While aboard the subway, your train car is sucked into an alternate dimension, a labyrinth that spans the space-time continuum. Its creator, Daedalus, is forced to oversee its construction by the evil King Minos, who wants to use it to invade and conquer all times and places. Daedalus pleads for the player to find a way to destroy the labyrinth before Minos can complete his conquest. The ScummVM Team is proud to announce that *Labyrinth of Time* is now playable in ScummVM using the [latest daily builds](/downloads/#daily), and is ready for testing. Please report any bugs as well as unknown versions you find in our [bug tracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). Any [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough are as usual welcome. Many thanks to [The Wyrmkeep Entertainment Co.](http://www.wyrmkeep.com/) for sharing the game's original source code with us!
After a very long break, we are finally starting preparations for our next release, ScummVM 1.8.0. The last one year and a half have been very busy, and we added 10 (ten, zehn, dieci, dix, diez, десять) new games: **Rex Nebular and the Cosmic Gender Bender* **Sfinx* **Zork Nemesis: The Forbidden Lands* **Zork: Grand Inquisitor* **The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel* **The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo* **Beavis and Butthead in Virtual Stupidity* **Amazon: Guardians of Eden* **Broken Sword 2.5: The Return of the Templars* **Labyrinth of Time* Also, we had a major rewrite of the AGI engine, so all AGI games should work better, but could also have new, unexpected bugs. Thus, we need your help with testing out these games, including AGI-based ones. For your convenience, we gathered together what requires testing on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.8.0). There are also a few other old classics on that list that could use another run through. You need to grab a [daily build](/downloads/#daily) of ScummVM and you may start helping right away! If you happen to find any bugs, please report them on our [bug tracker](http://bugs.scummvm.org/). After completing one of the games, please let us know on [the forums](http://forums.scummvm.org/viewtopic.php?t=14006) so we can mark your progress on the [wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.8.0) and other players can concentrate on untested games. Please be sure to follow our guidelines for release testing, which can be found [here](http://wiki.scummvm.org/index.php/Release_Testing). Also some of these games require [screenshots](http://wiki.scummvm.org/index.php/Screenshots), which you can make along your gameplay. Happy adventuring (in a test mode)!
![GSoC 2016 Logo](/data/news/GSoC2016Logo.png) Yesterday, Google announced the list of accepted mentoring organizations and we have the great pleasure to be one of those. In previous years, we have primarily focused on adventure games. However, after discussing with our sister project ResidualVM, we are happy to announce that, this year, we will also be accepting RPG tasks. ScummVM and ResidualVM are now waiting for motivated students, willing to work during this summer on reviving adventure and role-playing games. Be part of it! Make History and join our best GSoC so far! Take a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2016) or bring your own idea, then contact us: we are waiting for you on IRC impatiently! One place: Freenode. Two channels: #scummvm and #residualvm
No, we do not want to make it a new rule to release ScummVM slower and slower! It has been many months since the last official release... but in that time, tons of work has been done, resulting in one of our biggest ScummVM releases to date! ScummVM 1.8 adds support for *ten* new games using eight brand new game engines: **Amazon: Guardians of Eden* **Beavis and Butthead in Virtual Stupidity* **Broken Sword 2.5: The Return of the Templars* **Labyrinth of Time* **Rex Nebular and the Cosmic Gender Bender* **Sfinx* **The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo* **The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel* **Zork: Grand Inquisitor* **Zork Nemesis: The Forbidden Lands* In addition to new game support, we've updated the MT-32 emulator to the latest upstream version of munt, and switched AdLib to Miles Audio for those games which originally supported it. This means games in ScummVM sound better than ever! We've also overhauled the graphics subsystem in AGI, basically replacing it. As a result game compatibility with old Sierra titles is high as never before, and even includes platform-specific system dialogs, palette and font for Apple IIgs, Atari ST and Amiga versions of the games. Game speed for Apple IIgs is handled properly now. And it's even possible to switch to the looks of another platform. New ports include GCW-Zero (yes, sev finally got one from the Kickstarter) and Raspberry Pi. Also, along the way we have moved to a new server and added translation capabilities to our main website. If you'd like to help with translation, [here](http://wiki.scummvm.org/index.php/HOWTO-Translate_ScummVM_Web_Site) is the link with the guide. This list is far from complete. The more comprehensive version of it can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.8.0/ReleaseNotes) and the binaries for your platforms are available from our [downloads page](/downloads/). The porters are still building their packages, so please be patient if you do not see the up to date download for your platform yet. Don't get lost in the Labyrinth, and in the worst case call Mr. Holmes! (And we promise to release more often!)
You stumble upon an old handwritten book. It describes an island world named Myst. When you touch one of its last pages, you are transported to the island. As you explore Myst you learn about its inhabitants Atrus, Catherine and their sons Sirrus and Achenar. You quickly discover each son is trapped in a book. Will you solve the puzzles of the Myst ages and free them? The ScummVM Team is proud to announce that *Myst* and *Myst: Masterpiece Edition* are now playable in ScummVM using the [latest daily builds](/downloads/#daily), and are ready for testing. Reports of bugs and unknown versions are appreciated. They should go to our [bug tracker](http://bugs.scummvm.org/), and must follow our [bug submission guidelines](/faq/#question.report-bugs). You can help us fill our [screenshot gallery](http://wiki.scummvm.org/index.php/Screenshots) with captures from your playthrough. In addition to the main game, the making-of video and the [demo version](https://downloads.scummvm.org/frs/demos/mohawk/myst-win-demo-en.zip) are supported.
While traveling through space in his spaceship, Gnap ran out of gas and crashed in the middle of a redneck farm. He's now lost on planet Earth and needs your help to fix his U.F.O. so he can continue his journey! The ScummVM Team is proud to announce that *U.F.O.s* aka *GNAP: Der Schurke aus dem All* is now playable in ScummVM using the [latest daily builds](/downloads/#daily), and is ready for testing. Please report any bugs as well as unknown versions you find in our [bug tracker](http://bugs.scummvm.org/), following our [bug submission guidelines](/faq/#question.report-bugs). As usual, we'll also love to see the [screenshots](http://wiki.scummvm.org/index.php/Screenshots) of your playthrough!
Thanks to the hard work of wjp, we have moved away from SF.net to our own tracker at [https://bugs.scummvm.org](https://bugs.scummvm.org). This new service should be faster and more reliable than the old SF.net bug tracker. All information has been migrated from the old bug tracker, including patches (though these days we encourage people to submit patches using a [GitHub Pull Request](https://github.com/scummvm/scummvm/pulls) instead). For authentication, the new bug tracker uses GitHub accounts via OAuth2, which should make signing up safer and easier. We transferred all accounts from SF.net, but did not set up any e-mail addresses. Thus, after you log in for the first time, please make sure you specify your e-mail address in the preferences, otherwise we will not be able to get in contact with you.
Time flies quickly, and now it is time to start the release cycle for ScummVM 1.9.0. Two new game engines became production quality, and we would like to ask you to test the following games: **Myst* **Myst: Masterpiece Edition* **U.F.O.s* Also, our SCI engine team has been busy improving the ScummVM experience with Sierra games, particularly with fixing the original script bugs. Thus, we would like to ask you to test several of those games as well. The complete list of the games that require testing for this release can be found on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.9.0). Please use a [daily build](/downloads/#daily) of ScummVM for testing. In case you encounter any bugs, there is a place for them to be reported at our [bug tracker](https://bugs.scummvm.org/). Please, also track your progress on [the forum thread](http://forums.scummvm.org/viewtopic.php?t=14161) and we can cross it out on the [wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.9.0). Please make sure to follow our guidelines for release testing which can be found [here](http://wiki.scummvm.org/index.php/Release_Testing). Also we're still lacking some [screenshots](http://wiki.scummvm.org/index.php/Screenshots), so please don't forget to snap some during your gameplay.
"You are in the front yard of a large, abandoned Victorian house." You can now experience adventure game history, and play Sierra's early *Hi-Res Adventure #1: Mystery House* in ScummVM. Dare you leap back to 1980 and take the steps up to the porch? Grab the game and a [daily build](/downloads/#daily), and join our testing by stepping back in time. We're proud to announce that we now also have support for several other games using the same ADL system — which feature advanced technologies such as color graphics! Perhaps you'd rather save the planet (*Hi-Res Adventure #0: Mission Asteroid*), or save the princess ( *Hi-Res Adventure #2: The Wizard and the Princess*)? We're working on the rest of the *Hi-Res Adventure* games, but in the meantime, we're releasing support for the Apple II versions of these three games for testing, and look forward to seeing any bug reports for problems you might find. We'd like to include these in our next release, so be sure to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and don't forget to take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots). *Mystery House* was released into the public domain by Sierra On-Line in 1987, to celebrate their 7th anniversary. You can [download it](https://www.scummvm.org/games/#mysthous) for free. For more details about the other games and where you might be able to buy a copy, take a peek at [our wiki pages](http://wiki.scummvm.org/index.php/ADL). If you happen to have original floppies for any of the *Hi-Res Adventure* games (for any platform), we want to hear from you. In particular, if you have an Apple II version of *Hi-Res Adventure #3: Cranston Manor*, please get in touch. Many of these games are rare, and we cannot add support for all the different releases without your help!
Our one month testing period is over. Thanks to a lot of help from you, our fellow users and testers, we are now ready to ship our next release. As always, we have been busy adding more games and enhancing old ones. Now, after many years in production, we are proud to announce support for *Myst* and *Myst: Masterpiece Edition*. Besides that, we now support *U.F.O.s* and the early Sierra Hi-Res adventures, namely *Hi-Res Adventure #0: Mission Asteroid*, *Hi-Res Adventure #1: Mystery House* and *Hi-Res Adventure #2: The Wizard and the Princess*, for a total of six newly supported games. With this release we are switching to SDL 2, so please, [report any bugs](https://bugs.scummvm.org) you encounter. Last time we introduced Sparkle-based updates for Mac, and now we're trying to launch it also for Windows. Hopefully, you will see it in action once we release our next version. Once again, we would like to mention that auto-updating is selected as an opt-in during your first start up. By default, if you enable it, it will check weekly for new releases. Screenshots of this in action can be seen at [the WinSparkle website](https://winsparkle.org). Notable bugfixes and enhancements include Hercules rendering and font for the AGI games, numerous bugfixes to SCI games, enhanced *Sherlock* games experience, and AmiUpdate on the Amiga port. The full list of changes included in this release can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.9.0/ReleaseNotes) and the binaries are provided on our [downloads page](/downloads/). Wait no more, and start playing *Myst* or *U.F.O.s* right now!