20130328.content | ||
English
It's the year 2318; you're part of an agency created to protect the integrity of the timeline after time travel has been invented. After it is detected that someone has changed the past, it's up to you to repair the time stream!
The ScummVM Team is proud to announce support for the Macintosh version of *The Journeyman Project: Pegasus Prime*. So go grab the [latest daily build](/downloads/#daily) of ScummVM and play through the game to assist us in testing! If you find any bugs while playing, please report them to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). For information on how to extract the data off the disc, follow instructions listed [on our wiki](http://wiki.scummvm.org/index.php/HOWTO-Extract_Pegasus_Prime). |
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20130412.title | ||
English
Fancy an adventure in adventure gaming?
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20130412.content | ||
English
![GSoC 2013 Banner](/data/news/GSOC_13_banner.png)
ScummVM has been accepted for the Google Summer of Code 2013! We're hoping to find another group of students who want to help out the ScummVM project and get paid for 12 weeks of coding work over the summer. Maybe you'd like to help us improve support for games, or enhance our user interface? Perhaps you'd like to revamp our OpenGL support and accelerate the rendering of some engines? Or do you have even bigger ideas, like starting support for yet more games? If any of this seems like a good way to spend your summer, take a look at [our ideas list](http://wiki.scummvm.org/index.php/GSoC_Ideas), or drop into our IRC channel (#scummvm on irc.freenode.net) and have a chat with us! Beware: the application period is from April 22 to May 3, so be sure to talk to us in time! We know from previous years that it's really helpful to apply early, and to get involved with the ScummVM community so we can help to revise your application. |
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20130420.title | ||
English
Touché: The Adventures of the Fifth Musketeer Music Enhanced Soundtrack Released
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20130420.content | ||
English
![ScummVM Music Enhancement Project](/data/news/20130420.jpg)
James Woodcock has today released his enhanced music for classic point & click adventure game *Touché: The Adventures of the Fifth Musketeer*, as part of his 'ScummVM Music Enhancement Project'. By adding the external digital music files provided for free by James and with our ScummVM software, users can enjoy the updated soundtrack within the actual title as it is played. Using modern MIDI hardware, James edits the original MIDI information and records them as external digital music files. Developers of ScummVM then add code so the newly created files will work within the titles. "ScummVM has always inspired my involvement and although I am not a programmer, I hope my ScummVM Music Enhancement Project adds a little extra enjoyment to users of this fine point and click adventure software." says James Woodcock, creator of the enhanced soundtrack. James has previously released other enhanced soundtracks for titles including: * *Beneath A Steel Sky* * *Discworld* * *Inherit the Earth* * *Simon the Sorcerer* * *The 7th Guest* To download the enhanced soundtrack, click [there.](http://www.jameswoodcock.co.uk/2013/04/19/touche-the-adventures-of-the-fifth-musketeer-enhanced-soundtrack-released-for-scummvm/) |
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20130421.title | ||
English
ScummVM 1.6.0 is Near
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20130421.content | ||
English
Greetings, fellow adventure gamers! We have finally come to the point when ScummVM 1.6.0 testing starts.
This release adds support for a number of new games that need to be tested: * *3 Skulls of the Toltecs* * *Eye of the Beholder* * *Eye of the Beholder II: The Legend of Darkmoon* * *Hopkins FBI* * *Tony Tough and the Night of Roasted Moths* * *The Journeyman Project: Pegasus Prime* In addition, if you have Macintosh version of *Discworld*, please give it a try as well. A [daily build](/downloads/#daily) should be used for testing these, and if something goes unexpectedly wrong, please report it to our [bug tracker](http://bugs.scummvm.org/). The completed games need to be reported on [our forums](http://forums.scummvm.org/viewtopic.php?t=12392) and we will update our [release testing page](http://wiki.scummvm.org/index.php/Release_Testing/1.6.0). For a usable test report, we need you to provide the version, language, and platform of the game you're testing. And, of course, please stick to the [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing). This release also has another interesting aspect. Depending on how intensively games are tested, we will add support for one more game: *Hopkins FBI*. For support to happen, we need test results on several platforms using several variants of the game, which includes the BeOS, OS/2, Linux and Windows versions. In conclusion, if you want *Hopkins FBI* in ScummVM 1.6.0, grab your originals and contribute to this new testing period! We are also in need of screenshots too! Please submit them to [our patch tracker](https://sourceforge.net/tracker/?group_id=37116&atid=418822). |
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20130531a.title | ||
English
Students for GSoC are known!
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20130531a.content | ||
English
![GSoC 2013 Banner](/data/news/GSOC_13_banner.png)
We announced 6 weeks ago that Google accepted ScummVM for the Google Summer of Code this year again. This week Google revealed 4 students will work with us this summer! In order to tease you a bit, here is a short introduction: * *RichieSams* will work on integrating Marisa Chan's Z-Engine, which concerns Zork Nemesis and Zork Grand Inquisitor. * *Rundfunk* will focus on GUI extensions and improvements, with particular care for touchscreen devices. * *Uruk* will port the Avalanche engine from Pascal to C++. This is to support the game Lord Avalot d'Argent. * *T0by* will work on our Wintermute engine to fix several issues and add a number of features not present in WME Light We'd like you to join us and warmly welcome those four students and wish them all the best for the next 3 months. We also are really grateful to Google for giving us the opportunity to mentor students this year and benefit from their passion. Stay tuned! |
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20130531b.title | ||
English
Release of ScummVM 1.6.0 "+4 to engines"
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20130531b.content | ||
English
After 11 long months we are thrilled to announce the release of ScummVM 1.6.0.
It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed. Let's just list the new games 1.6.0 contains for you: * *3 Skulls of the Toltecs* * *Eye of the Beholder* * *Eye of the Beholder II: The Legend of Darkmoon* * *Hopkins FBI* * *Tony Tough and the Night of Roasted Moths* * *The Journeyman Project: Pegasus Prime* Other significant features include support for the Macintosh version of *Discworld 1* and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in *Full Throttle*. We have also added Belarusian, Finnish and Galician translations to our GUI. Of course, there is much more; you can find the full list in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.6.0/ReleaseNotes) and the release itself on our [downloads page](/downloads/). Enjoy! |
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20131011.title | ||
English
Release of ScummVM The Movie! - 12th Anniversary Celebration
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20131011.content | ||
English
On the 9th of October 2001, the very first commit was made to a CVS repository and thus the ScummVM project was born...
As I write this post, it is now the 11th of October 2013 and we have over 58000 commits in the ScummVM Git repository... but still based on that initial commit over a decade ago! Thus on the project's 12th anniversary, I believed ScummVM deserved a present... Thus myself, James Woodcock and the ScummVM PR Team present "ScummVM: THE MOVIE"! :) This visualization is powered by [Gource](http://code.google.com/p/gource/).If you want to play with this yourself or render a full length HD version, then you can find the scripts to do this [here](https://github.com/digitall/scummvm-the-movie). So get the popcorn and enjoy! |
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20140112.content | ||
English
Lord Horrible has sent you on a quest to kill the Queen of Everything, playing the role of the horribly disfigured Phlegmwad you will have the chance to choose how to (not?) fulfill this quest of epic proportions.
With great help from game developer Deirdra Kiai and Wintermute developer Jan Nedoma the ScummVM Team is pleased to announce support for our first Wintermute game: [*Chivalry is Not Dead*](http://www.deirdrakiai.com/my-games/). So, download a copy of the game and start playing in the [latest daily build](/downloads/#daily) of ScummVM and help us with testing this open-ended game. How many endings can YOU find? As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/milestone/Wintermute/). You can find a list of data files in the [data files page](http://wiki.scummvm.org/index.php/Datafiles#Chivalry_is_Not_Dead) on our wiki. Of particular note is the need for a copy of arial.ttf (or a similar replacement, for instance FreeSans from [GNU FreeFont](http://www.gnu.org/software/freefont/).) For further information, check out the [bug submission guidelines](/faq/#question.report-bugs). |
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20140721.content | ||
English
A year has passed and ScummVM 1.7.0 is here.
With this release we have added support for 5 completely new games. These are: * *The Neverhood* * *Mortville Manor* * *Voyeur* * *Return to Ringworld* * *Chivalry is Not Dead* Also, we have updated the MT-32 emulator, added an OpenGL backend, improved many aspects of the GUI, enhanced the AGOS engine, made *Urban Runner*'s videos less CPU-demanding, fixed tons of bugs in dozens of SCI games, improved sound in *Loom* and *Indiana Jones and the Last Crusade* and improved platform portability for the Tony and Tinsel engines. But this is not all. We have added experimental support for the OUYA console (we couldn't add GCW-Zero support simply because sev *still* awaits his console from [Kickstarter](https://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheld/posts)), made major improvements to the PS2 port and merged the Bada with Tizen ports. The full list with all changes mentioned can be found in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.7.0/ReleaseNotes) and the release can be obtained as usual from our [downloads page](/downloads/). Everybody Way Oh! |
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20160304.content | ||
English
No, we do not want to make it a new rule to release ScummVM slower and slower! It has been many months since the last official release... but in that time, tons of work has been done, resulting in one of our biggest ScummVM releases to date!
ScummVM 1.8 adds support for *ten* new games using eight brand new game engines: * *Amazon: Guardians of Eden* * *Beavis and Butthead in Virtual Stupidity* * *Broken Sword 2.5: The Return of the Templars* * *Labyrinth of Time* * *Rex Nebular and the Cosmic Gender Bender* * *Sfinx* * *The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo* * *The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel* * *Zork: Grand Inquisitor* * *Zork Nemesis: The Forbidden Lands* In addition to new game support, we've updated the MT-32 emulator to the latest upstream version of munt, and switched AdLib to Miles Audio for those games which originally supported it. This means games in ScummVM sound better than ever! We've also overhauled the graphics subsystem in AGI, basically replacing it. As a result game compatibility with old Sierra titles is high as never before, and even includes platform-specific system dialogs, palette and font for Apple IIgs, Atari ST and Amiga versions of the games. Game speed for Apple IIgs is handled properly now. And it's even possible to switch to the looks of another platform. New ports include GCW-Zero (yes, sev finally got one from the Kickstarter) and Raspberry Pi. Also, along the way we have moved to a new server and added translation capabilities to our main website. If you'd like to help with translation, [here](http://wiki.scummvm.org/index.php/HOWTO-Translate_ScummVM_Web_Site) is the link with the guide. This list is far from complete. The more comprehensive version of it can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.8.0/ReleaseNotes) and the binaries for your platforms are available from our [downloads page](/downloads/). The porters are still building their packages, so please be patient if you do not see the up to date download for your platform yet. Don't get lost in the Labyrinth, and in the worst case call Mr. Holmes! (And we promise to release more often!) |
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20160915.content | ||
English
"You are in the front yard of a large, abandoned Victorian house."
You can now experience adventure game history, and play Sierra's early *Hi-Res Adventure #1: Mystery House* in ScummVM. Dare you leap back to 1980 and take the steps up to the porch? Grab the game and a [daily build](/downloads/#daily), and join our testing by stepping back in time. We're proud to announce that we now also have support for several other games using the same ADL system — which feature advanced technologies such as color graphics! Perhaps you'd rather save the planet (*Hi-Res Adventure #0: Mission Asteroid*), or save the princess ( *Hi-Res Adventure #2: The Wizard and the Princess*)? We're working on the rest of the *Hi-Res Adventure* games, but in the meantime, we're releasing support for the Apple II versions of these three games for testing, and look forward to seeing any bug reports for problems you might find. We'd like to include these in our next release, so be sure to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and don't forget to take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots). *Mystery House* was released into the public domain by Sierra On-Line in 1987, to celebrate their 7th anniversary. You can [download it](https://www.scummvm.org/games/#mysthous) for free. For more details about the other games and where you might be able to buy a copy, take a peek at [our wiki pages](http://wiki.scummvm.org/index.php/ADL). If you happen to have original floppies for any of the *Hi-Res Adventure* games (for any platform), we want to hear from you. In particular, if you have an Apple II version of *Hi-Res Adventure #3: Cranston Manor*, please get in touch. Many of these games are rare, and we cannot add support for all the different releases without your help! |
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20161017.content | ||
English
Our one month testing period is over. Thanks to a lot of help from you, our fellow users and testers, we are now ready to ship our next release.
As always, we have been busy adding more games and enhancing old ones. Now, after many years in production, we are proud to announce support for *Myst* and *Myst: Masterpiece Edition*. Besides that, we now support *U.F.O.s* and the early Sierra Hi-Res adventures, namely *Hi-Res Adventure #0: Mission Asteroid*, *Hi-Res Adventure #1: Mystery House* and *Hi-Res Adventure #2: The Wizard and the Princess*, for a total of six newly supported games. With this release we are switching to SDL 2, so please, [report any bugs](https://bugs.scummvm.org) you encounter. Last time we introduced Sparkle-based updates for Mac, and now we're trying to launch it also for Windows. Hopefully, you will see it in action once we release our next version. Once again, we would like to mention that auto-updating is selected as an opt-in during your first start up. By default, if you enable it, it will check weekly for new releases. Screenshots of this in action can be seen at [the WinSparkle website](https://winsparkle.org). Notable bugfixes and enhancements include Hercules rendering and font for the AGI games, numerous bugfixes to SCI games, enhanced *Sherlock* games experience, and AmiUpdate on the Amiga port. The full list of changes included in this release can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.9.0/ReleaseNotes) and the binaries are provided on our [downloads page](/downloads/). Wait no more, and start playing *Myst* or *U.F.O.s* right now! |
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20161201.content | ||
English
The Dude... the Pipe... the Dark-Burrow-Dweller... and you.
After several years of development, the ScummVM Team is pleased to announce full support for the obscure, fancy, and engaging adventure game *The Full Pipe* (Полная Труба in Russian). Grab your Game CD (Android and iOS versions are not supported), the [daily build](/downloads/#daily), and help us test Dude's adventures in the world of Small Fries. The game is not available in English, but doesn't have any text other than in the menus. Thus if you don't have the game already you can buy the German version published by [Daedalic Entertainment](http://www.daedalic.de/de/Game/Full_Pipe). Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! The Dude just has fallen into the deep full pipe. |
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20170401.content | ||
English
We are very proud to announce that Retro-Junk has been working on ScummVM support for one of the most important games of Video Game History: Plumbers Don't Wear Ties!
Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour. The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged. However, you can already grab the source code from [this pull request on GitHub](https://github.com/scummvm/scummvm/pull/932), build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots! We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them! Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! Grab your copy of the game and the code, and enjoy this historical moment! **Update:** If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support *Plumbers Don't Wear Ties* if it gets merged. |
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