As you open the mailbox behind the white house, a wizard tells you that you're the lucky sweepstakes winner, who can now play several great game titles by Activision under ScummVM! We welcome the addition of the MADE engine by Activision. Four shiny new games are now supported: The infamous Return to Zork, Leather Goddesses of Phobos 2, The Manhole and Rodney's Funscreen All you need to have is a copy of one of the aforementioned Activision games, and a new [daily build](/downloads/#daily) of ScummVM. If you find any bugs, you're welcome to report them to our [bug tracker](http://bugs.scummvm.org/). Screenshots are also needed, which you can submit following our [Screenshot submission guidelines](http://wiki.scummvm.org/index.php/Screenshots).
![GSoC 2009 Logo](/data/news/20090318.png) Yes, you're right: Summer! (In the northern hemisphere, at least ;)) And what did we do the last two years during the summertime? Yeah, right again: Participate in the [Google Summer of Code](http://code.google.com/soc/)! And do you know what we've just learned? Correct *again*: We've learned that we're accepted this year as well! So, if you're a [student](http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_student_eligibility), want to have a great time helping our little project and even earn some money along the way ($4500 US actually), then join the [Google Summer of Code](http://code.google.com/soc/)! Have you always wanted to work on a big Open Source project, applying your skills (or acquiring new skills) whilst improving that project, but were always intimidated due to its apparent monumental size? Did you ever wish there would be small, pre-cut manageable chunks of work where you could really show the world what you're made of? Well, wish no more, because the [Google Summer of Code](http://code.google.com/soc/) provides exactly these chunks that don't require you to spend years understanding the whole of the project, and even offers a monetary reward for your accomplishments. If you're considering choosing to work on ScummVM (and we would certainly love to have you), our manageable chunks can be seen at our [Open Tasks](http://wiki.scummvm.org/index.php/OpenTasks) page. Of course, if you have a different interesting idea in your mind, we want to hear that as well! Please also mind our [project rules](http://wiki.scummvm.org/index.php/Summer_of_Code/Project_Rules). For official information from Google, visit the [Google Summer of Code](http://code.google.com/soc/) website; and read the [FAQ](http://socghop.appspot.com/document/show/program/google/gsoc2009/faqs) and the [application guide](http://socghop.appspot.com/document/show/program/google/gsoc2009/faqs#student_apply). Now, you better be quick, the deadline is on **April 3**!
Google has announced the list of students for this year's [Summer of Code](http://socghop.appspot.com). For ScummVM, the accepted students and their respective projects can be found in our [landing page](http://socghop.appspot.com/org/home/google/gsoc2009/scummvm) of the GSoC '09 site. The ScummVM team and especially the mentors welcome our students this year: Denis, Michal, Norbert, Joakim and Jody. Welcome guys, good luck and enjoy coding this summer :-)
It was not that long since our previous release, and now [here](/downloads/) is a new bugfix release hot off the press! The list of fixed bugs is quite long, and you could read all of it in the [release notes](https://downloads.scummvm.org/frs/scummvm/0.13.1/ReleaseNotes), but here is a summary for those of you who are too lazy to follow the links and eager to play the games better. SAGA: *Inherit the Earth* is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0. We won't bother you anymore with the details. Go, [download ScummVM](/downloads/) and enjoy your play!
[![CCA 2009 Mascot](/data/news/20090514.png)](https://sourceforge.net/community/cca09/nominate/?project_name=ScummVM&project_url=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fscummvm%2F) The SourceForge.net Community Choice Awards 2009 have started. We invite you to support our little project by casting your vote. The natural category for ScummVM would be *Best Project for Gamers*, though if you feel that we could be *Best Project*, we wouldn't mind much; a project can be nominated for more than one category this year. The Scary Robot is the mascot of these Awards, and in order to vote for ScummVM, click the mascot or [this link](https://sourceforge.net/community/cca09/nominate/?project_name=ScummVM&project_url=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fscummvm%2F). We hope to see you in the finals! P.S. For the live photosession of the Scary Robot see [Fingolfin's blog](http://blog.quendi.de/2009/05/07/sourceforgenet-community-choice-awards-2009/).
Since ScummVM 0.10.0 there has been unannounced support for subtitles in the *Broken Sword 1* cutscenes. Now we finally managed to provide a package with subtitles for the following languages: English, Brazilian, German, Spanish, French, Italian and Russian. Also, subtitles for the English demo are provided. You can grab the package from the [downloads](/downloads/#extras) page. At the moment we still lack Czech subtitles, thus if you're willing to help us with providing them, please contact sev.
Perhaps you haven't noticed, but now ScummVM's website runs new flashy code. Fredrik Wendel aka \[vEX\] has been working on it for several months now, and under the hood it is a complete rewrite with keeping the old design intact... Well, almost. Now browsing screenshots has a new sleek design, navigation links are more logical (with keeping the backwards compatibility, so don't worry about your old links), SCUMM MD5 tables have better design, and the FAQ lost its magic numbers in the links. Also we are proud to announce that Fredrik has been appointed official webmaster for the project, so now you can put all your complaints into his capable hands. :P
[![Find out about EL/LAK](/data/news/20090607.png)](http://conf.ellak.gr) The 3rd free/open source software developers [conference](http://conf.ellak.gr) ([EL/LAK](http://www.ellak.gr)) is taking place in Athens, Greece on June 19 and 20. Among the various open source software and related talks, this year ScummVM will also be participating with a presentation on June 20th. The presentation initially aims to cover basic principles on how ScummVM works, its internal architecture and developer team layout. But we can also talk about adventure games in general, Google Summer of Code, open source gaming subjects or what ever else comes up! So if you're around and interested, go forth and [register](http://www.ellak.gr/index.php?option=com_comprofiler&task=registers) for the conference and come by for a meet & greet. See you there!
Consider the following an official "press release", and note that the *exact* wording is dictated to cyx and fingolfin by the settlement terms. > *In December 2008, members of the ScummVM team discovered that three games for the Nintendo Wii console ("Freddi Fish: The Case of the Missing Kelp Seeds", published in Germany under the name "Fritzi Fisch und der verschwundene Schatz"; "Pajama Sam: No Need to Hide When It's Dark Outside", published in Germany under the name "Pyjama Pit: Keine Angst im Dunkeln"; and "Spy Fox: Dry Cereal", published in Germany under the name "Spy Fox in: Das Milchkartell") made use of ScummVM, without complying with the terms of the GPL license. They sent a warning letter to the German distributor of these games, Atari Deutschland GmbH, who was not aware that ScummVM was used in the creation of the games. Atari Deutschland GmbH established contact with Mistic Software Inc., the developers of the games.* > *Mistic Software Inc. responded by denying that members of the ScummVM team hold any rights to the particular code they used. The dispute was ultimately settled in May 2009 by Mistic Software Inc. paying all legal fees and making a donation to the Free Software Foundation as a sign of good will, without acknowledging copyright infringement.*