122.content | ||
English
You always wondered where to get games supported by ScummVM? Perhaps you were also asking, how I can help the project?
You could find the supported games either on our [downloads page](/downloads/), or on our [Where to buy games](http://wiki.scummvm.org/index.php/Where_to_buy_games) page on our Wiki. For helping the project we have had a [PayPal button](https://sourceforge.net/donate/index.php?group_id=37116) for some time. But now you can reach both goals at the same time! We are pleased to announce the start of an affiliate program with the excellent [Good Old Games](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) service, also known as GOG.com. Just click on their button on the sidebar and you will be brought to the site. Register there and buy some games. You will get your game, cheap, fast and legally, and the ScummVM project will get a share of the proceeds. The main reason behind this is that [GOG.com](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) uses ScummVM for several of their offered titles. Currently they offer *Broken Sword 2*, *Simon the Sorcerer 1*, *Simon the Sorcerer 2*, *Feeble Files*, *Waxworks*, as well as some of the free games which we offer too. Each release is nicely pre-packaged with ScummVM, is DRM-free, goes for just $5.99, and the most important thing, is completely legal, as those folks chase the original rights holders. Thus, watch their site, [buy](http://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) the games, and help our project. ***PS:*** We will get the money only if you click on the provided button and register within a short period of time. |
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20090514.content | ||
English
[![CCA 2009 Mascot](/data/news/20090514.png)](https://sourceforge.net/community/cca09/nominate/?project_name=ScummVM&project_url=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fscummvm%2F) The SourceForge.net Community Choice Awards 2009 have started.
We invite you to support our little project by casting your vote. The natural category for ScummVM would be *Best Project for Gamers*, though if you feel that we could be *Best Project*, we wouldn't mind much; a project can be nominated for more than one category this year. The Scary Robot is the mascot of these Awards, and in order to vote for ScummVM, click the mascot or [this link](https://sourceforge.net/community/cca09/nominate/?project_name=ScummVM&project_url=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fscummvm%2F). We hope to see you in the finals! P.S. For the live photosession of the Scary Robot see [Fingolfin's blog](http://blog.quendi.de/2009/05/07/sourceforgenet-community-choice-awards-2009/). |
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20110422.title | ||
English
Get Ready for Testing!
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20140721.content | ||
English
A year has passed and ScummVM 1.7.0 is here.
With this release we have added support for 5 completely new games. These are: * *The Neverhood* * *Mortville Manor* * *Voyeur* * *Return to Ringworld* * *Chivalry is Not Dead* Also, we have updated the MT-32 emulator, added an OpenGL backend, improved many aspects of the GUI, enhanced the AGOS engine, made *Urban Runner*'s videos less CPU-demanding, fixed tons of bugs in dozens of SCI games, improved sound in *Loom* and *Indiana Jones and the Last Crusade* and improved platform portability for the Tony and Tinsel engines. But this is not all. We have added experimental support for the OUYA console (we couldn't add GCW-Zero support simply because sev *still* awaits his console from [Kickstarter](https://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheld/posts)), made major improvements to the PS2 port and merged the Bada with Tizen ports. The full list with all changes mentioned can be found in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.7.0/ReleaseNotes) and the release can be obtained as usual from our [downloads page](/downloads/). Everybody Way Oh! |
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20160304.content | ||
English
No, we do not want to make it a new rule to release ScummVM slower and slower! It has been many months since the last official release... but in that time, tons of work has been done, resulting in one of our biggest ScummVM releases to date!
ScummVM 1.8 adds support for *ten* new games using eight brand new game engines: * *Amazon: Guardians of Eden* * *Beavis and Butthead in Virtual Stupidity* * *Broken Sword 2.5: The Return of the Templars* * *Labyrinth of Time* * *Rex Nebular and the Cosmic Gender Bender* * *Sfinx* * *The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo* * *The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel* * *Zork: Grand Inquisitor* * *Zork Nemesis: The Forbidden Lands* In addition to new game support, we've updated the MT-32 emulator to the latest upstream version of munt, and switched AdLib to Miles Audio for those games which originally supported it. This means games in ScummVM sound better than ever! We've also overhauled the graphics subsystem in AGI, basically replacing it. As a result game compatibility with old Sierra titles is high as never before, and even includes platform-specific system dialogs, palette and font for Apple IIgs, Atari ST and Amiga versions of the games. Game speed for Apple IIgs is handled properly now. And it's even possible to switch to the looks of another platform. New ports include GCW-Zero (yes, sev finally got one from the Kickstarter) and Raspberry Pi. Also, along the way we have moved to a new server and added translation capabilities to our main website. If you'd like to help with translation, [here](http://wiki.scummvm.org/index.php/HOWTO-Translate_ScummVM_Web_Site) is the link with the guide. This list is far from complete. The more comprehensive version of it can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.8.0/ReleaseNotes) and the binaries for your platforms are available from our [downloads page](/downloads/). The porters are still building their packages, so please be patient if you do not see the up to date download for your platform yet. Don't get lost in the Labyrinth, and in the worst case call Mr. Holmes! (And we promise to release more often!) |
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20160915.content | ||
English
"You are in the front yard of a large, abandoned Victorian house."
You can now experience adventure game history, and play Sierra's early *Hi-Res Adventure #1: Mystery House* in ScummVM. Dare you leap back to 1980 and take the steps up to the porch? Grab the game and a [daily build](/downloads/#daily), and join our testing by stepping back in time. We're proud to announce that we now also have support for several other games using the same ADL system — which feature advanced technologies such as color graphics! Perhaps you'd rather save the planet (*Hi-Res Adventure #0: Mission Asteroid*), or save the princess ( *Hi-Res Adventure #2: The Wizard and the Princess*)? We're working on the rest of the *Hi-Res Adventure* games, but in the meantime, we're releasing support for the Apple II versions of these three games for testing, and look forward to seeing any bug reports for problems you might find. We'd like to include these in our next release, so be sure to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and don't forget to take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots). *Mystery House* was released into the public domain by Sierra On-Line in 1987, to celebrate their 7th anniversary. You can [download it](https://www.scummvm.org/games/#mysthous) for free. For more details about the other games and where you might be able to buy a copy, take a peek at [our wiki pages](http://wiki.scummvm.org/index.php/ADL). If you happen to have original floppies for any of the *Hi-Res Adventure* games (for any platform), we want to hear from you. In particular, if you have an Apple II version of *Hi-Res Adventure #3: Cranston Manor*, please get in touch. Many of these games are rare, and we cannot add support for all the different releases without your help! |
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20161017.content | ||
English
Our one month testing period is over. Thanks to a lot of help from you, our fellow users and testers, we are now ready to ship our next release.
As always, we have been busy adding more games and enhancing old ones. Now, after many years in production, we are proud to announce support for *Myst* and *Myst: Masterpiece Edition*. Besides that, we now support *U.F.O.s* and the early Sierra Hi-Res adventures, namely *Hi-Res Adventure #0: Mission Asteroid*, *Hi-Res Adventure #1: Mystery House* and *Hi-Res Adventure #2: The Wizard and the Princess*, for a total of six newly supported games. With this release we are switching to SDL 2, so please, [report any bugs](https://bugs.scummvm.org) you encounter. Last time we introduced Sparkle-based updates for Mac, and now we're trying to launch it also for Windows. Hopefully, you will see it in action once we release our next version. Once again, we would like to mention that auto-updating is selected as an opt-in during your first start up. By default, if you enable it, it will check weekly for new releases. Screenshots of this in action can be seen at [the WinSparkle website](https://winsparkle.org). Notable bugfixes and enhancements include Hercules rendering and font for the AGI games, numerous bugfixes to SCI games, enhanced *Sherlock* games experience, and AmiUpdate on the Amiga port. The full list of changes included in this release can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.9.0/ReleaseNotes) and the binaries are provided on our [downloads page](/downloads/). Wait no more, and start playing *Myst* or *U.F.O.s* right now! |
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20161201.content | ||
English
The Dude... the Pipe... the Dark-Burrow-Dweller... and you.
After several years of development, the ScummVM Team is pleased to announce full support for the obscure, fancy, and engaging adventure game *The Full Pipe* (Полная Труба in Russian). Grab your Game CD (Android and iOS versions are not supported), the [daily build](/downloads/#daily), and help us test Dude's adventures in the world of Small Fries. The game is not available in English, but doesn't have any text other than in the menus. Thus if you don't have the game already you can buy the German version published by [Daedalic Entertainment](http://www.daedalic.de/de/Game/Full_Pipe). Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! The Dude just has fallen into the deep full pipe. |
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20170401.content | ||
English
We are very proud to announce that Retro-Junk has been working on ScummVM support for one of the most important games of Video Game History: Plumbers Don't Wear Ties!
Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour. The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged. However, you can already grab the source code from [this pull request on GitHub](https://github.com/scummvm/scummvm/pull/932), build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots! We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them! Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! Grab your copy of the game and the code, and enjoy this historical moment! **Update:** If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support *Plumbers Don't Wear Ties* if it gets merged. |
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20170505.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Today Google announced the accepted projects for this year's Summer of Code. We are pleased to say that ScummVM will be mentoring two wizard students who will have one mission: casting the Super Sludge Nova spell. Effects include adding support for two new engines, and the cooldown period is 12 weeks: * Joseph-Eugene Winzer (a.k.a. Joefish) will be working on adding support for the ***[Mission Supernova](http://outpost.simplicity.de)*** game. * Simei Yin will work on porting the ***[Sludge engine](https://opensludge.github.io)*** to ScummVM. We extend a warm welcome to our students for what we hope will be a productive and interesting summer! You can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org). |
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20170617.content | ||
English
Last year, we added support for three of Sierra's Hi-Res Adventure games: *Mystery House* (#1), *Mission: Asteroid* (#0) and *Wizard and the Princess* (#2). We're proud to announce that three more Apple II games are now playable in ScummVM and ready for testing: *Ulysses and the Golden Fleece* (#4), *Time Zone* (#5) and *The Dark Crystal* (#6).
For *Ulysses and the Golden Fleece*, we currently support the Load 'N' Go budget release. For *Time Zone* and *The Dark Crystal* we support the disk images that can be found on some of the [Sierra collection CDs](http://wiki.scummvm.org/index.php/SCI/Game_Collections). The [Datafiles wiki page](http://wiki.scummvm.org/index.php/Datafiles) has been updated with the required filenames for the disk images. If you own one of those classics, grab the latest [daily build](/downloads/#daily) and try it out! If you encounter an issue, please post a bug report following our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing). And while you're at it, please take some [screenshots!](http://wiki.scummvm.org/index.php/Screenshots) You may be wondering what happened to *Hi-Res Adventure #3: Cranston Manor*. Unfortunately, we still have not been able to locate a copy of this game after looking for it for over a year. If you own it, we'd love to [hear from you](/contact/)! |
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20171122.content | ||
English
The day has finally arrived to wrap up the current ScummVM release cycle! ScummVM 2.0 is one of our biggest new releases to date and adds support for 23 games:
* *Cranston Manor* * *Full Pipe* * *Gabriel Knight* * *Gabriel Knight 2* * *King's Quest VII* * *King's Questions* * *Leisure Suit Larry 6 (hi-res)* * *Leisure Suit Larry 7* * *Lighthouse* * *Mixed-Up Mother Goose Deluxe* * *Phantasmagoria* * *Phantasmagoria 2* * *Plumbers Don't Wear Ties* * *Police Quest 4* * *RAMA* * *Riven: The Sequel to Myst* * *Shivers* * *Space Quest 6* * *Starship Titanic* * *The Dark Crystal* * *Time Zone* * *Torin's Passage* * *Ulysses and the Golden Fleece* This release also includes significant new enhancements and bug fixes across many engines, so go ahead and play through an old classic you’ve been missing even if it’s not on this list! Grab a [daily build](/downloads/#daily) of ScummVM for testing, and make sure to follow our [guidelines for release testing](http://wiki.scummvm.org/index.php/Release_Testing). **Windows users**, please use a [Kirben daily build](http://scummvm.org/downloads/scummvm-win32.exe) instead of a Buildbot daily build. Report any bugs you encounter to our [bug tracker](https://bugs.scummvm.org/), and once you’ve finished a playthrough, [fill out our test results form](https://docs.google.com/forms/d/e/1FAIpQLSfiAycQmgaBEDsb0KNpZrNAaqBtilZe4SHWRDYcykeKqLHFvg/viewform). You can [track testing progress on the wiki](http://wiki.scummvm.org/index.php/Release_Testing/2.0.0) as it happens. Happy gaming! |
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20180423.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Today Google announced the accepted projects for this year's Summer of Code. We are pleased and excited to say that ScummVM will be mentoring three students while ResidualVM will also have one student. All four of them will work on game engines: * Andrii Prykhodko (a.k.a. whiterandrek) will be working on adding support for the ***[Pink Panther: Passport to Peril](https://en.wikipedia.org/wiki/The_Pink_Panther:_Passport_to_Peril)*** and ***[Pink Panther: Hokus Pokus Pink](https://en.wikipedia.org/wiki/The_Pink_Panther:_Hokus_Pokus_Pink)*** games to ScummVM. * Joseph-Eugene Winzer (a.k.a. Joefish) will be working on adding support for ***[The Immortal](https://en.wikipedia.org/wiki/The_Immortal_(video_game))*** game to ScummVM. * Matthew Stewart will be working on the engine used by ***[Star Trek: 25th Anniversary](https://en.wikipedia.org/wiki/Star_Trek:_25th_Anniversary_(computer_game))*** and ***[Star Trek: Judgment Rites](https://en.wikipedia.org/wiki/Star_Trek:_Judgment_Rites)***. The focus for the GSoC period will be on the first game. * Liu Zhaosong (a.k.a. Douglas\_GSoC) will be working on improving the Stark engine, used for ***[The Longest Journey](https://en.wikipedia.org/wiki/The_Longest_Journey)*** video game, in ResidualVM. Please welcome with us our four adventurous students for what we hope will be a productive and interesting summer! And you can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org). |
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20190513.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Last week Google announced the accepted projects for this year's Summer of Code. We are pleased and excited to say that ScummVM will be mentoring four students this year. All four of them will work on game engines: * Andrii Prykhodko (a.k.a. whiterandrek) is back and will be working on adding support for the ***[Red Comrades 1: Save the Galaxy](https://www.mobygames.com/game/red-comrades-save-the-galaxy-reloaded)*** and ***[Red Comrades 2: For the Great Justice](https://www.mobygames.com/game/red-comrades-2)*** games to ScummVM. * Nipun Garg will be working on adding support for ***[Hyperspace Delivery Boy!](https://www.mobygames.com/game/hyperspace-delivery-boy)*** game to ScummVM. * Jaromír Wysoglad (a.k.a. Jarda) will be working on the second part of the ***[Mission Supernova](http://www.mobygames.com/game/dos/mission-supernova/)*** game. * Antonio Román Cerezo (a.k.a. Kyranet) will be working on implementing networking in ScummVM for the ***[Moonbase Commander](http://www.mobygames.com/game/moonbase-commander)*** game. Please welcome with us our four adventurous students for what we hope will be a productive and interesting summer! And as always you can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org). |
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20190630.content | ||
English
You arrive in a dark cave, in the mysterious land of Mordavia... Gear up your hero and face your old foe, the insidious Ad Avis! If you feel overwhelmed by this quest, you can always chill out with a game from the Hoyle collection!
The ScummVM team is proud to announce support for the following games, which are ready for public testing: * Quest for Glory: Shadows of Darkness (aka QFG4) * Hoyle Classic Games * Hoyle Bridge * Hoyle Children's Collection * Hoyle Solitaire Both the CD and floppy versions of QFG4 are supported. Do note that the poker game of Hoyle Classic Games is not supported yet. So, break out your copies, or buy QFG4 digitally on [GOG](https://www.gog.com/game/quest_for_glory), and grab the [latest development build](https://buildbot.scummvm.org/#/snapshots) of ScummVM for your preferred platform. Any problems found should be reported on our [Issue Tracker](https://bugs.scummvm.org/). |
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20190904.content | ||
English
The ScummVM team is thrilled to announce support for one of John Romero’s creations, the game *Hyperspace Delivery Boy!* All known versions are supported, including Linux, Windows and PocketPC. If you don’t own a copy, you can get the demo from our [demos section](/demos/)
So grab your copy of the game and help us with testing it using the [latest development build](https://buildbot.scummvm.org/#/snapshots) of ScummVM. If your version of the game is not recognized or if you find any bugs, please report them on our [issue tracker](https://bugs.scummvm.org). And as always, have fun! |
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20200222.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
It is the 14th time when ScummVM is accepted as an organization for Google Summer of Code, and we're going with our sister project ResidualVM. The Summer of Code is a yearly event organized by Google to encourage students to contribute to open source projects. Open source organizations provide mentors and projects to work on, while Google give some money to participating students. You can find more information on the [official web site](https://summerofcode.withgoogle.com). We also have some information on [our wiki](http://wiki.scummvm.org/index.php/Summer_of_Code), and in particular [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules) that applicants will need to follow. If you feel adventurous, and would like to contribute to one of the largest game preservation projects, we are eagerly waiting for you! Have a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2020). Of course, you are also very welcome to bring your own idea (though it must be our projects-related)! The deadline for the student proposals is March 31st, and on April 27th accepted students will be announced. You are welcome to join [our Discord server](https://discord.gg/4cDsMNtcpG) and ask any questions of #scummvm-gsoc channel. Looking forward to your applications! |
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20200331.content | ||
English
The ScummVM Team is pleased to announce a new bugfix release for the 2.1 series - ScummVM 2.1.2, codenamed “Fixing Powerful Windows”. You will notice that this time, our [downloads page](/downloads/) is not exactly extensive. Don't worry, we are not touching ScummVM's (quite incredible) portability here.
ScummVM 2.1.2 is a maintenance release intended for Windows and Mac OS X, providing some [bug fixes](https://downloads.scummvm.org/frs/scummvm/2.1.2/ReleaseNotes.html) for those platforms. Since all other platforms are not affected, you don't need to worry about a seemingly missing update for now. While browsing the downloads page, you probably noticed a new entry there, especially when browsing our website using a PC running Ubuntu: ScummVM is now officially available at the [Snap Store](https://snapcraft.io/scummvm)! Thanks to the ongoing support from Alan "popey" Pope and Alan Griffiths, the Snap Store release of ScummVM is now on-par with our other Linux releases. Compared to the traditonal way of distribution software on Linux, we have a lot more freedom in terms of new releases using the Snap Store. The moment we release a new version of ScummVM, you will receive it as an automated update. The ScummVM Snap comes in two flavours. The "stable" channel contains our official releases which makes it a great choice for most users. In case you want to explore the latest and greatest features of our current development versions, simply follow the "edge" channel and get an updated build each and every day! We also have some pretty neat additions to the Snap Package in mind - but more on that later. Enjoy, and have fun! |
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20200504.content | ||
English
![GSoC Logo](/data/news/GSoC2017Logo.png)
Today, Google announced the projects accepted for this year's [Google Summer of Code](https://summerofcode.withgoogle.com/), a yearly event with the goal to encourage students to participate in open source projects. For many students, it's the first time working in a collaborative environment. We are especially delighted to announce that the ScummVM Team will support and mentor four fellow adventurers during their journey. Dylan Servilla and Nathanael Gentry will both work on our *Director* engine. While Dylan's goal is to help with Lingo-related stuff like factories, Nathanael will start working on rendering routines. Both will eventually lead us to support at least [*Spaceship Warlock*](https://www.mobygames.com/game/spaceship-warlock) and [*The Journeyman Project*](https://www.mobygames.com/game/journeyman-project). We want ScummVM to be easily accessible to as many people as possible. This obviously includes localisation to help removing language barriers. This year, Aryan Rawlani will help improving support for languages written from right to left ('RTL') as well as adding proper Unicode support to the ScummVM GUI. Imagine ScummVM being available in every possible language one day and you might understand how important Aryan's work is. Besides that, Aryan will also work on the mechanics we use to detect your games in order to improve reliability and performance, which includes deep rework on how our plugin system works. During GSoC, ScummVM also acts as an umbrella organisation for its sister project [ResidualVM](https://www.residualvm.org). Gunnar Birke will work on implementing support for the Wintermute 3D engine to ResidualVM. Wintermute 3D is the - you guessed it - 3D counterpart to the Wintermute engine supported by ScummVM which is only able to play 2D games due to the project's scope. Adding support for Wintermute 3D to ResidualVM will eventually allow you to run games like [*Alpha Polaris*](https://www.mobygames.com/game/windows/alpha-polaris). Brace yourselves - Summer 2020 is coming. Prepare for supporting our students on their glorious adventure. When your watch begins, follow their process on the [ScummVM Planet](https://planet.scummvm.org/). |
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