![GSoC Logo](/data/news/GSoC2017Logo.png) This year, Google announced the largest Summer of Code ever, with 201 accepted organizations. We are very pleased to announce we are participating this year again, together with our sister project ResidualVM. Are you a motivated student? Do you want to participate in the largest Google Summer of Code ever? Do you want to be known as a contributor to one of the largest game preservation projects? Then ScummVM and ResidualVM are waiting for you! Have a look at [our ideas page](http://wiki.scummvm.org/index.php/Summer_of_Code/GSoC_Ideas_2017) or bring your own idea! In any case, don't hesitate to chat with us on IRC! One place: Freenode. Two channels: #scummvm and #residualvm
We are very proud to announce that Retro-Junk has been working on ScummVM support for one of the most important games of Video Game History: Plumbers Don't Wear Ties! Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour. The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged. However, you can already grab the source code from [this pull request on GitHub](https://github.com/scummvm/scummvm/pull/932), build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots! We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them! Before you start your test run, we encourage you to read through our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing), and please take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Now, go! Grab your copy of the game and the code, and enjoy this historical moment! **Update:** If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support *Plumbers Don't Wear Ties* if it gets merged.
**Update:** we were unable to reserve the plumbervm.org domain and thus, with a heavy heart, we decided to abandon our rebranding effort and go back to our old name. Long live ScummVM! The issue of the name of ScummVM has been raised many times since we started to add engines for non-SCUMM games. Until now we decided to keep the original name. However, the addition today of an engine for *Plumbers Don't Wear Ties* changes everything. Due to its fame and reputation for being one of the best video game ever, it naturally becomes the flagship of what we stand for. Thus we have finally decided to change our name. We are now **PlumberVM**! We used the name ScummVM for over 15 years, and this is with sadness that we say goodbye to it. It is a well known name and we do not underestimate the effort it will take to get the same recognition for our new name. Thus we are calling on your help to spread the news. In the short term this will inevitably lead to some disruption and confusion. But in the long term we are convinced that this is the right decision. With your support we will conquer the world! Starting from the sewers. With the change of name we have also decided to expand even more the scope of our project. Last year we decided to accept engines for RPG games in addition to adventure games. Now we are also accepting any games that feature a plumber. Work has already started on the little known *Super Mario Bros.*, and we have big plans for the future. We will have a big announcement soon, so stay tuned. On a final note, it will take time for us to update all the places where our name appears. We have started today with our main website and you will notice in the next few days the change spreading to our social media accounts, wiki, forum and the pages not yet updated on our web site. We are also working on releasing PlumberVM 2.0 with the addition of two new supported games: *Plumbers Don't Wear Ties* and *Full Pipe*. This will happen as soon as the last few bugs in our engines for *Plumbers Don't Wear Ties* and *Full Pipe* have been squashed. Hopefully we won't find mutant turtles during testing. Squashing those is a real pain!
Explore a haunted museum, hunt a serial killer, mop the floor, descend into madness, find your true love, find your “true love”, travel to lands below, solve the Voodoo Murders, rediscover a lost opera—or do it all! The first batch of 32-bit DOS/Windows Sierra adventures are now ready to be tested in the latest [daily build](/downloads/#daily) of ScummVM: *[Gabriel Knight](http://wiki.scummvm.org/index.php/Gabriel_Knight) *[Gabriel Knight 2](http://wiki.scummvm.org/index.php/The_Beast_Within) *[King's Quest VII](http://wiki.scummvm.org/index.php/King%27s_Quest_VII) *[King's Questions](http://wiki.scummvm.org/index.php/King%27s_Questions) *[Leisure Suit Larry 6 (hi-res)](http://wiki.scummvm.org/index.php/Leisure_Suit_Larry_6) *[Phantasmagoria](http://wiki.scummvm.org/index.php/Phantasmagoria) *[Police Quest 4](http://wiki.scummvm.org/index.php/Police_Quest_IV) *[Shivers](http://wiki.scummvm.org/index.php/Shivers) *[Space Quest 6](http://wiki.scummvm.org/index.php/Space_Quest_6) *[Torin's Passage](http://wiki.scummvm.org/index.php/Torin%27s_Passage) The [Datafiles page](http://wiki.scummvm.org/index.php/Datafiles#All_SCI32_.28SCI2.2F3.29_games) has been updated with instructions on how to install these games. If you don’t own some, go to our [where to get the games](http://wiki.scummvm.org/index.php/Where_to_get_the_games#Sierra_Games) page to buy them! Before you start your test run, please read the instructions on our [SCI testing page](http://wiki.scummvm.org/index.php/SCI/Testing), and take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. (If you have been itching to play some of the earlier SCI games, please take this time to run through them again too, as changes to the engine may also affect some 16-bit SCI games!) Have fun!
![GSoC Logo](/data/news/GSoC2017Logo.png) Today Google announced the accepted projects for this year's Summer of Code. We are pleased to say that ScummVM will be mentoring two wizard students who will have one mission: casting the Super Sludge Nova spell. Effects include adding support for two new engines, and the cooldown period is 12 weeks: *Joseph-Eugene Winzer (a.k.a. Joefish) will be working on adding support for the ***[Mission Supernova](http://outpost.simplicity.de)*** game. *Simei Yin will work on porting the ***[Sludge engine](https://opensludge.github.io)*** to ScummVM. We extend a warm welcome to our students for what we hope will be a productive and interesting summer! You can follow their progress throughout the summer on the [ScummVM Blogs](http://planet.scummvm.org).
Last year, we added support for three of Sierra's Hi-Res Adventure games: *Mystery House* (#1), *Mission: Asteroid* (#0) and *Wizard and the Princess* (#2). We're proud to announce that three more Apple II games are now playable in ScummVM and ready for testing: *Ulysses and the Golden Fleece* (#4), *Time Zone* (#5) and *The Dark Crystal* (#6). For *Ulysses and the Golden Fleece*, we currently support the Load 'N' Go budget release. For *Time Zone* and *The Dark Crystal* we support the disk images that can be found on some of the [Sierra collection CDs](http://wiki.scummvm.org/index.php/SCI/Game_Collections). The [Datafiles wiki page](http://wiki.scummvm.org/index.php/Datafiles) has been updated with the required filenames for the disk images. If you own one of those classics, grab the latest [daily build](/downloads/#daily) and try it out! If you encounter an issue, please post a bug report following our [testing guidelines](http://wiki.scummvm.org/index.php/Release_Testing). And while you're at it, please take some [screenshots!](http://wiki.scummvm.org/index.php/Screenshots) You may be wondering what happened to *Hi-Res Adventure #3: Cranston Manor*. Unfortunately, we still have not been able to locate a copy of this game after looking for it for over a year. If you own it, we'd love to [hear from you](/contact/)!
Explore a broken-down luxury cruise liner, try to convince the Deskbot to give you an upgrade, and eventually track down and fix the ship's governing computer, Titania. Or you're never going to get home. We're pleased to announce the testing period for the late '90s game [Starship Titanic](http://www.mobygames.com/game/starship-titanic). At this time, only the English version is ready for testing. So break out your copy, and grab the latest [daily build](/downloads/#daily) of ScummVM. You'll also need an extra required [titanic.dat](https://github.com/scummvm/scummvm/blob/master/dists/engine-data/titanic.dat?raw=true) file, which should be put in the same folder you copy your game files to. Before you start your test run, please be aware there is one specific kind of Indeo encoded AVI video we haven't yet figured out how to decode transparency information for. In a few areas, such as the SGT Stateroom and Titania's closeup, amongst others, you'll see objects with jagged black areas around them. Please just ignore the problem for now. But all other graphics or gameplay issues should be reported on our [Issue Tracker](https://bugs.scummvm.org/).
Right after the ending of [Myst](http://wiki.scummvm.org/index.php/Myst), you are promptly sent to another Age by Atrus, where his wife Catherine is stranded. Riven is the fifth Age written by Atrus' father, Gehn, which he rules as a cruel self-proclaimed god. Your dual mission is to rescue Catherine and imprison Gehn. To be successful you will have to carefully explore the five islands of Riven and solve the intricate puzzles they hide. The ScummVM team is proud to announce that [Riven: The Sequel to Myst](http://wiki.scummvm.org/index.php/Riven:_The_Sequel_to_Myst) is finally ready for its testing period. If you want to help with the tests, use the latest [daily build](/downloads/#daily) of ScummVM to play the Windows or Mac version of the game. Please report the issues you encounter on our [bug tracker](https://bugs.scummvm.org/). Be sure to follow our [testing and bug reporting guidelines](http://wiki.scummvm.org/index.php/Release_Testing). As a warm up before playing Riven, you may want to play Myst. If you do so, please use a daily build of ScummVM. Major changes were made to the game engine to remove situations where the game feels unresponsive. Some bugs may have escaped our attention. As with Riven, please report the issues you notice during your play-through.
Go on a cruise, sort out some mixed-up nursery rhymes, or spend some time in a mental ward! The second batch of 32-bit DOS/Windows Sierra adventures are now ready to be tested in the latest [daily build](/downloads/#daily) of ScummVM: *[Leisure Suit Larry 7](http://wiki.scummvm.org/index.php/Leisure_Suit_Larry_7) *[Mixed-Up Mother Goose Deluxe](http://wiki.scummvm.org/index.php/Mixed-Up_Mother_Goose) *[Phantasmagoria 2](http://wiki.scummvm.org/index.php/Phantasmagoria_2) The [Datafiles page](http://wiki.scummvm.org/index.php/Datafiles#All_SCI32_.28SCI2.2F3.29_games) has been updated with instructions on how to install these games. If you don’t own some, go to our [where to get the games](http://wiki.scummvm.org/index.php/Where_to_get_the_games#Sierra_Games) page to buy them! Before you start your test run, please read the instructions on our [SCI testing page](http://wiki.scummvm.org/index.php/SCI/Testing), and take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. Have fun!
Go to an alien world, go to an alien world on an alien spaceship, or gehe zu einem fremden Raumschiff (go to an alien spaceship)! There are three alien worlds to choose from in our newest batch of adventures, now ready for testing in the latest [daily build](/downloads/#daily) of ScummVM: *[Lighthouse](http://wiki.scummvm.org/index.php/Lighthouse) *[RAMA](http://wiki.scummvm.org/index.php/RAMA) *[Starship Titanic German](http://wiki.scummvm.org/index.php/Starship_Titanic) The [Datafiles page](http://wiki.scummvm.org/index.php/Datafiles#All_SCI32_.28SCI2.2F3.29_games) has been updated with instructions on how to install these games. If you don’t own one, go to our [where to get the games](http://wiki.scummvm.org/index.php/Where_to_get_the_games) page to buy them! Before you start your test run, for Lighthouse and RAMA, please read the instructions on our [SCI testing page](http://wiki.scummvm.org/index.php/SCI/Testing), and take some [screenshots](http://wiki.scummvm.org/index.php/Screenshots) along the way. For Starship Titanic German, you’ll need an extra required [titanic.dat](https://raw.githubusercontent.com/scummvm/scummvm/master/dists/engine-data/titanic.dat) file, which should be put in the same folder you copy your game files to. Please keep in mind for Starship Titanic German that we're not all German speakers, so bug reports will need to be in English. Also, if any bugs you find involve text that's entered in the conversation tab to one of the bots, it will make things easier if you can replicate the problem using words that don't include letters outside of the English alphabet. Have fun!