20140607.content | ||
English
Or, the "Better late than never" announcement. It was pointed out to me today that although we merged Voyeur into the master branch some months ago, we never actually called for an official testing period. So this announcement seeks to remedy that.
Take on the role of a private investigator. A powerful CEO with aspirations for the presidency has invited his family to his home for the weekend. There are suspicions of corruption, and you've been hired to find out his secrets, and determine just what he's hiding. The ScummVM Team is proud to announce that [Voyeur](http://www.mobygames.com/game/dos/voyeur) is now playable in ScummVM using the latest [daily builds](/downloads/#daily), and ready for testing. As usual, all bugs should be reported to [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). While you play through the game, we would also love it if you could take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) for us. |
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20140616.title | ||
English
Testing, Testing 1, 2, 3
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20140616.content | ||
English
The forthcoming 1.7.0 release of ScummVM is almost here! This time around, we have a total of five newly supported games:
* *Chivalry Is Not Dead* * *Mortville Manor* * *Return to Ringworld* * *The Neverhood* * *Voyeur* But before we can release the latest and greatest version of ScummVM, we need help testing out all these new games. Besides the aforementioned new games for this release, the DOS floppy versions of *Indiana Jones and the Last Crusade* and *Loom*, require testing running with our AdLib emulator. You can always check out which games still need testing on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.7.0). There are also a few other old classics on that list that could use another run through. A [daily build](/downloads/#daily) is all that is required to get started. If you happen to find any bugs, please report them on the [bug tracker](http://bugs.scummvm.org/). After completing one of the games, please let us know on [the forums](http://forums.scummvm.org/viewtopic.php?t=13639) so we can post the results up on the [wiki page](http://wiki.scummvm.org/index.php/Release_Testing/1.7.0). Be sure to follow our guidelines for release testing, which can be found [on the wiki](http://wiki.scummvm.org/index.php/Release_Testing) as well. And while you play through these newly supported games, please submit some [screenshots](http://wiki.scummvm.org/index.php/Screenshots)! |
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20140721.title | ||
English
ScummVM 1.7.0 "The Neverrelease" is out!
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20140721.content | ||
English
A year has passed and ScummVM 1.7.0 is here.
With this release we have added support for 5 completely new games. These are: * *The Neverhood* * *Mortville Manor* * *Voyeur* * *Return to Ringworld* * *Chivalry is Not Dead* Also, we have updated the MT-32 emulator, added an OpenGL backend, improved many aspects of the GUI, enhanced the AGOS engine, made *Urban Runner*'s videos less CPU-demanding, fixed tons of bugs in dozens of SCI games, improved sound in *Loom* and *Indiana Jones and the Last Crusade* and improved platform portability for the Tony and Tinsel engines. But this is not all. We have added experimental support for the OUYA console (we couldn't add GCW-Zero support simply because sev *still* awaits his console from [Kickstarter](https://www.kickstarter.com/projects/gcw/gcw-zero-open-source-gaming-handheld/posts)), made major improvements to the PS2 port and merged the Bada with Tizen ports. The full list with all changes mentioned can be found in [our release notes](https://downloads.scummvm.org/frs/scummvm/1.7.0/ReleaseNotes) and the release can be obtained as usual from our [downloads page](/downloads/). Everybody Way Oh! |
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20140810.title | ||
English
Inherit the Earth Turns 20 — Video of New Game in Series Released
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20140810.content | ||
English
This year is the 20th anniversary of the release of the classic video game *Inherit the Earth: Quest for the Orb*. The Wyrmkeep Entertainment Co. has announced that it is developing a sequel entitled *Inherit the Earth: Sand and Shadows.*
This all-ages adventure game is set in a world of humanoid, anthropomorphic animal characters. The story follows Rif the Fox as he tries to confirm the rumors that an important relic of the legendary humans has survived and who is responsible for the relic's recovery. Unfortunately, there are sinister forces involved in the rumors — ones that endanger Rif, his friends, and his society. "Inherit the Earth: Sand and Shadows will be enchanting and thrilling game for all to enjoy, with subtleties and hidden depths that can be appreciated by older players," said company president, Joe Pearce. "With the help of the backers to the funding drive, we expect to release a great game mid-2015." A video demo has been released on the game's website at [http://InheritTheEarth2.com](http://InheritTheEarth2.com). The video provides a preview of the art, animation and play experience that will appear in the product. In conjunction with this announcement, the company has launched a funding drive on Kickstarter to help in completing development of the game. Information about this drive can be found at [http://InheritTheEarth2.com/kickstarter](http://InheritTheEarth2.com/kickstarter). |
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20140918.title | ||
English
Call for testers on Sfinx
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20140918.content | ||
English
We recently added support for a new game, [Sfinx](http://wiki.scummvm.org/index.php/Sfinx), in ScummVM, and we can now proudly announce that it is ready to be tested. Thanks to [the original developers](http://wiki.scummvm.org/index.php/LK_Avalon), this game is now freeware and can be downloaded on [our web site](/games/#sfinx). And in addition to the original Polish version we are also proposing an English version! This version is not final, so we are looking for people who speak English and/or Polish and who are not afraid of spotting spelling and grammar mistakes in the texts of the game (English only), while also looking for different bugs, glitches and other evil things.
To sum up: We need testers! Grab our [daily build](/downloads/#daily) and the [data files](/games/#sfinx) of the game, and go for it! You can report bugs on [our bug tracker](http://bugs.scummvm.org/) following our [bug submission guidelines](/faq/#question.report-bugs). If you have the time for it, [screenshots](http://wiki.scummvm.org/index.php/Screenshots) are also very welcome! |
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20160401.title | ||
English
The ScummVM team welcomes John Carmack
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20160401.content | ||
English
We are pleased to announce that John Carmack (yes, *the* John Carmack) will be joining the ScummVM and ResidualVM teams.
We first met John at GDC 2016 and hit it off immediately. We had been feeling for a while now that we have to move beyond simply recreating old games and actively improving them, while staying true to their original spirit. We talked to John about our plan after a few tequilas and he was immediately on board. John's experience will be invaluable in helping us achieve our goal. Here is [screenshot](/data/news/20160401.jpg) of John's early work with Monkey Island - notice the improved combat system and the subtle tweaks to Captain Smirk's sprite, you'll see why we are so excited. So please join us in welcoming John! **UPDATE:** No, not really. This was a joke. |
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20160425.title | ||
English
The students are known for GSoC 2016!
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20160425.content | ||
English
![GSoC 2016 Banner](/data/news/GSoC2016Logo.png)
On Friday Google announced the accepted projects for this year's Summer of Code. We are pleased to say that ScummVM will be mentoring four lucky students who will have to spend their summer in a dark room in front of their screen. We expect this will be an interesting Journey, passing through shadowy gates to visit scary dungeons under dark clouds. All while the mentors will be hunting three-headed monkeys on a tropical island, enjoying the sun, the beach and the grog. * Borja Lorente Escobar (a.k.a. blorente) will be working on porting the ***MacVenture engine*** to ScummVM. * Bendegúz Nagy (a.k.a. WinterGrascph) will work on adding support for ***Dungeon Master*** * Dmitriy Iskrich (a.k.a. Iskrich) will be working on a ***Macromedia Director*** engine, with focus on ***The Journeyman Project*** * Ткачёв Александр (a.k.a. Tkachov) will be adding **cloud storage integration** to ScummVM to allow sharing saves and game data between devices. Welcome to our students for what we hope will be a productive and interesting summer! You can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org). |
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20160502.title | ||
English
It is Time to Test ScummVM 1.8.1 Release
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20160502.content | ||
English
Since the 1.8.0 release we've been very busy with fixing small and big bugs in the newly supported engines, and now we are almost ready to present you the result in a form of the ScummVM 1.8.1.
Please, help us to test a few games, especially those which were not touched for a long time, or those which have significant changes in their engine. We prepared a short list on [our wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.8.1). Also from now on we encourage you to test any game which we support and report any bugs or your success on the forum so we can keep track of current state of affairs in the ScummVM Land. For testing the pre-release you need to download a [daily build](/downloads/#daily) of ScummVM. If you spot some glitches or bugs, please report them on our [bug tracker](http://bugs.scummvm.org/). If everything went smoothly, please report your success on [the forums](http://forums.scummvm.org/viewtopic.php?t=14077), and we will instantly reflect it on the [wiki](http://wiki.scummvm.org/index.php/Release_Testing/1.8.1) (yes, you can be famous for your testing efforts!) You can find a guide on how to test a new release [here](http://wiki.scummvm.org/index.php/Release_Testing). A few games are still missing [screenshots](http://wiki.scummvm.org/index.php/Screenshots). Please help up complete our gallery. |
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20160525.title | ||
English
ScummVM 1.8.1 "Where Is Your Android?" maintenance release is out
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20160525.content | ||
English
It has been a couple of months since ScummVM 1.8.0, which means it’s time for a new point release! ScummVM 1.8.1 is now available with fixes for important bugs and support for even more platforms.
One of the most important "features" of this release is a major upgrade to the Android port. This upgrade also adds support for the OUYA console. We are currently working on bringing this new release straight to Google Play, but for the impatient among you, feel free to go ahead and [install the APKs manually](/downloads). The Android port now comes in two flavours, our "classic" OpenGL-based one, and a new variant based on SDL. The SDL port has better compatibility with some Android devices and also works better with some engines. Please give it a try and tell us on [our forums](http://forums.scummvm.org/viewforum.php?f=17) or via the [bug tracker](http://bugs.scummvm.org/) about your experience. We will also be adding Nintendo 3DS support! As of release time, the new binaries have not yet been built by our new porter, but they should be available soon. Keep your eyes peeled! 64-bit Mac binaries now include experimental automatic update checking using [Sparkle](https://sparkle-project.org/). Auto-updating is selected as an opt-in during your first start up, and by default checks weekly for new releases. When version 1.9.0 is released, users of 1.8.1 will be presented with a nice dialog for updating. If you'd like to see a similar feature for Windows or other platforms, let us know! All the details on how the update process works can be found [here](https://sparkle-project.org/). No ScummVM release would be complete without game engine updates! ScummVM 1.8.1 includes fixes for *Drascula*, *Legend of Kyrandia*, *Labyrinth of Time*, localized versions of *I Have No Mouth*, *Broken Sword 2.5* and improvements to the Windows, OS X and GCW0 ports. The full list of changes included in this release can be found in [the release notes](https://downloads.scummvm.org/frs/scummvm/1.8.1/ReleaseNotes) and the binaries are provided on our [downloads page](/downloads/). Get ready, grab your beloved Android device, install ScummVM on it, and play! |
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20161127.title | ||
English
The ScummVM project has a new Translations site
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20161127.content | ||
English
![Translation status](https://translations.scummvm.org/widgets/scummvm/-/287x66-white.png)
Until now, translating the ScummVM software was not straightforward. Contributors had to get the translations template file to their computer, update the translation using a dedicated application, and then propose the updated translation to the ScummVM team using a [Pull Request](https://help.github.com/articles/creating-a-pull-request/) or [our bug tracker](https://bugs.scummvm.org/). The ScummVM team itself also had some manual tasks to perform, such as updating the translation templates from the source code when needed or rebuilding the binary translation file after receiving a translator's contribution. All this belongs to the past. Now, thanks to our new [translations website](https://translations.scummvm.org/), powered by [Weblate](https://weblate.org/), updating the translations is easier and more comfortable than ever before. Translation templates are updated automatically when needed, and so is the binary translation data file. Translators now just have to translate. That's it. The website also helps translators by performing automated quality checks and suggesting (machine) translations. Finally, the new site also adds a community aspect to translations, enabling users to vote for suggested translations and even make their own suggestions. Anybody can view the translations, but you will need to log in to make suggestions, comment, and vote. You can log in using your GitHub or Facebook account, or by creating an account on the website. You will still need to contact us if you want to contribute further (for example to start a new translation or help on an existing one), as we will need to grant you access to the Translators group. Unlike regular users, translators can accept or reject suggestions and modify translations directly. Contact us by visiting the #scummvm IRC channel on irc.freenode.net or by sending an email to [translation@scummvm.org](mailto:translation@scummvm.org) if you are interested in becoming an official translator. Otherwise, head over to [https://translations.scummvm.org/](https://translations.scummvm.org/) now, and help us make ScummVM accessible to everyone. |
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20170306.title | ||
English
Welcome to the largest Summer of Code ever
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